The second chapter in the StarCraft II trilogy, Heart of the Swarm is a science fiction-themed real-time strategy game for PC and Mac. Players take control of the vicious Zerg faction in an interstellar war against the hard-nosed Terrans and psionic Protoss.
There are a few more here including some that show the upgrades for units you can get in the campaign. My favorite is the swarmling. It also looks like it will be rpgish with you upgrading the powers that Kerrigan uses. Pretty excited.
I hope the campaign is not the only thing they're going to talk about. I'm very curious as to what they will do with the multiplayer. They can't change it too much, because of the pro scene so it will be very interesting to see what they do.
Maybe it'll just be a unit change for each race or something, or Battlet.Net improvements.
I hope the campaign is not the only thing they're going to talk about. I'm very curious as to what they will do with the multiplayer. They can't change it too much, because of the pro scene so it will be very interesting to see what they do. Maybe it'll just be a unit change for each race or something, or Battlet.Net improvements.
All I know is that in an older interview, they said HotS would render WoL "obsolete." Granted, it might be a handful of changes, but even a build time change or unit range adjustment can send the pros down completely new paths. Of course, some new units and abilities will most likely appear, so even some subtle differences will send the pro scene into disarray.
@csl316: Yeah, that's kind of what I'm saying. I'm sure they'll try to make it more interesting in the process though. And there will probably be a beta so that there won't be a situation where a a tournament starts and no one has found a stable playstyle.
@Joru: Yeah, at this point any change has to make sense and would definitely benefit from a beta phase. They don't wanna release it and have tournaments stick with Wings of Liberty because of imbalance.
I know this won't happen but I hope they change the unit collision sizes for multiplayer. Could be alot better if units weren't constantly clumped into a ball.
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