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StarCraft II: Legacy of the Void is the third and final part of the StarCraft II trilogy. Contrary to the initial announcement, Legacy of the Void will not be an expansion but a standalone game. The campaign will focus on the Protoss (Concept) and will be set chronologically after StarCraft II: Wings of Liberty, the Terran (Concept) campaign, and StarCraft II: Heart of the Swarm, the Zerg (Concept) campaign.
Starter Edition - the free to play version of SC2 features the first 5 missions of Wings of Liberty, multiplayer games and the entire Arcade (see below). Joining the party of a player who owns any version of SC2 temporarily boosts your account to their expansion level for multiplayer.
As with all its predecessors, Legacy of the Void features real-time strategy gameplay centered around gathering resources (minerals and vespene gas) which are spent to construct buildings which produce combat units. Players view the game from an aerial view and must split their attention managing their economy (macro) and commanding their units' movements, attacks and special abilities (micro) in order to overwhelm and destroy their enemies. Players choose to play as one of three distinct races: the space-truckin' Terrans, the hive-minded, insectoid Zerg (Concept), and the psionic, advanced Protoss (Concept).
The single-player campaign features a sweeping space operatic storyline, unique situations and victory goals with a progression of unlocks of units and abilities. Standard multiplayer matches start all competitors with only a single base and 12 workers. StarCraft II also features the 'Arcade', which houses a large collection of player-created games using the StarCraft II mapmaking tools, including RTS missions, MOBA games, third-person shooters, racing games, tower defense and even StarCraft themed versions of Bejeweled (Franchise) and ChuChu Rocket! (Game). New multiplayer modes are described below.
Following the events that occurred in the previous expansion, Legacy of the Void focuses on the central character of Artanis (Character), hierarch of the Protoss (Concept) race, and his quest to unite his people and reclaim their homeworld of Aiur (Location). The Protoss must also face the looming threat of an Ancient Evil that could herald the destruction of the entire galaxy.
Three missions which detail Zeratul (Character)'s investigation into the prophesies of the Xel'Naga.
A three-act DLC-campaign featuring Nova Terra, the Dominion ghost, is to be released in three episodes of 3 missions each starting spring 2016. It is a standalone product, and can be played using the free starter edition of SC2.
Along with numerous changes to existing units, the multiplayer features two new units for each race:
Players can queue into daily tournaments which automatically groups them into tournament brackets to be played out over the course of a day. Each match is limited to 25 minutes, and games that last too long are decided by which player collected the most experience points (received for building/destroying units and buildings) in the match. Different types of tournaments are arranged based on the day of the week:
Accessible in ranked/unranked ladder and custom games, Archon mode is a new style of gameplay where two players control a single army against another pair. This allows players to focus on a smaller portion of the experience, like managing their bases or controlling their units, and helps create a more relaxed and/or less overwhelming experience for new or more casual players. Custom games allow up to 12 players to play in any combination across two Archon teams (e.g. 6v6, 3v9, 1v11, etc.).
Co-op missions allow two players to join together to defeat AI enemies and complete unique and dynamic goals in the style of the single-player story missions. Each player chooses a commander from the Starcraft universe with distinct playstyles, special abilities, and mechanics (some even stride into battle themselves). The commanders receive experience for completing missions and unlock new abilities and units over time. The difficulty of the missions can be customized, and players can queue for an ally using matchmaking.
Added in May 2016, Mutators are special conditions that will bring additional challenge and diversity to existing Co-op Missions. Mutators can vary wildly, from having to fight a completely cloaked army, to dodging lava erupting from the ground. They are expected to change weekly.
Added in May 2016, any experience you earn on a maxed out level 15 commander will go towards earning Mastery levels, up to a maximum of 90. Each level grants you a point that you can spend on any of your level 15 commanders to increase their power.