Star Wars: Battlefront II last edited by Nes on 12/04/19 11:21AM View full history


Star Wars: Battlefront II (not to be confused with the 2017 game of the same name) is a sci-fi team-based shooter developed by Pandemic and published by LucasArts for the Xbox, PlayStation 2, PlayStation Portable, and PC on November 1, 2005.

The sequel to the original Star Wars: Battlefront, Battlefront II adds an assortment of new game modes, character classes, vehicles, maps, and gameplay features (including playable Heroes, score-restricted classes, sprinting, and space battles). It also revamps both single-player modes (Campaign and Galactic Conquest), although the PSP version is restricted in single-player content.

The game's main campaign, titled Rise of the Empire, chronicles a detachment of Galactic Republic Clone Troopers known as the 501st Legion through the final battles of the Clone Wars. It then follows the 501st (as Galactic Empire Stormtroopers) as they become Darth Vader's personal army (also known as "Vader's Fist").

Due to the shutdown of the GameSpy online service, the PC version's online multiplayer was discontinued on July 25, 2014. It was later restored on October 4, 2017 with crossplay support between Steam and GOG versions.

A limited demo of the Xbox version is included in the 2005 DVD release of Star Wars: Episode III - Revenge of the Sith.

Single Player

Star Wars Battlefront II has a story mode where the player takes a place within the ranks of the 501st Legion also known as Vader's Fist. The player first fights for the Republic and as the story progresses, the Empire. The story mode is told through the Journal of the 501st and encompasses plot points from Episode II through IV. In addition to the story mode players can also choose any of the maps in the game to play, featuring various modes such as Team Deathmatch, Capture The Flag, and Conquest. Conquest is not available for Space Battles. Star Wars Battlefront II is unique in that allows players to play all of the battles in space, and to choose which side to fight for. Space battles include destroying enemy attack ships, Capital ships, and disabling the larger assault ships.

There is also a Galactic Conquest mode that lets the player choose the side of the Empire, Rebels, Republic, or the Confederacy. In the Galactic Conquest mode the player fights against the appropriate opposing force for their era depending on what side they chose. The goal in Galactic Conquest mode is to capture all of the planets in the galaxy in order to defeat the opposing side. Galactic Conquest can also be played in a split-screen mode.

The PSP version lacks a traditional story mode but does include some challenges and a smaller version of the Conquest mode.


Land Classes

Players can choose from several different classes which are altered slightly from faction to faction. All classes carry a blaster pistol and thermal detonators in addition to their main weapon, with the exception of the engineer.

  • The soldier class is skilled at killing other infantry units and carries a blaster rifle.
  • The assault class carries a powerful anti-tank weapon which can be used to destroy tanks or large groups as well as groups of infantry.
  • The sniper class carries an extremely long range rifle which can kill with a single shot to the head as well as an auto-turret.
  • The engineer class can repair/hijack vehicles and turrets with his fusion cutter, this takes the place of the traditional blaster pistol. He also has the ability to despense ammo and health and carries a shotgun for close quarter combat.

Space Classes

In addition to the four basic land classes players also have access to two classes accessible only during space battles. These classes, like the land classes, are altered slightly upon changing factions.

  • The pilot class is best served in the command seat of a starfighter as they automatically repair whatever vehicle they. The pilot carries a fusion cutter, blaster pistol and time bombs.
  • The marine class is the space variant of the soldier and is adept at boarding enemy ships. The marine carries a blaster rifle, portable rocket launcher and thermal detonators.

Each faction also has two special classes to choose from. It requires 10 points to unlock the first character and 12 points to unlock the second, these points are earned in battle by killing enemies and capturing control points. The special classes are listed below under there respective teams:


  • Clone Commander- The Clone Commander carries a very powerful rapid-firing chain-gun, a blaster pistol, a temporary resistance to damage boost, and a recon droid.
  • Jet Trooper- The Jet Trooper have an agility advantage seeing as the have a jet pack that allows them to fly long distances in a short period of time. This special trooper carries a EMP launcher, a blaster pistol, and several thermal detonators.


  • IG-100 Magnaguard- The Magnaguards carry a Bulldog RLR (missile launcher), radiation launcher, Neuro Poison (when activated all nearby enemies health starts to drop), and a recon droid.
  • Droideka- The Droidekas have very powerful repeating blasters and a shield. These units are slow when deployed in walking mode but they have the ability to roll up into a ball and traverse the field very quickly.


  • Bothan Spy- These spy units have the ability to become invisible for a short period of time and carry an incinerator rifle, time bombs, and a health regeneration boost for nearby allies.
  • Wookiee Warrior- These Wookiees have the more stamina than all other units and carry a bowcaster. grenade launcher, thermal detonators, and a recon droid.


