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    Spore

    Game » consists of 9 releases. Released Sep 07, 2008

    Simulate the development and progression of an alien species as it evolves from a single-celled organism to a sapient level, rises up through various stages of civilization, and eventually becomes a space-faring species.

    Do all creatures behave the same?

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    TheAdmin

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    #1  Edited By TheAdmin

    This is just my experience with the creature creator, but it seems like no matter what I make and how the creature looks, it always does the same similar things. For example:  They all seem to walk the same way regardless of how they're proportioned. some are very top heavy so I would think they would adjust to counter-balance the weight... maybe I'm getting too technical or beyond the scope... just something I noticed. 

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    PaperMario

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    #2  Edited By PaperMario

    It might not include the full engine. Or they may have decided not to be too brutally realistic because reality is often not fun. "Mom, nothing I make in this game can walk! I hate it! Bwaaaaaaah!" :)

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    Fade2Gray

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    #3  Edited By Fade2Gray

    Well, I have heard that they are working on improving the animations to a degree. Whether that will include taking things like weight and body proportions into account or just be to prevent clipping I don't know.

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    xid33

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    #4  Edited By xid33

    yeah i realized that too, i just hope their idea of 'simple' isn't to dumb the game down so much that a infant can figure it out.

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    Hewkii

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    #5  Edited By Hewkii

    try making a creature with one foot.

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    Otacon

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    #6  Edited By Otacon

    personality wise it seems like they are all the same in the way they act, but stats should add some differentiation.

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    krazedkaoz

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    #7  Edited By krazedkaoz
    99X said:
    "They all seem to walk the same way regardless of how they're proportioned.
    They all walk different for me.
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    xymox

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    #8  Edited By xymox
    krazedkaoz said:
    "99X said:
    "They all seem to walk the same way regardless of how they're proportioned.
    They all walk different for me."
    Same here. Sometimes they almost fall down when you first try them out.

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