The Introduction of 'Resilience' is one Blizzard's Greatest Regrets (according to an interview I can't quite link right now)
I was a HUGE fan of PvP in WoW... up until the introduction of 'Resilience', a PvP-specific attribute which pretty much broke items into two types, PvP and PvE gear. Blizzard's take on PvP attributes lowers incoming damage by reducing overall critical hit chance and the critical damage multiplier, amongst other things - and so increasing 'time to kill' to a place where longterm strategy and exectution of tactics is more important than equipment stats. A commendable goal, but splitting itemization into PvE and PvP also seperated character progression from each other and made progressing in either PvP or PvE roughly half as rewarding than before the introduction of a PvP-specific attribute.
Why SWTOR too has a PvP-specific attribute I simply cannot understand. Bioware is rightfully willing to hand out great gear for playing PvP, more easily obtainable and even better looking than basic PvE epics. Ontop of it, there's the PvP-specific attribute - 'Expertise'. It increases damage dealt against players and reduces incoming damage from other players. This achieves the same thing as Blizzard does with 'Resilience' - in the long run, you'll have to have PvP specific gear to PvP and your hard earned PvE gear will never be truely competitive. Hell - stats are normalized in Warzones (instanced matched PvP like WoW Battlegrounds), so that lvl 10 players can compete with lvl 50 players - except for expertise, which turns the whole concept of normalized PvP into a farce.
My advice to all MMO gamedesigners. Listen to Blizzard. When they say 'the introduction of Resilience is our greatest regret and here's why...'. LISTEN - and don't commit the same mistake. Just hand out competitive gear from both PvP and PvE play. So that no matter what I play, I'll always progress. I'm not doing either PvP or PvE or both. I'm simply playing SW:TOR or WoW or whatever and I always progress. I earn competitive itemization so I can enjoy all content, if I wish to do so. If I PvP for months, I can just go and raid with that gear no-problem. And if I'm raiding, I can take my gear to a warzone and be competitive rather than crippled.
tl;dr - I hate PvP-specific attributes. They break any MMO into PvE and PvP and destroy cohesion. A big design NO-GO!
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