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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Some games offer alternate modes or specific sections of the storyline that involve arena combat, gladiator style.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Cacatacs are a species of cactus-like creatures from Super Metroid. They reside in the Brinstar, Norfair, and Maridia areas of planet Zebes.
When the spikes are so sharp that even the sides are deadly
The last boss you face in a game, usually representing the final climax of the game.
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Through trial and error gameplay, complex game mechanics and intense difficulty, masocore games are specifically designed to frustrate players over and over again.
A place to fall, often bottomless, usually resulting in death.
Punks are part of a subculture (stereotypically) recognized by their mohawks, piercings and spiny attire.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A Sinoc is a green, spikey, ball creature in Kya Dark Lineage. Sinocs usually are found in grassy areas, they attack by jumping at their enemies.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
Deathtraps that alternate between being active and inactive. Usually unavoidable in active state.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
One of the most common enemies from the Donkey Kong series, Zinger is a buzzing wasp who made its first appearance in Donkey Kong Country.
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