Something went wrong. Try again later

    Star Ruler

    Game » consists of 1 releases. Released Aug 21, 2010

    Star Ruler is a Space 4X Real-Time Strategy game developed by Blind Mind Studios. It features vast, procedurally generated galaxies, large space battles and customizable ships.

    Short summary describing this game.

    No recent wiki edits to this page.


    Star Ruler is a Real-Time 4X Strategy Game with an emphasis on scale and user customization.


    Like many other 4X strategy games, Star Ruler encourages players to eXplore, eXpand, eXploit, and eXterminate. In Star Ruler, this is accomplished by building up and designing combat ships and establishing colonies in various solar systems within the scope of a single galaxy. Star Ruler distinguishes itself within the genre through several key gameplay mechanics.

    Procedurally-Generated Galaxies

    Every time you start a new game of Star Ruler, the engine randomly generates a galaxy from the initial variables set up by the player. Each of these systems will contain unique planets with different characteristics and varying statistics. The number of star systems within the galaxy is literally only limited by the power of your CPU.


    In a Real-Time Strategy (RTS) games, players are clearly told what each research objective will yield. In keeping with the procedurally-generated nature of Star Ruler's galaxy-generation system, the research tree is similarily randomized. Some research decisions may turn into dead ends. They may also facilitate a breakthrough in a different field, thus opening further research options. As players unlock upgraded technologies, they are then able to add new subsystems to be added to ship blueprints. This works in tandem with the random galaxies to ensure that no two games roll out in precisely the same way.


    Star Ruler fully simulates Newtonian physics as battles play out. This means that ships will not come to a dead stop when you tell them to stop moving. They will drift and orbit one another. Furthermore, individual components and subsystems of ships can be compromised and/or damaged in a variety of ways. This means that you can hypothetically create a massive fleet of expendable fighters as shock troops to overwhelm the targeting systems of a massive battelcruiser before sending in a few boarding party ships to take over the behemoth and add it to your fleet.

    Ship Scale

    Star Ruler is perhaps most well-known for the insane scale that can be reached with ship designs. There are numerous YouTube videos displaying ships that have been designed to be larger than the entire galaxy in which the game takes place. Of course, the usefulness of these monstrosities is a little questionable, but it is in keeping with Blind Mind's apparent dedication to absolute freedom when it comes to playing Star Ruler.

    System Requirements


    • Operating System: Windows XP, Vista, 7
    • CPU: 1 Core, 2.0 GHz, SSE2 Support (Pentium 4 and higher)
    • System Memory: 512 MB
    • Graphics Memory: 256 MB
    • Graphics Driver: OpenGL 2.1 or better
    • Screen Resolution: 1024x768 or Higher
    • Free Hard Drive Space: 500 MB Keyboard


    • CPU: 2 Cores, 2.5 GHz
    • System Memory: 1024 MB
    • Graphics Memory: 256 MB

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.