Star Wars Battlefront last edited by Nes on 12/20/19 06:53AM View full history

Overview

Star Wars Battlefront (not to be confused with the original 2004 game of the same name) is a sci-fi fantasy multi-perspective shooter developed by DICE and published by Electronic Arts for the Xbox One, PlayStation 4, and PC on November 17, 2015.

The first mainline game in the Star Wars series after the franchise's acquisition by Disney and the first in the series released by EA, Battlefront is a same-name reboot of the Battlefront sub-series. Like the original games, Battlefront focuses on large-scale multiplayer-oriented two-team battles pitting the Rebel Alliance against the Galactic Empire in the Galactic Civil War era of the Star Wars films.

Much of the character classes, vehicles, weapons, locale, and other gameplay mechanics return, although Clone Wars era battles were not included. The game includes multiple game modes supporting various player counts (with the highest being 40-player). Rather than spanning throughout the galaxy, the game has a small number of planets which hold multiple battlefronts.

The game shares many similarities with the studio's Battlefield series of large-scale first-person shooters, including its use of their Frostbite 3 game engine, a similar Battlelog system, and customizable loadouts. It later received a sequel in 2017, titled Star Wars Battlefront II, which adds numerous new features (including the Clone Wars and First Order-Resistance War eras).

Game Modes

Supremacy (20v20)

Large-scale symmetrical objective-based mode where teams must capture the enemy's current Control Point while defending their own in a never-ending tug-of-war. Each battlefront has five Control Points in a linear sequence, with four points starting off controlled (two for each team) and one starting off neutral.

The game starts with only one point being capturable (the neutral Point), and only after it becomes captured does the game shift to each team having a Point to capture and a Point to defend. Each team also spawns by their designated control point.

The game is time-based, and each match starts with a 10 minute timer that increases by 1 minute after each capture. After the timer expires (or after all five Points are captured by one team), the game ends and the team with the most Points controlled at that time wins.

Heroes and vehicles are available in this mode.

Walker Assault (20v20)

Large-scale asymmetrical objective-based mode where the Rebels team must prevent a group of incoming Imperial AT-AT walkers from reaching their destination by calling in Y-Wing barrages (to drop their powerful shields temporarily) and then attacking the walkers directly.

In order to call in these strikes, the Rebels team must activate two Uplink Relays (by capturing them similar to a Capture Point) and prevent the Imperial team from deactivating them. The longer both Uplinks are activated, the more Y-Wings arrive and the longer the shields become disabled. The Rebels team must then attack each AT-AT directly using vehicles and other weaponry until their shields recharge. Afterwards, both Uplinks become disabled and two new Uplinks become active.

Heroes and vehicles are available in this mode, and it was later made available in offline play on July 21, 2016.

A special 16v16 version of this mode is playable in the Cloud City map in the Bespin expansion.

Fighter Squadron (16v16)

Large-scale dogfight mode where players can only control starfighters. Teams gain points by eliminating enemy ships (both player and AI-controlled). At certain points in the match, each team's bonus transport ship appear. Eliminating enemy transport ships award the team 20 points. The first team to reach 400 points (or the team with the highest amount of points after the 10-minute match) wins.

Special Hero vehicles are available in this mode.

It was originally a 10v10 mode (with half the required score to win) prior to the Bespin expansion. It was later made available in offline play on July 21, 2016.

Blast (10v10)

Small-scale team deathmatch mode. Teams gain points by eliminating enemy players. The first team to reach 100 kills (or the team with the highest amount of kills after the 10-minute match) wins.

Drop Zone (6v6)

Small-scale king of the hill mode. Teams gain points by claiming Drop Pods that arrive in random locations throughout the map. The first team to claim 5 Pods (or the team with the highest amount of claimed Pods after the 10-minute match) wins.

Pods are claimed by first having a player from that team "tag" it (by interacting with it), then defending it from being "tagged" by an enemy player for a short amount of time. Additional Pods are dropped as the match progresses. Power-ups do not spawn normally, and are instead spawned from the Pod once it's controlled.

A special 16v16 version of this mode is playable in the Bioniip Laboratories map in the Bespin expansion. In this version, Pods arrive three-at-a-time and teams must capture 10 to win.

Cargo (6v6)

Small-scale capture the flag mode with a twist: each team has five Cargo Boxes in their base and must retrieve and capture each Cargo from the enemy base while defending their own. While only one Cargo from each team is in-play at a time, the game is played in a tug-of-war fashion.

Like Supremacy, the game is time-based, and each match starts with a 15 minute timer. After the timer expires (or after one team controls all ten Cargo), the game ends and the team with the most Cargo controlled at that time wins.

