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Finishing moves are typically moves that end a fight in a traditional fighting game.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A physics system used to procedurally generate body movement similar to rag dolls.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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