Something went wrong. Try again later

    Star Wars: Rebel Assault II - The Hidden Empire

    Game » consists of 5 releases. Released Nov 30, 1995

    A sequel to the 1993 FMV on-rails shooter Star Wars: Rebel Assault, featuring updated high-quality video, original live-action cutscenes, and a brand new story involving Rookie One's investigation into one of the Galactic Empire's most dangerous secret weapons.

    Short summary describing this game.

    Star Wars: Rebel Assault II - The Hidden Empire last edited by Nes on 08/27/23 11:05AM View full history


    No Caption Provided

    Star Wars: Rebel Assault II - The Hidden Empire, also known simply as Star Wars Rebel Assault II, is a sci-fi on-rail shooter developed and published by LucasArts for DOS PCs in November 1995, with a Macintosh port released sometime in 1996 and a Sony PlayStation version released on November 1996.

    A sequel to the 1993 game Star Wars: Rebel Assault, The Hidden Empire features higher-quality full-motion video with original live-action cutscenes (which is noted in promotional material as the first new Star Wars adventure "filmed in over a decade") that make use of chroma keying with pre-rendered 3D backgrouinds (a technique LucasArts later used in Star Wars: Jedi Knight - Dark Forces II).

    Unlike the previous game, which was based on key battles throughout the Star Wars films, The Hidden Empire features an original storyline set sometime after the events of the original film. Players return to the role as Rebel Alliance pilot Rookie One as he recovers a captured freighter ship only to find out that Galactic Empire is mining rare materials used to manufacture a new secret weapon: stealth camouflage.

    While the game retains its simplistic, arcade-style, on-rails action from the original, it includes several new vehicles to pilot (including the B- and Y-Wings, as well as the same freighter ship type as the Millennium Falcon). The "on-foot" sequence have also been significantly updated with a cover-based mechanic. The PS1 version, developed by Factor 5, reworks the in-game sequences in a real-time 3D game engine. While several of the missions still use full-motion video in the PS1 version, the ships are now fully-rendered 3D models.


    Similar to the previous game, Rebel Assault II includes multiple types of gameplay sequences. Third-Person "overhead" sequences were removed.

    In the PS1 version, several of the first-person sequences can be optionally played in third-person.

    1. The Dreighton Triangle (B-Wing) - First-Person
    2. The Corellia Star - Third-person "on-foot" sequence.
    3. Mining Tunnels (Light Freighter) - Third-Person, followed by First-Person
    4. The Asteroid Field (X-Wing) - First-Person
    5. Interceptor Attack (X-Wing) - First-Person
    6. The Mining Facility (X-Wing) - First-Person
    7. TIE Training (TIE Fighter) - Third-Person
    8. Flight to Imdaar (Y-Wing) - First-Person
    9. The Mine Field (Y-Wing) - First-Person
    10. Speeder Bikes (Speeder Bike) - Third-Person
    11. Aboard the Terror - Third-person "on-foot" sequence.
    12. The Sewer - Unique first-person "on-foot" sequence. Unlike the other on-foot sequences, this one does not use cover-based mechanics.
    13. Escaping the Star Destroyer (TIE Phantom) - First-Person
    14. TIE Attack (TIE Phantom) - First-Person
    15. Imdaar Alpha (TIE Phantom) - First-Person

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.