Star Wars: The Old Republic
Game » consists of 5 releases. Released Dec 20, 2011
Star Wars: The Old Republic is a massively-multiplayer role-playing game set 300 years after the events of BioWare's Knights of the Old Republic series, but still approximately 3,600 years before the events of the films.
All About Star Wars: The Old Republic
I can't wait. I wish they released some gameplay footage. I just hope it's not too much of a WoW clone. Grinding instances over and over for a Tire 3 set is boring as hell.
I have to agree that Star Wars weapons just don't feel right in an MMO combat system. Seeing two players fighting with lightsabers looks more like two players swinging glowing baseball bats at one another and removes that excitement of "Oh snap I'm a Jedi/Sith!"....
That being said the design looks great and BioWare do know how to make a great story in a game. So I'd imagine the persistant and unique story each player experiences will be both excellent and different each time.
on the one hand, i have complete faith in BioWare at this point and think this game will probably turn out awesome....on the otherhand, ive recently kicked the WoW addiction and am not so sure about getting into another MMO, even if i am dying to see the storyline unfold in this one....and on my malformed third hand, i really really really really really wish BioWare would have made KotOR 3 to finish out the Revan story arc and let us experience what happened in his trip into the Unknown Regions first hand instead of(probably) doling it out as 300 year old history in this MMO
I'm REALLY looking forward to this now all the new info has surfaced i've just got a good feeling about it. I hope it doesn't disapoint and it could well compete with WoW the single player feel of the quests is a winner. Now all i need to do is convince my friend to come to the dark side. >:)
I'm not going to renew my WoW subscription until I see more of this. This looks perfect to me, if only because of the instant familiarity. I have a hard time remembering all the WoW locations but I know damn well where Mos Eisly is.
I know we got let down by the last Star Wars MMO, but dude.... Bioware! By law it's a guaranteed masterpiece.
sorry i'm a wow player, this would have to be gods greatest gift to mankind for me to swap. I tried warhammer, hated that. I used to play ultima online before wow and the other star wars mmo. But still wow draws me back. Simple yet effective and addictive game. Good luck to Lucas Arts.
In relation to the hitting people with light sabers (or taking a blaster shot to the chest) and surviving, maybe they could implement a stamina bar instead of a health bar, where successful attacks are blocked and the more you block the more your stamina goes down because it takes stamina to block an attack. The more dmg that an attack would have done the harder it would have been to block so it takes more off your stamina than a weak attack for instance. Once it gets too low, then there could be some cool finishing move where they stab their light saber through your chest, or take a blaster to the face instead of blocking it or dodging it.
Just a thought.. not to sure if it could work, but if they had variety in killing blows in this way it could add some spice to MMO combat and also make it look more epic
Yay!!! I love Star Wars and i will tottaly play this game. It'll be a much needed break after WoW's, basic NPC who doesn't talk telling you to go do this 9 thousand times. And it also sounds like they're going to make things be able to advance in a different way. Adding much more gameplay than WoW could ever hope for. I got sick of WoW because there was just not enough for lower levels(52) to do. The leveling became so long and there was no variation in the game, but in TOR, just the fact that they have different speech options that all make things occur differently is enough to get me back into the MMO space, not to mention all the other awesome sounding things that are going into this game. Can't wait.
I think if they're using this property to basically retell the story of Star Wars using the Sith as the Empire, that's cool, and it might patch a few holes in the original narritive. But I think I get caused physical pain now every time the sanctioned creative folks bring out the same Star Wars tropes over and over again without adding anything new to the world. It feels like the universe was given X many creatures, and now, instead of being given more to feel a sense of wonder about, we're given the back stories of all the creatures we already saw... which is at cross purposes with what a lot of people GET out of Star Wars in the first place (fantastical new things to see, mysteries to make up your own ideas about).
I hope it manages to revolutionize the idea of Star Wars, but I'll wait to see if someone else's inner child gets resurrected before I submit mine.
The lightsaber combat was still interesting to watch in KotOR. I guess I expect something similiar in this.
