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    Star Fox follows the adventures of the famed Star Fox team, a group of pilots consisting of anthropomorphic animals who are intent on protecting the Lylat System from a variety of threats.

    Star Fox 3D to Utilize Gyro Sensor for Moving Your Arwing

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    patrickklepek

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    Edited By patrickklepek

     Could use a few more health meters in the UI.
     Could use a few more health meters in the UI.
    When Nintendo showed a 3D version of Star Fox 64 at E3 2010, no one was quite sure if Nintendo was showing how to easily add autostereoscopic visuals to older titles or a game we'd be buying. Well, that's no longer a mystery; Star Fox 64 3D ships July 14 in Japan, with a US release to be announced.

    "In addition, on July 14, we are planning to release Star Fox 64 3D, revealed Nintendo president Satoru Iwata, as part of yesterday's financial detailing, "which is a newly-arranged version of Star Fox 64, the most well-known game of all the 3D shooting games in the time of Nintendo 64, and in which we offer a new feature that uses a gyro sensor to control Arwing, who flies around the 3D space."

    It's unclear what Nintendo means by "newly-arranged." Are we talking The Legend of Zelda: Ocarina of Time 3D-style tweaks and upgrades, or simply swapping around the stage selection for those who have already played Star Fox 64 to death (read: me)? What'll have more of an impact on the gameplay, however, is the addition of using the gyro sensor to control your personal Arwing. The addition of new control mechanics is not necessarily a bad thing, but here's hoping there's an option to turn it off.

    That way, we're all happy! Unless you didn't like Star Fox 64. But that'd make me sad; I loved that tank.    

    At least, I remember loving it. Nostalgia is a wonderful thing.
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    patrickklepek

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    #1  Edited By patrickklepek

     Could use a few more health meters in the UI.
     Could use a few more health meters in the UI.
    When Nintendo showed a 3D version of Star Fox 64 at E3 2010, no one was quite sure if Nintendo was showing how to easily add autostereoscopic visuals to older titles or a game we'd be buying. Well, that's no longer a mystery; Star Fox 64 3D ships July 14 in Japan, with a US release to be announced.

    "In addition, on July 14, we are planning to release Star Fox 64 3D, revealed Nintendo president Satoru Iwata, as part of yesterday's financial detailing, "which is a newly-arranged version of Star Fox 64, the most well-known game of all the 3D shooting games in the time of Nintendo 64, and in which we offer a new feature that uses a gyro sensor to control Arwing, who flies around the 3D space."

    It's unclear what Nintendo means by "newly-arranged." Are we talking The Legend of Zelda: Ocarina of Time 3D-style tweaks and upgrades, or simply swapping around the stage selection for those who have already played Star Fox 64 to death (read: me)? What'll have more of an impact on the gameplay, however, is the addition of using the gyro sensor to control your personal Arwing. The addition of new control mechanics is not necessarily a bad thing, but here's hoping there's an option to turn it off.

    That way, we're all happy! Unless you didn't like Star Fox 64. But that'd make me sad; I loved that tank.    

    At least, I remember loving it. Nostalgia is a wonderful thing.
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    Espio25

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    #2  Edited By Espio25

    Pew pew pew!

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    solidlife

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    #3  Edited By solidlife

    Dam you espio


    I retract my Dam you. As i got the Quest. As for starfox i would rather have SF adventures :P 
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    Zelnox

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    #4  Edited By Zelnox

    Wouldn't using the gyro clash with the viewing angle for the 3D effect?

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    RE_Player1

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    #5  Edited By RE_Player1
    @Zelnox: Stop asking questions and smile at what Nintendo gives you... or else.
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    AsKo25

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    #6  Edited By AsKo25

    how fun would the tank be with the gyro?

