@metal_mills: There are a lot of things wrong with this analysis. (Although I do agree that a lot of the progression, at least in the Beta, is messed up)
First: Crafting materials are not the only thing that you get from loot boxes. You get guns and star cards and emotes. So right away that will drop down the 3600 hours considerably.
Second: Completing challenges for specific classes gives you a class specific crate. In my beta experience each of those crates gave me the second class weapon. So I think guns are not going to be the issue with this game, its star cards that are.
Third: You do earn more credits for playing better and completely challenges will earn you even more. 5 hours to get 2 boxes is not representative of my time with the game. (Also you get a daily box)
So I think 3600 hours and 720 boxes is a ridiculous claim to make, especially if you are only talking about guns. But I do agree that the beta's crate drops seemed bad. I consistently only got level 1 and 2 star cards, max level of star cards is 5. Also I rarely got any crafting materials. However all of this "economy" stuff is subject to change, there's a disclaimer on every crate that you open.
Overall people should just be focusing on whether they enjoyed playing the game, personally I did. Its not a super competitive experience, in fact its really really casual. The e-sports style marketing for this game is not accurate for the experience. Some people can dump a whole lot of money into it but I really do think it will not have a huge effect on my enjoyment of it.
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