Droid Run (6v6)

Small-scale domination mode with a twist: teams must fight to control three GNK Power Droids slowly roaming around the map. Similar to Cargo, the game is played in a tug-of-war fashion (with no scoring system).

Like Supremacy, the game is time-based, and each match starts with a 10 minute timer. After the timer expires (or after one team controls all three Droids), the game ends and the team with the most Droids controlled at that time wins.

Heroes vs Villains (6v6)

Small-scale round-based last team standing mode with a twist: each team has three players controlling their faction's Heroes and players must defend them while eliminating the opposing team's Heroes.

Players can respawn in this mode, and once a player is eliminated as a Hero, they respawn as normal infantry. Teams win each round by eliminating all three enemy Heroes (or having the most Heroes alive after three minutes).

Hero Hunt (8P)

Small-scale juggernaut mode. One player starts the match as a Hero, and is pitted against the seven other players (as normal infantry). Only the Hero can score points by eliminating enemy players, and becomes standard infantry when they are eliminated (with one of the players who dealt the most damage to them becoming the new Hero). The first player to reach 50 points (or the team with the highest amount of points after the 15-minute match) wins.

Turning Point (20v20)

Added on December 1, 2015 with the Battle of Jakku expansion.

Large-scale asymmetrical objective-based mode where the Rebels team must assault the Imperial team's position by capturing each set of Control Points sequentially and then by controlling the final point before the timer elapses.

Each set of Control Points is captured if any of the three Imperial-controlled Control Points in that set becomes controlled by the Rebels. Unlike in Supremacy, progress made on each Control Point is irreversible. Once a set of Control Points is captured, an orbital strike rains down between that and the next one, giving both teams the opportunity to regroup and reinforce.

The match timer starts at 6 minutes, and increases by 3 for each set of Control Points captured.

Vehicles are available in this mode.

Extraction (8v8)

Added on March 22, 2016 and is only available to those who own the Outer Rim expansion.

Small-scale asymmetrical payload mode where the Rebels team must escort a Shipment Tram through three Checkpoints before the timer elapses.

The Shipment can only move once activated (by a Rebel player) and stops once its deactivated (by an Imperial player). Teams can also activate/deactivate a large shield around the Shipment to protect those inside it.

The match timer starts at 5 minutes, and increases by 5 for each Checkpoint passed. The game goes into overtime as long as the Shipment is still active.

Heroes are available in this mode, but only available once certain Checkpoints are passed (first and second for the Rebels, second and third for the Imperials).

Sabotage (16v16)

Added on June 21, 2016 and is only available to those who own the Bespin expansion.

Large-scale asymmetrical objective-based mode where the Rebels team must destroy three Tibanna Gas Generators (by setting charges and defending them) within 10 minutes and then defend their Extraction Point from being captured by the Imperials team for 5 minutes.

Heroes are available in this mode, with vehicles only available in one map (Cloud City).

Battle Station (12v12)

Added on September 20, 2016 and is only available to those who own the Death Star expansion.

A unique large-scale multiplayer campaign taking place through three stages:

  • The Diversion: A dogfight mode in the map Imperial Blockade. Rebels must destroy an Imperial Star Destroyer by destroying enough enemy fighters to call in a Y-Wing strike (temporarily disabling the Star Destroyer's shields) and then attacking the Star Destroyer's key points.
  • The Rescue: An objective mode in either (at random) Command Sector, Defense Sector, or Power Sector. Rebels must take control of R2-D2 and escort him (with one player controlling him) to the extraction point.
  • The Trench Run: A dogfight mode in the map Death Star Surface. Rebels must destroy the Death Star itself by having three designated players running through special checkpoints.

If the Rebels do not complete all of the objectives on each stage within a time limit, the Empire wins the campaign.

Heroes (both starfighter and infantry) are available in this mode.

Infiltration (16v16)

Added on December 6, 2016 and is only available to those who own the Rogue One: Scarif expansion.

A unique large-scale multiplayer campaing taking place through three stages:

  • The Approach: A dogfight mode in the map Shield Gate. Rebels must escort one of the designated players (as U-Wings) to the shield gate itself.
  • The Distraction: An objective mode in either (at random) Landing Bay 13, Scarif Beach, or Scarif Jungle. Rebels must destroy one of two Imperial Cargo Ships by planting explosive charges and preventing the Imperials from disarming them.
  • The Extraction: An objective mode in the same map as The Distraction. Rebels must escort players carrying one of three Datatapes to the U-Wing. It is similar to Cargo, as dropped Datatapes can be picked up by Rebels when dropped and can be returned by Imperials.

If the Rebels do not complete all of the objectives on each stage within a time limit, the Empire wins the campaign.

