@rebgav said:
@FateOfNever said:
It would be like playing D&D or something with your friends. One of your friends realizes that there's a flaw in the system that they can exploit that makes them more powerful than everyone else at the table. The Dungeon Master, the one running the show, has the right to either say "ok, that's fine" or go "knock that shit off because it's not cool."
If everyone at the table can benefit from the same exploit then it becomes a question of individual choice on behalf of the participants. At no point does it make sense to punish paying customers because the product that they are paying for is broken. On a pve server, what is the difference between a character which has danced its way to the level cap/the best loot and a character which has been played properly to the same end? The players had different experiences, while no-one else has been negatively affected.
Besides, I'm sure that end-game raids filled with dancing Sith are probably pretty funny to watch.
Funny or not it doesn't matter. And the difference between someone that danced their way to victory and someone that didn't is that the person that danced their way to victory could do content that they could not otherwise do. Someone dancing their way to victory is, presumably, never at risk of death (or, nowhere near at the same risk as someone that doesn't) so they can do flashpoints solo, they can do heroic 4 content solo, so on, making it a different experience. On top of that, you keep saying that it's the game is broken, but it is the players that are breaking the game. It is not 'normal' behavior to dance in the middle of fighting a bunch of enemies. Just because you CAN do it doesn't make it normal behavior. And the game itself is not broken and enemy AI isn't working all together. The players have to make a conscious decision to perform an action that breaks the game. THEY are the ones breaking it. Does Bioware/EA need to fix it? Of course they do, and they will as soon as they can. But until that time players know better, and are given warnings, and then ignore those warnings.
I think we're also talking about the difference between getting a warning and not getting a warning. If Bioware/EA is banning with no warning, I will say it's bad form on their part. Players should obviously know better. Telling the police "I didn't see a speed limit sign so I assumed it was ok to go 90 miles per hour past this school" doesn't get you off the hook. But if Bioware/EA are issuing warnings telling people "don't do this behavior" and they are ignoring it, of course they're going to get punished. As they should. If your mom or dad tells you "don't smoke in my house" and then you smoke in their house, and they tell you to stop and you keep doing it, guess what, you should be punished for it. Not say "but it's not hurting anyone, so it's fine, shut up and let me abuse you and your house however I like."
Log in to comment