Star Wars: The Force Unleashed II
Game » consists of 23 releases. Released Oct 26, 2010
- Xbox 360
- Wii
- PlayStation 3
- PC
- + 4 more
- Nintendo DS
- PlayStation Portable
- Xbox 360 Games Store
- PlayStation Network (PS3)
Following the events of the first game, Darth Vader clones a replacement Starkiller, who again rebels against his master.
Wii version the best
Well, that's certainly interesting - wouldn't take much to beat the shortcomings of the HD versions but when the Wii ports are usually hastily thrown together cash grabs, it's rare that they actually have not only more content, but are more refined to boot.
" Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "The Wii version also has a four-player multiplayer component that's completely absent from the other versions. Sure, it's basically copying Smash Bros., but hey, for a multiplayer side-mode, why not?
" @Geno said:Why is the story in the Wii version longer? Is there a specific reason why?" Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "The Wii version also has a four-player multiplayer component that's completely absent from the other versions. Sure, it's basically copying Smash Bros., but hey, for a multiplayer side-mode, why not? "
Uh - don't know what version you were playing but the PC one looked insanely good for me (at least for the first two levels before the art direction went to hell in a handcart and copy paste starship interiors/reused assets became the norm)." Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "
Even Brad was shocked at how good the game looked during their quicklook and he's not usually a man to place too much emphasis on visual fidelity. Technically it was very, very sound.
Nobody even plays Smash Bros. Brawl multiplayer anymore, when would people play that mode in Force Unleashed 2 other than on the launch day?" @Geno said:
The Wii version also has a four-player multiplayer component that's completely absent from the other versions. Sure, it's basically copying Smash Bros., but hey, for a multiplayer side-mode, why not? "" Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "
I'm not denying that the Wii got a better version. Just saying, the other versions weren't very well done and probably could've exceeded it if even a minutiae of extra effort was spared. The PC version for instance has all sorts of weird limitations like a capped framerate and lack of antialiasing that aren't present in the vast majority of modern games. For this game, cinematic visuals >> MP component that not I nor anyone else will likely ever use past the first week. Unfortunately the developers just decided to bury it in vomit-inducing vaseline filter instead, and all the versions look equally ugly. If anything the Wii version might even look better since it doesn't have the post processing ability for such an extensive blur filter.
@Vitor: I don't mean to sound like an elitist prick (I know I will anyway) but the PC version is not up to snuff with what we usually get. Not by a long shot.
" @Hailinel said:" @Geno said:Why is the story in the Wii version longer? Is there a specific reason why? "" Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "The Wii version also has a four-player multiplayer component that's completely absent from the other versions. Sure, it's basically copying Smash Bros., but hey, for a multiplayer side-mode, why not? "
It was made by a different development studio entirely. They didn't follow the exact blueprint laid out by the dev of the PS3/360 version.
" @Hailinel said:I just said it's an extra mode not included in the other versions. And the fact that Brawl's online is empty these days doesn't mean that people aren't still playing it locally. Even so, the popularity of Brawl has nothing to do with this, other than the development team modeled their own multiplayer mode after it.Nobody even plays Smash Bros. Brawl multiplayer anymore, when would people play that mode in Force Unleashed 2 other than on the launch day?"" @Geno said:
The Wii version also has a four-player multiplayer component that's completely absent from the other versions. Sure, it's basically copying Smash Bros., but hey, for a multiplayer side-mode, why not? "" Well the problem was, the game looked like garbage on all platforms, so the Wii's usual visual shortcomings weren't as impactful in this case. Add in even a small amount of extra features (now you can waggle rather than pressing a button!) and it becomes the "best" version. "
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