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Just another day at the office...
Just another day at the office...

Star Wars: Republic Commando is a squad-based first-person shooter set between the events of Star Wars: Episodes II and Episode III. It was originally released for Xbox in February 2005; a PC version followed in March 2005.

The game features an innovative, context sensitive squad-command system. Using a single button, the player can order squad members to take up sniping positions, hack doors, or utilize grenades at predefined locations in the environment. This system is similar to one that would later be used in the Rainbow Six: Vegas series.

Developed internally by LucasArts, it was well received by critics and is generally regarded as one of the better Star Wars games. One of the common criticisms, however, concerns the shortness of the single-player campaign, which can be completed in only a couple sittings. The game is also notable for closing on a cliffhanger ending that has never been resolved.

Sales figures for Republic Commando were never released, and no sequel was announced.


The Commandos of Delta Squad
The Commandos of Delta Squad

The world of Republic Commando is set in the Star Wars universe but is much darker compared to other games in the Star Wars franchise. The darker, grittier tone represents the world as seen through the eyes of a clone soldier, who is born and killed for a singular, violent purpose. This stands in stark contrast to the idyllic vision of the Jedi, whose powers are so great that they have little to fear from the droids that constantly hound the clone soldier.

The game is divided into three chapters: Geonosis, the Prosecutor, and Kashyyyk. Throughout all three chapters, the player controls "Boss", leader of Delta Squad. Delta Squad is a group of four Republic commandos. Receiving the standard training of a clone soldier, these elite commandos are augmented with superior strength, endurance, and additional training in specialized roles and squad-based tactics. Boss's three squadmates are "Scorch", "Sev", and "Fixer". Trained to work as a singular unit, Delta Squad is deployed on covert missions that require the finesse and strength that only Delta Squad can provide.

Delta Squad

Delta Squad is comprised of four members, all of them clones designated by a number preceded by the letters RC, which naturally stand for Republic Commando. They are each easily identified in-game by the color tones in their armor. While each squad member has a different area of specialty, they're all generally trained to carry out any order. Here's a brief description of each of the team members.


Boss, the Leader
Boss, the Leader

Nicknamed "Boss", he is the leader of Delta Squad.

He is the undisputed leader of the squad and doesn't talk much, except upon giving orders. In case you didn't know yet, he's the character you play as. RC-1138 was voiced by Temuera Morrison , who also voiced Jango Fett .

  • His armor has an orange tint.


Scorch, the Demolitions Expert
Scorch, the Demolitions Expert

Nicknamed "Scorch", he is the squad's demolitions expert.

He is shown having a peculiar sense of humor, a fact he speculates on during the quieter moments of Delta Squad's missions, and often provides the game with several comical relieves. He received the nickname "Scorch" after an accident that left him without eyebrows for a short time.

  • His armor has a yellow tint.


Sev, the Sniper
Sev, the Sniper

Nicknamed "Sev", he is Delta Squad's hunter and sniper.

He was trained by Mandalorian Sergeant Walon Vau. He has a deep and menacing growl-ish voice, as well as a sadistic sense of humor, and often jokes with "Scorch" before and during missions; this leads to the most unique bond within the squad. RC-1207 isn't really prone to antics; his nickname simply comes from the fact that the last digit of his identification code is seven.

  • His armor has a red tint.


Fixer, the Hacker
Fixer, the Hacker

Nicknamed "Fixer"; he is the hacker and technical expert of Delta Squad.

RC-1140 is referred to by his squadmates as "Fixer" because he is an expert at solving problems via computers and equipment. However, Fixer himself will never refer to himself -- or any other clone -- by their nickname. He is a complete by-the-book clone, and acts more distant than his brothers.

  • His armor has a green tint.


Campaign 1: Geonosis

  • Prologue
  • Extreme Prejudice
  • Infiltrate the Droin Foundry
  • Destroy the Factory
  • Advance to the Core Ship
  • Infiltration of the Core Ship

Campaign 2: Assault Ship

  • The Rise of Delta Squad
  • Ghost Ship Recon
  • Rescue the Squad
  • Attack of the Clones
  • Saving the Ship

Campaign 3: Kashyyyk

  • Critical Discoveries
  • The Rescue of Tarfful
  • Obliterate the Outpost
  • The Bridge at Kachiro
  • The Wookie Resistance
  • Search and Destroy
  • The Final Strike
  • The Fate of the Squad


Ranged Weapons

The improved DC-17 Assault Rifle
The improved DC-17 Assault Rifle

Instead of the standard issue DC-15s assault rifle, the clone commandos are equipped with the improved DC-17m. The DC-17m has three modes (which can be seen in detail in the table below) and it's Delta Squad's primary weapon.

