Battlefront II: A hit and miss... and it just keeps missing.
This game is a mixed bag to be honest; it hits the mark just about as often as the average stormtrooper; It looks fantastic, it has solid shooter game play and same goes for starfighter modes too, the campaign is a decent (but not amazing) story but then there's loot boxes, micro-transactions and pretty much everything wrong with the game industry, all have managed to get into this game and it is such a shame but it's probably easier to look at this bit by bit.
Campaign:
While not the best (or most original) Star Wars story I've seen it does its job, it showcases solid game play, beautiful graphics for both character models and locations while tying it all together with some pretty great voice acting... and unfortunately that is all I have to say about it, there is a lot of wasted potential here and I'm hoping this is utilised in the DLC seasons that are on the way.
Arcade:
Another example of wasted potential here, while fun the battle scenarios are a bit limited. Custom arcade however is a great idea but currently very bare bones, we currently only have 2 game modes with the largest being a 10 vs 10 death match style game, while this is OK there much bigger and better game modes in the multiplayer and these really need to make there way over to arcade for it to be anything more than a quick distraction. (Oh and I think all of the blasters should be available in arcade like they were in skirmish from the last game).
Multiplayer:
This sadly is where the game falls apart. While having more game modes and the same solid game play as before it is horrendously unbalanced, this is completely due to the games loot box progression system and it's frankly awful.
All of the star cards are in these loot boxes which have such a high purchase price it is a grind just to get one or two boxes and it's the same for hero unlocks, unlike arcade mode many of the heroes are locked behind a huge grind (reportedly 40+ hours).
This needs to drastically change in order to make the multiplayer worth while.
In Conclusion:
The game itself is a solid shooter but many of the game modes aren't fleshed out enough for them to be anything substantial, the biggest problem here is the loot box system and the "pay to win" microtransactions (currently disabled) and EA or Dice need to seriously look at this as it is ruining an other wise pretty good game.
There are additions and changes coming over the next year or so, hopefully these make the necessary changes needed to do the game justice, until then however I can't give the game anything higher than a 2/5