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Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
When you have a code number or a password to type to use a device, you have to type the code
Term used in first person shooters where most of the game takes place in tight closed quarters.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Valve's counterpart to Microsoft's popular achievement system.
An eye tracking peripheral.
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