  1. Standard blaster automatic fire
  2. Sniper mode via an attachment
  3. Anti-armor mode (also via an attachment)

Delta Squad can only equip 2 weapons at a time, but that doesn't mean the arsenal at their disposition is not varied.

The DC-17's Blaster attachment
The DC-17's Blaster attachment
  • DC-17m -- Blaster Attachment - This is the DC-17's standard fire mode. It fires and recharges quite fast and it gets the job done on most situations.
Ammo TypeClip SizeMaximum ClipsFaction
Plasma Rounds605Republic
The DC-17's Sniper attachment
The DC-17's Sniper attachment
  • DC-17m -- Sniper Attachment - The sniper attachment is equipped with two zoom levels (10x and 20x) and it's obviously the best way to get rid of a couple of enemies without having to get your hands dirty. Any head shot is an instant kill. The scope helps you to differentiate friend from foe: enemies will glow red, allies will glow green.
Ammo TypeClip SizeMaximum ClipsFaction
Charged Plasma Bolts54Republic
The DC-17's Anti-Armor attachment
The DC-17's Anti-Armor attachment
  • DC-17m -- Anti-Armor Attachment - This is the DC-17's most powerful fire mode and one of the most powerful weapon in the game. However, and since the available ammo scattered throughout the game is a little on the low side, it is to be used wisely.
Ammo TypeClip SizeMaximum ClipsFaction
Explosive Grenades4N/ARepublic
Your Side-Arm gun
Your Side-Arm gun
  • DC-15s Side Arm Blaster - The equivalent to a pistol, this is your sidearm. It has a self-renovating unit that prevents it from running out of ammo, but you will still have to recharge it after 8 shots in a row or so.This weapon makes sure that your squad is never without something to shoot with.
Ammo TypeClip SizeMaximum ClipsFaction
Charged Plasma BoltsInfinite rechargeable energy roundsN/ARepublic
Republic Commando's Shotgun variation
Republic Commando's Shotgun variation
  • ACP Array Gun, aka "the Shotgun" - The Array Gun is pretty much a shotgun, and it will naturally do the most damage in close encounters. If you can keep all the 8 pellets on the target you'll most likely get to kill it with one shot.
Ammo TypeClip SizeMaximum ClipsFaction
Accelerated Charged Particle Shells8x8 charges per shot3Trandoshan
Shockingly effective
Shockingly effective
  • LJ-50 Concussion Rifle - This rifle has a low ammo count, but it compensates with a wide explosive blast radius. As a bonus, the rifle butt (melee secondary attack) has a shocking effect on your target.
Ammo TypeClip SizeMaximum ClipsFaction
Concussive Charged Rounds52Trandoshan
Shoot, rinse, Repeater
Shoot, rinse, Repeater
  • Accelerated Charged Particle Repeater Gun, aka "the Repeater" - The equivalent to a sub-machine gun, it can be quite useful due to its high fire rate. Ideal to cut through shields, but not very effective against armor.
Ammo TypeClip SizeMaximum ClipsFaction
Accelerated Particle Charges406Trandoshan
This will put you in the mood to mow down anything that moves
This will put you in the mood to mow down anything that moves
  • LS-150 Heavy Repeater - This is the heaviest machinegun you can carry with yourself. It has an excellent rate of fire and the biggest clip size, making it ideal to get rid of a wave of enemies. However, it will slow down your movement speed and on top of it, it takes some time to reload, so be sure to know what you're doing.
Ammo TypeClip SizeMaximum ClipsFaction
Accelerated Charged Particle Heavy Rounds2002Trandoshan
I hear Trandoshan hunting season's open
I hear Trandoshan hunting season's open
  • Bowcastor, aka "the Crossbow" - This crossbow is the only other scoped weapon in the game (the scope will also isolate your enemies from your allies). This weapon comes with a couple of neat features: its projectiles bounce off walls and can be used to surprise your enemies. It also packs "impaler bolts", which will deliver a painful electric shock to its victims when fully charged; that and they'll nail your poor victims to the wall.
Ammo TypeClip SizeMaximum ClipsFaction
  1. Energy Bolts
  2. Energized Impaler Bolts
I've a guided present for you...
I've a guided present for you...
  • Guided Rocket Launcher - This rocket launcher has a slow fire rate, but its power surpasses even the DC-17 Anti-Armor attachment's. As a bonus, and as the name indicates, you can guide your shots for betterand utter decimation. It is a very weighty weapon though, and it will slow you down almost to walking speed. It has the biggest blast radius of all the weapons in the game and therefore a well placed shot will allow you to take multiple enemies with a single shot.
Ammo TypeClip SizeMaximum ClipsFaction
Guided Warhead Tipped Rockets5N/AWookie

Melee Weapons

The Vibroblade is the only real melee weapon in the game, since that apart from it all the player can do is hit the enemies with the butt of his/her rifle or pistol.