Heroes (both starfighter and infantry) are available in this mode.

Missions

Missions are unique game modes that can only be played solo (offline) or with two players (online or offline with split-screen). Players can earn special Stars in these modes for bonus unlockables.

  • Training - Single-player only. Five tutorial missions introducing players to certain game mechanics (namely vehicles and Heroes).
  • Survival - Single-player or Co-operative. Players control Rebel soldiers surrounded by Imperial forces, and will need to outlast 15 progressively-difficult waves of enemies.
  • Battles / Hero Battles - Single-player or player-vs-player, with both factions having AI players. Same as Blast mode, but with AI bots on both factions (which can be disabled for the player side). Hero Battles has both players controlling Hero units (which grant additional points when defeated).

Maps

Large-Scale

All large-scale maps support Walker Assault, Supremacy, and Turning Point modes unless otherwise noted.

  • Endor: Forest Moon of Endor
  • Endor: Survivors of Endor (added on March 22, 2016)
  • Hoth: Outpost Beta - Also supports Flight Squadron.
  • Hoth: Twilight on Hoth (added on February 23, 2016) - Also supports Blast and Heroes vs. Villains.
  • Jakku: Goazon Badlands - Also support Flight Squadron.
  • Sullust: SoroSuub Centoplex - Also supports Flight Squadron.
  • Tatooine: Jundland Wastes - Also supports Flight Squadron.

Expansion Only

  • Bespin: Bespin Airspace - Bespin expansion. Only supports Flight Squadron.
  • Bespin: Cloud City - Bespin expansion. Also supports Sabotage.
  • Death Star: Imperial Blockade - Death Star expansion. Only supports Flight Squadron.
  • Death Star: Death Star Surface - Death Star expansion. Only supports Flight Squadron.
  • Scarif: Landing Pad 13 - Rogue One: Scarif expansion. Also supports Blast. Does not support Supremacy.
  • Scarif: Scarif Beach - Rogue One: Scarif expansion. Also supports Blast. Does not support Supremacy.
  • Scarif: Scarif Jungle - Rogue One: Scarif expansion. Also supports Blast. Does not support Supremacy.
  • Scarif: Shield Gate - Rogue One: Scarif expansion. Only supports Flight Squadron.

Small-Scale

All small-scale maps support Blast, Heroes vs Villains, and Hero Hunt modes.

  • Endor: Imperial Station - Also supports Cargo.
  • Endor: Swamp Crash Site - Also supports Drop Zone and Droid Run.
  • Hoth: Ice Caves - Also supports Drop Zone and Droid Run.
  • Hoth: Rebel Base - Also supports Cargo and Droid Run.
  • Jakku: Graveyard of Giants - Also supports Cargo, Drop Zone, and Droid Run.
  • Sullust: Imperial Hangar - Also supports Cargo.
  • Sullust: Sulfur Fields - Also supports Drop Zone and Droid Run.
  • Tatooine: Dune Sea Exchange - Also supports Drop Zone and Droid Run.
  • Tatooine: Jawa Refuge - Also supports Drop Zone, Droid Run, and Flight Squadron.
  • Tatooine: Raider Camp (added on January 26, 2016) - Also supports Drop Zone and Droid Run.
  • Tatooine: Rebel Depot - Also supports Cargo and Drop Zone.

Expansion Only

Unlike the base maps, Heroes vs. Villains and Hero Hunt are not supported in these maps unless otherwise specified.

  • Sullust: SoroSuub Pipelines - Outer Rim expansion. Also supports Cargo, Droid Run, Heroes vs. Villains, and Extraction.
  • Sullust: SoroSuub Refinery - Outer Rim expansion. Also supports Cargo, Droid Run, Heroes vs. Villains, and Extraction.
  • Tatooine: Jabba's Palace - Outer Rim expansion. Also supports Cargo, Droid Run, Heroes vs. Villains, and Extraction.
  • Tatooine: Palace Garage - Outer Rim expansion. Also supports Cargo, Droid Run, Heroes vs. Villains, and Extraction.
  • Bespin: Administrator's Palace - Bespin expansion. Also supports Cargo and Sabotage.
  • Bespin: Bioniip Laboratories - Bespin expansion. Also supports Drop Zone and Sabotage.
  • Bespin: Carbonite Freezing Chambers - Bespin expansion. Also supports Cargo, Droid Run, and Sabotage.
  • Death Star: Command Sector - Death Star expansion. Also supports Cargo and Droid Run.
  • Death Star: Defense Sector - Death Star expansion. Also supports Cargo and Droid Run.
  • Death Star: Power Sector - Death Star expansion. Also supports Cargo and Droid Run.
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