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A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
First Person Editing occurs when a player can edit the world geometry from a first-person point of view.
A game which features First Person Editing as a core mechanic could be termed a First Person Editor, or FPE. Earliest examples of FPEs are Avoyd and Cube, followed by Infiniminer, Minecraft and many voxel games. The world editing properties should extend to the entire game environment, and optionally to avatars. A good test to identify an FPE is if players can write in-game by carving or building.
Games that have had an Original Soundtrack album released.
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
Games whose titles consist of a single word.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
The word "voxel" is a portmanteau of "volumetric" and "pixel" (which in turn is a portmanteau of "picture" and "element"). Essentially a three-dimensional cube, they are used to build objects in a virtual space, especially terrain.
Battle becomes something new entirely when there's no up or down.
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