SSX lost the moniker 'Deadly Descents'. What it didn't lose are tracks littered with holes to fall into. I just did session some of the PS3-exclusive preorder drops at Mt. Fuji. The tracks are littered with crevasses and holes to fall into.
I can only imagine a self-aware trackdesigner sitting there and saying... 'let's put a hole where fun goes to die... here.. and here... and everywhere!' - until the whole damn mountain is a lethal minefield for flow and fun. Totally oblivious that gamedesigners should design fun and not kill it.
Don't get me wrong. SSX is pure joy when it's about tricks on trick-centric tracks. There's enough drops which I will enjoy immensely. Sadly the team cut what I love about their game with a tonne of crap. More precisely - many tracks are laden with traps intended to catch fun and kill it. I don't get that. At all.
P.S. a more elavated camera which allows to actually see past ramps and drops and plan ahead would help a lot too, but I guess that's technically not feasible - which makes the technical art director... grrr... *punches wall*
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