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consists of 3 releases.
Released Nov 11, 2021
A character in a game who has acted professionally, in movies, TV, or the stage.
When fighting is no longer relegated to the ground, but can also take place in the air.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading the main character's home planet.
A foreign language natively spoken by extraterrestrial biengs from another planet or galaxy
Only includes like-for-like parts from CryEngine including AWS integration. All other bespoke work is unique to Star Citizen.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Space games where it's possible to land on a planet's surface all the way from outer space and through the atmosphere.
Real world information improved in some way by the inclusion of computer generated data. Typically done using a virtual overlay on a real image.
When a game (particularly on PC) can automatically detect what type of controller (gamepad, keyboard, flight stick, etc) that the player is using at any given moment.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
The phenomenon where a positive G-load on a body causes blood to rush from the brain. This loss of blood causes the vision to black out.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Character Creation refers to characters created by players themselves, rather than developers.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A visual effect where color channels are deliberately misaligned.
Some games allow you to attack your opponents during a race.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Games that have been funded via public monetary contributions.
CRYENGINE is treated as a new engine from Crytek, not entirely based on the previous CryEngine 3.
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Dashboard view puts the player in the helmet of the driver. Usually in cars or other vehicles. Most commonly in next-gen racing games and shooting games which have vehicles
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
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