  • Vibroblade - The Trandoshans often get up close and personal to you and it pays off to have something to fight back in those situations. The Vibroblade can be used with all the DC-17 fire mode variants and also with the Trandoshan Repeater and can be activated by simply triggering the secondary attack button. After delivering the blow, the blade immediately go back into your armor, so there's no need to worry about changing back to your primary weapon afterwords.The Vibroblade can be incredibly efficient in emergencies and in close-quarters combat and if you aim for the head you'll most likely get a one hit kill.

Detonators & Mines

There are 5 types of explosive-like weaponry in Republic Commando, and all of them can get to be very useful if used properly, in the proper scenario and with the right timing. The player can carry a maximum of 5 of each at a time.

  • Electrostatic Charge Detonator - As the name states, this detonator emits an electrostatic charge that will render electronic circuits completely useless and electrocute organic targets. This make it extremely effective against Battle Droids, but also against organic enemies. It should be used with caution because it has a large blast radius and you will not want to be affected by it as well.
  • Diversionary Flash Detonator - The equivalent to a flash-bang, this grenade causes minimal damage, but will blind your enemies for several seconds. It is most useful in situations where you come face to face with superior enemy numbers.
  • Thermal Detonator - The Thermal Detonator pretty much acts like a normal grenade would, and it deals a lot of splash damage.
  • Sonic Detonator - The Sonic Detonator grenade delivers a sonic blast, making it very effective especially against organics. This detonator will attach itself to any surface it hits and it will explode itself due to the proximity of an enemy target or will for you or any of your squad mates to detonate it remotely. If neither of these situations occur, it will simply wait ten seconds and eventually explode.
  • Proximity Mine - This land mine has a motion-detector that will cause it to explode whenever anyone (including you!) walks into its action radius. The motion detector can however be fooled by taking a "slow-crouching" approach to it.


Republic Commando's gameplay is linear and fast-paced. A brisk, forward motion is encouraged by continuously respawning enemies as the player makes his way to various objectives. As the commandos

A glimpse of Commando combat from an encounter on the Wookie homeworld, Kashyyyk.
A glimpse of Commando combat from an encounter on the Wookie homeworld, Kashyyyk.

make their way through their missions, they'll encounter battle droids, Geonosians, Trandoshan slavers, and General Greivous' personal MagnaGuards. Dealing with these enemies requires the player to order his squad to use proper tactics, such as utilizing anti-armor shells against heavily armored spider droids. Should the player or his squadmates be disabled, another squadmate can revive the injured using an infusion of bacta. The game ends, however, if all squad members are disabled.


During the Republic Commando campaign, the player will meet an array of different enemies, which can be fit into 3 main categories.


  • Battle Droid
  • Super Battle Droid
  • Droideka
  • Scavenger Droid
  • Advanced Dwarf Spider Droid
  • Grievous’ Magna-Guard


  • Slaver
  • Mercenary
  • Heavy Mercenary
  • Grenadier


  • Warrior
  • Elite
  • Drone


Republic Commando is divided into 3 Campaigns plus a Proloque level that serves as the game's tutorial and an Epilogue that sets in motion the idea of a possible sequel... that never came into existence, at least so far.

- Prologue: the Beginning

- The Clone Wars

  • Geonosis
  1. Extreme Prejudice
  2. Into the Hive
  3. Strength of Brotherhood
  4. Infiltrate the Droid Foundry
  5. Destroy the Droid Factory
  6. Advance to the Core Ship
  7. Canyons of Death
  8. To Own the Skies
  9. Territory
  10. Infiltration of the Core Ship
  11. Waking the Giant
  12. Belly of the Beast
  • Republic Assault Ship
  1. The RAS Prosecutor
  2. Delta Down
  3. Unwelcome Visitors
  4. Rescue the Squad
  5. Alone
  6. Troika
  7. Jailbreak
  8. Tactical Supremacy
  9. Attack of the Clones
  10. Lock Down
  11. The Wrath of the Republic
  12. Saving the Ship
  13. Holding the Line
  • Kashyyyk
Your HUD has a lot of info, but it's neatly presented
Your HUD has a lot of info, but it's neatly presented
  1. The Rescue of Tarful
  2. Hard Contact
  3. From the Shadows
  4. The Bodyguards
  5. Obliterate the Outpost
  6. Aim for the Heart
  7. Critical Strike
  8. Bridge at Kachirho
  9. Turning Point
  10. The Gauntlet
  11. Detour
  12. A Bridge Too Far
  13. The Wookie Resistance
  14. Behind Enemy Lines
  15. V.I.W.
  16. Saving Ammo
  17. Live Ordnance
  18. Fate of the Resistance
  19. Search and Destroy
  20. Heart of the Citadel
  21. Moving Upstream
  22. The Final Strike