  • Imperial Officer- Imperial officers carry a sonic blaster, grenade launcher, a recon droid, and a rage boost which increases the damage dealt by all nearby ally units.
  • Dark Trooper- These special troopers have a jet pack, an arc caster which shoots electrical bolts, a commando pistol, and some thermal detonators.

Heroes & Villains

Both campaign and online play give player the opportunity to play as a hero. To get a hero you will have to complete the objective you have set in the Hero Options screen. (E. G. Get 10 or more points in one life) Heroes have a time bar which will slowly drain, if enemies hit you, you lose more time than usual, and if you kill enemies, you get more time.


Yoda one of the playable heroes
Yoda one of the playable heroes


Boba Fett one of the playable villains
Boba Fett one of the playable villains

There is also one mode, Assault, on the level Mos Eisley which allows the user to have a normal battle but instead of having regular infantry troops it is the hero and villains against one another. In this mode there are no time constraints like other battles with heroes and villains instead they have a traditional health bar.


In Star Wars Battlefront 2 allows the player to play any of the maps in Single player online in any variety of game types. The most popular being Conquest and Team Deathmatch. The game supports 24, 32, or 64 players on the PlayStation 2, Xbox, and PC platforms, respectively.

Game Modes


Returning from the original game, Conquest is the game's main mode. Each team has a finite amount of Reinforcements, and must deplete the other team's Reinforcements to win (through both killing enemies and controlling a majority of Command Posts, or CPs, scattered throughout the battlefield).

Each battlefield has a certain amount of capturable CPs (usually five), which serve both as a spawn point for the controlling team and as a way to score points (as controlling the majority of CPs slowly deplete enemy Reinforcements). CPs can only be captured by remaining uncontested near the CP until it is captured, and enemy CPs take longer to capture (as it must become Neutral beforehand).

If all CPs are captured at once, enemies cannot spawn and the game triggers a countdown timer of 20 seconds. If the enemy team does not capture a CP before the timer runs out, the controlling team wins the match automatically (regardless of Reinforcements).

By default, all Ground maps are playable in this mode.


The main mode for space battles. Teams earn points by killing enemy pilots (1 pt.), destroying enemy turrets (1 pt.), destroying enemy starfighters (1 pt. for docked ships, 4 pts. for piloted ships), blowing up enemy Frigates (18 pts.), and destroying each of the six critical support systems of the enemy Carrier (18 pts.).

While most of the critical support systems can only be damaged after disabling enemy Shields (by bombarding with starfighters), some can be damaged from inside the enemy Carrier after boarding the enemy hangar (which is risky due to resistance from enemy pilots and turrets). The Life Support System can only be destroyed from inside, while the Engine Cooling Tanks destroy both Engines at once.

Some other systems that can be destroyed (for no additional points) include the Auto-Defense Mainframe (which disables auto-turrets) and the Shield Generator (which disable regeneration of the Carrier's shields).

By default, all Space maps are playable in this mode.

2-Flag CTF

Standard capture the flag mode. Teams earn points by grabbing the enemy flag and returning it to their capture zone near their spawn.

Flag wielders cannot use their special movement or cloaking abilities.

By default, the following Ground maps are playable in this mode:

  • Bespin: Cloud City
  • Coruscant: Jedi Temple
  • Dagobah: Swamp
  • Geonosis: Dust Plains
  • Kashyyyk: Beachhead
  • Mustafar: Refinery
  • Mygeeto: War-Torn City
  • Naboo: Theed
  • Polis Massa: Medical Facility
  • Rhen Var: Citadel
  • Tatooine: Mos Eisley
  • Yavin 4: Arena

1-Flag CTF

Capture the flag with a twist: a single neutral flag is located in the center of the battlefield, and teams earn points by grabbing it and bringing it to the capture zone near the enemy spawn.

Flag wielders cannot use their special movement or cloaking abilities. In space battles, players can only pick up and carry the flag while in a starfighter.

By default,, all Space maps and the following Ground maps are playable in this mode:

  • Death Star: Interior
  • Endor: Bunker
  • Felucia: Marshland
  • Hoth: Echo Base
  • Kamino: Clone Facility
  • Kashyyyk: Beachhead
  • Rhen Var: Harbor
  • Tantive IV: Interior
  • Tatooine: Jabba's Palace
  • Utapau: Sink Hole
  • Yavin 4: Arena
  • Yavin 4: Temple


Team deathmatch with a twist: each team is restricted to specific units based on the map (with the exception of the Rebel Alliance in Hoth and Rhen Var). It is the only mode where certain NPCs (such as Ewoks and Jawas) are playable (each with their own unique weapon loadout).