It sounds like something I'll want to play when it comes out. Hopefully I'll have a PC more suited to playing games by then.
" Lower-end PC my ass. I have a lower-end PC and I only get 30 FPS in WoW with low settings. "
Didn't like WoW, if this successfully creates a narrative I care about (I played KotOR for a month straight, by the way.) they may be onto something here.
Also, I totally wanna be a badass bounty hunter.
Going by past experiences I am very skeptical of any and all mmos, but the simple fact this is a sci-fi mmo instead of a traditional swords and magic fantasy one has me interested regardless of the star wars license.
I still play wow on and off, have done for the past 4 years or so and dear god am I sick of that game but their just never seems to be another mmo that gets the basic stuff right that wow always has. If this game does that hell yes I'm on board.
Sigh...I really thought I had successfully sworn off MMOs....Guess its back to the grind for me when TOR comes out.
Also, that trailer was effin amazing...I dont care if it is just CG, its just badass.
This is my number one anticipated MMO, and if it's good, will emerge me again into that time-sink I thought I'd given up when I quit WoW. I have a few other possible MMOs as secondaries, i.e. The Agency, Champion Online, APB, etc...but none of those look like they may own my soul again like WoW once did. I'm not sure how I feel about that. "Just when I thought I was out, they pull me back in again."
Pretty pissed about this. I was really hoping for some really new innovation with battling and how player interact. I hate WoW and what it has done to the WarCraft universe and characters. I am excited for this, but if it is just a WoW clone with voice actors and morality, I will be unbelievably pissed.
Meh! I got burned out on MMOs b/c of WoW. Just like about 90% of the Giantbomb audience. The only way I could ever get into MMO Star Wars is if the first month is free to try, and the healing mechanic rocks. Holy Raiding Priest for life.
" "Just to cover the big picture up front: Yes, this is a traditional MMO. It's got turn-based combat, loot, parties, guilds, player housing, raids, the works. Downed enemies sparkle when they have items you can pick up. Stationary NPCs dispense quests. Veterans of most any recent game in this genre will know what kind of gameplay to expect here."
Pretty pissed about this. I was really hoping for some really new innovation with battling and how player interact. I hate WoW and what it has done to the WarCraft universe and characters. I am excited for this, but if it is just a WoW clone with voice actors and morality, I will be unbelievably pissed."
I think if you've seen the lightsaber combat in KOTOR, there's no reason to expect it to feel weird here. I don't expect the players to be stood there taking it in turns to swing at air like WoW or whatever, hopefully the lightsabers will mash against each other until somebody dies, just like KOTOR.
There's still damage being taken, it just isn't shown in the combat animation. It makes more sense if you think of the 'health bar' as a 'how close am I to losing this fight' bar.
Couple of things I'd like to see them do in TOR:
- *Forced random name generation (but re-roll until you get something you like). I get mad pissed off with retarded names in MMOs.
- *'Jedi' (and 'Sith') will be way oversubscribed (in terms of trying to get a balanced party together), so I'd like to see 'Jedi' split into 3 seperate classes (just like KOTOR did) - you could probably work Guardian / Consular / Sentinel into established MMO classes pretty easily.
This sounds iffy to me. They're relying on the SW theme to carry people's interest, and this hinges directly on how well designed the missions are. Hopefully they'll make that aspect noticeably superior to prior MMOs, but frankly I doubt it. They seem completely stuck on prior MMO models and ideas. That cutscene "lose control of your character" method is actually a throwback to something like FFXI, and the "dialog tree" has been done in MMOs before too. Honestly, it looks to me like they're appealing to SW fans whose MMO experience is relatively recent. As a jaded MMO player, I find this game increasingly unappealing as I learn more about it. Time will tell, I guess.
Awesome article Brad! Thanks so much!
I am in the same boat, though only kicked the WoW habit twice. Told myself I wouldn't play an MMO again. Then when this was announced a few months after I had quit...I knew I had lied to myself when I said I wasn't going to play an MMO again.
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