- Epilogue: the Fate of the Squad


Republic Commando also features some extensive multiplayer modes that can be played over system link (2-16 Players), split-screen (4 Players) or through Xbox Live. This Xbox title also supports Content Download, allowing additional maps to be downloaded. Game types include:

Each round consists of one team attacking whilst the other defends, and then the defenders get a chance to attack. The attackers begin with a flag in their base and their objective is to bring this flag into the opponent's base, which scores two points. The defenders must prevent the attackers from bringing the flag inside their base. If the flag is dropped, it automatically returns to the attackers base for a short period of time. If the defenders manage to prevent the attackers from burning the flag into their base for the entire time limit, they score one point. Both teams get to attack in a round, with the winner determined after all rounds are completed.

Voice Talents

Voice TalentCharacter
Temuera MorrisonBoss
Andrew ChaikinFixer
Jonathan CookSev
Raphael SbargeScorch
Rena OwenTaun We / RAS Ship Computer
Tom KaneYoda / Captain Talbot


Cover Art for Republic Commando's Soundtrack
Cover Art for Republic Commando's Soundtrack

The music for Star Wars: Republic Commando was written by Jesse Harlin and used to be available for download at the game's official website, when the game still had one. The compositions range from the use of lots of moody segments to the use of plenty of epic awe-inspiring choir themes.

Track No.Song TitleRunning Time
01Vode An (Brothers All)01.58
03The Egg Room02.34
04Gra'tua Cuun (Our Vengeance)02.32
05Improvised Entry01.33
06They Must Be Asleep01.23
07The Ghost Ship02.24
08Ka'rta Tor (One Heart of Justice)01.54
09Comm Interference02.16
10The Jungle Floor02.45
11RV Alpha04.55
12Through the Canopy01.15
13Rage of the Shadow Warriors02.02
14Make Their Eyes Water01.23
15Kachirho By Night Vision01.23


  • In the Prosecutor level when the player reaches a Trandoshan barricade, there is a little room. There the player finds a lightsaber and triggers the dialogue "An elegant weapon for a more civilized time? Heh. Well... times have changed".

Other Info

The Xbox version supports:

  • Players 1-4
  • In-Game Dolby Digital
  • System Link 2-10
  • HDTV 480p
  • Communicator Headset
  • Content Download
  • Online Multiplayer
  • Friends
  • Voice

PC System Requirements


  • Operating System: Windows 98SE / ME / 2000 / XP
  • CPU: Pentium III or Athlon 1.0 GHz or faster CPU required
  • RAM Memory: 256 MB
  • Graphics Card: 64MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) capability required
  • Sound Card: 100% DirectX 9.0c compatible Audio Device
  • CD-ROM: 8X Speed CD-ROM or DVD-ROM Drive required
  • Input Device: Keyboard and Mouse required
  • DirectX: Microsoft DirectX 9.0c
  • Hard Drive Space: 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games


  • Operating System: Windows 98SE / ME / 2000 / XP
  • CPU: Pentium 4 2.0 GHz, or Athlon XP 2400 2.0 GHz or faster
  • RAM Memory: 512 MB
  • Graphics Card: NVIDIA GeForceFX 5700 or higher
  • Sound Card: 100% DirectX 9.0c compatible Audio Device.
  • CD-ROM: 8X Speed CD-ROM or DVD-ROM Drive required.
  • Input Device: Keyboard and Mouse required.
  • DirectX: Microsoft DirectX 9.0c
  • Hard Drive Space: 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games.

Video Chipsets Supported at Time of Release

  • ATI Radeon 8500
  • ATI Radeon 9x00 Family
  • ATI Radeon Xx00 Family
  • IntelR GMA Graphics
  • NVIDIA GeForce3 Family
  • NVIDIA GeForce4 Ti Family
  • NVIDIA GeForceFX Family
  • NVIDIA GeForce 6 Family

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