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    Contro

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    #7  Edited By Contro

    These changes Miyamoto has alluded to have come about because he was concerned by the ease of the game when playing in 3D. Whatever the new mode turns out to be (the main campaign won't change), I will welcome it, I'm sure many people like myself have the attack patterns memorised.


    edit:

    Gyro-control is certainly optional. All Gyro-sensing games have a prompt asking you to switch down the 3D slider. 
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    raiz265

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    #8  Edited By raiz265
    @AsKo25 said:
    " how fun would the tank be with the gyro? "
    i'd be sliding and rolling through my room like a monkey, the hovering could prove to be relatively hard to do
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    TheFreeMan

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    #9  Edited By TheFreeMan

    Lord, I love Star Fox 64. The new gyro mode sounds interesting, but I can't imagine actually playing it like that. I'm terrible with motion controlled games (Warioware: Twisted and Kirby's Tilt and Tumble being examples).

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    Contro

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    #10  Edited By Contro

    It would have been so awesome if the game used the microphone too - "DO A BARREL ROLL!"    

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    Vexxan

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    #11  Edited By Vexxan
    @Zelnox said:
    " Wouldn't using the gyro clash with the viewing angle for the 3D effect? "
    This.
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    MooseyMcMan

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    #12  Edited By MooseyMcMan

    If you can't turn off the motion controlled flying, I'm totally not buying this game. 

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    nintendoeats

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    #13  Edited By nintendoeats

    I love Starfox 64. I...actually kind of want to play it in 3D. This is a weird feeling. GET IT OUT OF ME!

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    Piranesi

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    #14  Edited By Piranesi

    Sorry I may have misplaced my rose-tinted specs but why are we using the latest technology to play 14 year old games?



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    WJist

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    #15  Edited By WJist

    Pro tip: Playing this game while hungover...will not give you vertigo. Cheers!

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    Hizang

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    #16  Edited By Hizang

    What, what, no no no this is NOT how I want to play anything! I just wanna sit there, and press the buttons, not move the 3DS around, thats just crazy nonsense.
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    ryanwho

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    #17  Edited By ryanwho

    Bitching about optional gameplay components, wow. Gamers are such losers.

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    xpgamer7

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    #18  Edited By xpgamer7

    It's still fun to play but it doesn't have the impact that it once did.

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    spacegandhi

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    #19  Edited By spacegandhi

    Would just like to say that Klepek has been doing an amazing job with these news stories. He's a fantastic addition to GiantBomb!

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    Enigma777

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    #20  Edited By Enigma777

    Well that sounds like a completely non-retarded idea on a 3D console with an extremely limited viewing angle...

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    Little_Socrates

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    #21  Edited By Little_Socrates

    Star Fox still plays well, so that's cool. Hopefully they don't mess with it much at all.

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    Olivaw

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    #22  Edited By Olivaw

    I'm guessing you can turn it off and use the 3D or turn off the 3D and use gyros.

    Look whatever just give it to me right now.

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    TehFlan

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    #23  Edited By TehFlan

    Cool beans.

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    anon463728

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    #24  Edited By anon463728

     

    Wow, it's a bit unusual to see so many Nintendo related news article on Giant Bomb. Thumbs up, Patrick!

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    ChrisInCali

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    #25  Edited By ChrisInCali

    Gyro sensor sure ain't a no replacement for a second analog stick.  Also, LOL at how many games will come out for this thing that use it, and than ask you turn the 3D off because of how small the sweet spot is.  Thanks Nintendo for making this system.  $250, what a steal.

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    MrKlorox

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    #26  Edited By MrKlorox
    @ChrisInCali:  Have you even played Star Fox 64? There is no second analog stick on the N64 either.
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    Waffles13

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    #27  Edited By Waffles13

    Nostalgia nothing! Star Fox still plays awesomely today, even after playing it hundreds of times as a little kid. It's on VC, go play it again, Klepek!

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    Kyle

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    #28  Edited By Kyle

    Why would I ever want to play Starfox 64 with a gyroscope? I mean seriously, how could that ever be fun? Is this going to also be how you're aiming? Because that would impossible.

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    pikeplacer

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    #29  Edited By pikeplacer

    StarFoxA will be proud

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