By default, the following Ground maps are playable in this mode:

  • Endor: Bunker (Scout Troopers vs. Ewoks)
  • Geonosis: Dust Plains (Clone Sharpshooters vs. Geonosians)
  • Hoth: Echo Base (Wampas vs. Rebel Alliance)
  • Kashyyyk: Beachhead (MagnaGuards vs. Wookiees)
  • Naboo: Theed (Super Battle Droids vs. Gungans)
  • Rhen Var: Harbor (Rebel Alliance vs. Wampas)
  • Tatooine: Mos Eisley (Tusken Hunters/Raiders vs. Jawas)

Hero Assault

Team deathmatch with a twist: players can only control Heroes, with one team controlling Republic & Rebel Heroes and the other controlling CIS & Empire Heroes.

By default, the following Ground maps are playable in this mode:

  • Bespin: Cloud City - Added in the Xbox version as DLC.
  • Coruscant: Jedi Temple - Added in the Xbox version as DLC.
  • Kashyyyk: Beachhead - Added in the Xbox version as DLC.
  • Mygeeto: War-Torn City - Added in the Xbox version as DLC.
  • Naboo: Theed - Added in the Xbox version as DLC.
  • Rhen Var: Citadel - Added in the Xbox version as DLC.
  • Tatooine: Mos Eisley
  • Yavin 4: Arena - Added in the Xbox version as DLC.


PC version only. Team deathmatch built for large-scale battles.

The following Ground maps are playable in this mode:

  • Geonosis: Dust Plains
  • Hoth: Echo Base
  • Kashyyyk: Beachhead


Ground Maps

New Additions

Returning Maps

  • Bespin: Cloud City - Added in the Xbox version as DLC.
  • Endor: Bunker - Galactic Civil War only.
  • Geonosis: Dust Plains - Clone Wars only.
  • Hoth: Echo Base - Galactic Civil War only.
  • Naboo: Theed
  • Rhen Var: Citadel - Added in the Xbox version as DLC.
  • Rhen Var: Harbor - Added in the Xbox version as DLC.
  • Tatooine: Jabba's Palace
  • Tatooine: Mos Eisley
  • Yavin 4: Arena - Added in the Xbox version as DLC.
  • Yavin 4: Temple

Space Maps


  • Space over Felucia (large, Clone Wars)
  • Space over Hoth (small, Galactic Civil War)
  • Space over Kashyyyk (small, Clone Wars)
  • Space over Mygeeto (small, Clone Wars)
  • Space over Tatooine (large, Galactic Civil War)
  • Space over Yavin (large, Galactic Civil War)

Campaign / Galactic Conquest

  • Space over Coruscant
  • Space over Dagobah
  • Space over Endor
  • Space over Felucia
  • Space over Geonosis
  • Space over Hoth
  • Space over Kamino
  • Space over Kashyyyk
  • Space over Mustafar
  • Space over Mygeeto
  • Space over Naboo
  • Space over Polis Massa
  • Space over Tatooine
  • Space over Yavin
  • Open Space



  • Attack of the Clones (Geonosis: Dust Plains, vs. CIS, Mace Windu playable)

Fall of the Old Republic

  • Amongst the Ruins (Mygeeto: War-Torn City, vs. CIS, Ki-Adi-Mundi playable)
  • A Desperate Rescue (Space over Coruscant, vs. CIS)
  • Heart of Darkness (Felucia: Marshland, vs. CIS, Aayla Secura playable)
  • First Line of Defense (Space over Kashyyyk, vs. CIS)
  • A Line in the Sand (Kashyyyk: Beachhead, vs. CIS, Yoda playable)
  • Underground Ambush (Utapau: Sink Hole, vs. CIS, Obi-Wan Kenobi playable)
  • Knightfall (Coruscant: Jedi Temple, vs. Jedi / Temple Guards, Anakin Skywalker playable)

Rise of the Empire

  • Imperial Diplomacy (Naboo: Theed, vs. Royal Guards)
  • Preventive Measures (Space over Mustafar, vs. CIS)
  • Tying up Loose Ends (Mustafar: Refinery, vs. CIS)
  • Changing of the Guard (Kamino: Clone Facility, vs. Clones, Boba Fett playable)
  • Prison Break (Death Star: Interior, vs. Rebels)
  • Birth of the Rebellion (Polis Massa: Medical Facility, vs. Rebels)
  • Recovering the Plans (Tantive IV: Interior, vs. Rebels, Darth Vader playable)
  • Vader's Fist Strikes Back (Space over Yavin, vs. Rebels)
  • Revenge of the Empire (Yavin 4: Temple, vs. Rebels)
  • Our Finest Hour (Hoth: Echo Base, vs. Rebels, Darth Vader playable)

System Requirements

  • OS: Windows 2000, XP or Vista
  • Processor: Intel Pentium 4 1.5 GHz or Athlon XP 1500+
  • Memory: 256 MB
  • Graphics: 64MB 3d Graphics card with Vertex Shader and Pixel Shader (VS/PS) Capability
  • DirectX®: 9.0c
  • Hard Drive: 4.3 GB
  • Sound: 100% DirectX 9.0c compatible Sound Card
  • Multiplayer: GameSpy account required

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