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    Star Wars: Knights of the Old Republic

    Game » consists of 14 releases. Released Jul 15, 2003

    Taking place in the Old Republic era of Star Wars, around 4000 years before the events of the films, Knights of the Old Republic is a third-person turn-based RPG where players travel the galaxy as a mysterious Republic soldier, racing against time to thwart a massive Sith fleet.

    frantic's Star Wars: Knights of the Old Republic (PC) review

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    Very admirable effort by Bioware

    KotOR is a very admirable effort by Bioware, renowned for its excellent Baldur's Gate fantasy role-playing series, to bring its expertise to the Star Wars universe. Overall, the effort pays off handsomely, and I would rank this game as the best use of the Star Wars license, with the exception of Jedi Outcast. It has a suitably epic story, Bioware's typically high-quality character development, and easy-to-learn and enjoyable gameplay. There are a few problems with KotOR, but in general, it is well worth the price that it can now be bought for.


     The game sounds good, too. The soundtrack by Jeremy Soule mixes some well-done original music with the epic music of the Star Wars movies. Special effects, such as light sabres, alien voices, and space ships, sound as they should. The voice acting is also well done.


    Like its great Baldur's Gate series, Bioware has delivered a storyline that is epic in both scope and depth. It is not particularly original and follows the Star Wars formula: rescue the damsel, fight the evil empire, discover the weakness of its super weapon, and duel the dark lord at the end. However, the storyline ranges over several planets, ties in a number of fascinating characters, and has a shocking plot twist about two-thirds of the way into the game that will make you reevaluate your character's purpose. Much of the story is told through your interaction with 9 other characters who can join your party (though only 2 can travel with you at any given time). As with Baldur's Gate, Bioware continues to do character development and interaction better than any company that I know of. The game itself is fairly easy to figure out and play. You develop a player character at the beginning, which you can customize in ways similar to the Dungeon & Dragons statistical model. The game is played through the keyboard and mouse. Combat is turn-based, though it appears fluid and in real time. There are a range of options for customizing your experience, from the kinds of skills and Force powers you choose to the wide range of weapons, armors, and other items that can be found or purchased. Actually, the game resembles Diablo 2 in the way that it allows you to endow weapons and armor with various attributes. Fortunately, unlike Jedi Outcast, there are not many puzzles to frustrate you and the game flows at a nice, even pace. It lasted me about 45 hours, which seemed long enough. (One very fun mini-game called Pazaak, a sort of blackjack-like card game, could add several more hours of gameplay, as could trying to complete every side quest.) Unfortunately, all is not perfect with KotOR. I found the game to be very unstable on my computer, which surpassed the recommended requirements. Even with the 1.03 patch, I counted almost 50 crashes to desktop during the loading of new areas and saved games, which is inexcusable. I am not sure why Bioware released this otherwise superb game with such a terrible bug, which many others have experienced. Hopefully, this will be avoided with KotOR 2 and future Bioware games. More minor in nature, occasionally characters would not instantly follow the commands that I entered. For example, the game automatically pauses when an enemy appears to allow you to queue a response. Let's say you order one character to throw her lightsabre or order another to use Force push. Occasionally, the character might just stand there or may run headlong into melee, as if you never entered the command. This is generally a minor annoyance, but can mean the difference between winning or losing some of the tougher fights. The only other problem that I say with the game was balance. The blasters were nowhere nearly as good as the lightsabres in combat. Fortunately, you'll do just fine in this game with a lightsabre (or two) and some grenades and never really have to rely upon blasters. I personally have no desire to play the game again, but I could definitely understand why a person would play it at least twice--once as a good guy and once as a bad guy. There are so many dialogue options (every word of which is written and spoken) to choose from that you'll be curious to see how different responses affect the story.

    Other reviews for Star Wars: Knights of the Old Republic (PC)

      The Force is Strong With this One 0

      Knights of the Old Republic is an exciting romp through the Star Wars universe, with a fun combat system, a memorable story, and always something to do. It does have a few downfalls, however, which can be attributed to the genre more than anything else. But now that KOTOR wears the 20 dollar price tag, these annoyances can be overlooked to find a game that still holds up. The first four or five hours of the game are a little slow. While I won’t spoil any of the plot for people who have not pla...

      5 out of 5 found this review helpful.

      One of the greats 0

      When Knights of the Old Republic was announced, it was like a dream come true for Star Wars fans AND RPG fans. The combination of the best North American RPG developer in Bioware and the Star Wars franchise seemed to good to be true. And the final product is not just good, but great. KOTOR is a dreamlike middle way mix of a typical american RPG like Bioware's own Baldur's Gate series and a japanese RPG like Final Fantasy, at least that's the way I see it. It has a streamlined, more personal a...

      2 out of 2 found this review helpful.

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