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Concept »
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
3D GameStudio or 3DGS, Also known as ACK 3D, ACK NEXT GENERATION or ACKNEX, is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
A style of animation that gives games a more hand drawn look.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Some games portray cutscenes as portraits of characters talking to each other.
Digimon are the digital monsters that populate the Digital World. They can be captured, trained, and digivolved into stronger forms.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
An open-source, "drag and drop" game development tool for sprite-based 2D games. Projects can be exported in HTML5 form, or as Game Boy ROM files that are compatible with the original hardware as well as emulators.
The engine that came to be known as the "Gold Box" engine was used to develop a series of party-based roleplaying games in the late 1980s and early 1990s. The engine's name comes from the gold boxes that most of these games were packaged in, and games in the series are often referred to as "Gold Box" games.
Marathon 2 Engine is a 2.5D game engine primarily used for making First-Person Shooters, Created by Bungie for the Sequel to Marathon "Marathon 2: Durandal" and was licensed out to other developers.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
The Namco Super Pac-Man is an 8-bit arcade system board that was initially used by Namco in 1982. It was the company's first board to use a Motorola M6809 processor (using two of them) instead of a Zilog Z80.
Released in 1988, the game's Namco System 21 "Polygonizer" arcade board was one of the first gaming systems dedicated to polygonal 3D graphics, and was the most powerful gaming hardware of the 1980's. Its 3D graphical capabilities would not be surpassed until the release of Sega's Model 1 arcade system in 1992.
The Namco System 22 is an arcade system board, the successor to the Namco System 21 arcade board. It debuted in 1992 with Sim Drive in Japan, followed by a worldwide debut in 1993 with Ridge Racer. It was first 3D gaming system to feature texture mapping and Gouraud shading.
The permanent existence of one's body after death.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Pokémon are creatures that inhabit the Pokémon universe and can be captured and trained for battle.
Technique for detecting intersection of an object and a line in virtual space.
A legandary pokemon formed out of rocks and boulders.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Very popular Classic Mac OS game engine created by Ingemar Ragnemalm of Bert fame.
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