StarCraft II: Wings of Liberty
Game » consists of 10 releases. Released Jul 27, 2010
The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.
StarCraft II Beta Extended; Blizzard Talks DRM Solution
You can say a lot about Blizzard Entertainment. One thing you can say with total certainty is that it likes to make its fans happy.
Take for example the most recent bit of news from the Blizzard camp revolving around Starcraft II. The first phase of the RTS' beta has been extended beyond its slated May 31 end date--but only a smidge. The new end date, according to a recent post on the official StarCraft II community blog, is June 7.
The reason? To "prepare for the final phase of beta testing." This final phase, then, will apparently kick off just "weeks prior" to the game's launch on July 27. Blizzard has promised details about the late beta phase closer to the game's launch.
Granted, that isn't the best example of Blizzard purposefully making its fans happy. Preparation isn't intent, after all. But in both theory and implementation, Blizzard is being realistic with its SCII digital rights management scheme, which in turn, should make more than a few PC users very happy pandas indeed. Players reportedly won't be shackled to their net connections during single-player play. After the game phones home just once after purchase, they won't have to worry about the DRM again. Just set it and forget it, as Ron Popeil would say.
The idea behind this, according to SCII executive producer Frank Pearce (in a conversation with Videogamer), is that stiff DRM is pointless. The answer to fight piracy is in offering so much to a game's legal and illegal owners that they'll want to buy it. Enter Battle.net's friends and achievement features.
"That's a battle that we have a chance in," he told Videogamer, adding to thoughts on how Battle.net's features might get pirates to purchase the game. "If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams. We need our development teams focused on content and cool features, not anti-piracy technology."
DRM gets people all kinds of sore, and I totally get why. It's intrusive and generally not fun to deal with. But at the end of the day, people steal PC games. These developers gotta do something. I, for one, am happy that Blizzard is thinking outside the box. What about you?
You can say a lot about Blizzard Entertainment. One thing you can say with total certainty is that it likes to make its fans happy.
Take for example the most recent bit of news from the Blizzard camp revolving around Starcraft II. The first phase of the RTS' beta has been extended beyond its slated May 31 end date--but only a smidge. The new end date, according to a recent post on the official StarCraft II community blog, is June 7.
The reason? To "prepare for the final phase of beta testing." This final phase, then, will apparently kick off just "weeks prior" to the game's launch on July 27. Blizzard has promised details about the late beta phase closer to the game's launch.
Granted, that isn't the best example of Blizzard purposefully making its fans happy. Preparation isn't intent, after all. But in both theory and implementation, Blizzard is being realistic with its SCII digital rights management scheme, which in turn, should make more than a few PC users very happy pandas indeed. Players reportedly won't be shackled to their net connections during single-player play. After the game phones home just once after purchase, they won't have to worry about the DRM again. Just set it and forget it, as Ron Popeil would say.
The idea behind this, according to SCII executive producer Frank Pearce (in a conversation with Videogamer), is that stiff DRM is pointless. The answer to fight piracy is in offering so much to a game's legal and illegal owners that they'll want to buy it. Enter Battle.net's friends and achievement features.
"That's a battle that we have a chance in," he told Videogamer, adding to thoughts on how Battle.net's features might get pirates to purchase the game. "If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams. We need our development teams focused on content and cool features, not anti-piracy technology."
DRM gets people all kinds of sore, and I totally get why. It's intrusive and generally not fun to deal with. But at the end of the day, people steal PC games. These developers gotta do something. I, for one, am happy that Blizzard is thinking outside the box. What about you?
not as happy as you might think
people go freaking mad over there
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014
As soon as they let me play with people outside the uk - then i'll talk to blizzard bout their stinking Beta.
All i wanna do is play with my friends from GB - who all live in america and canada - and its so damn region restrictive, i cant even add them as blizzard friends -_-.
Back to starcraft 1 i guess :/
Now that's now you deal with piracy, not that weird DRM crap other companies are pulling which gets cracked real fast and pisses people off, and stops legal customers from playing the game a lot of the time.
Although, i gotta say, i will kinda miss playing on one of those private battle.net servers. That was kinda nice, with a smaller community and less people. Maybe there'll still be a way to do that or something similar though.
A lot of people aren't too happy, mainly due to the fact that Bnet 2.0 is in reality a downgrade to WC3's Bnet. I've yet to see all that many discontent with the game itself, but a lot of people on forums don't seem to pleased with Battle Net 2.0 at all.
" @OmegaPirate said:A load of shit. Latency is higher, but still perfectly playable for anyone with a internet connection from this millennium." As soon as they let me play with people outside the uk - then i'll talk to blizzard bout their stinking Beta. All i wanna do is play with my friends from GB - who all live in america and canada - and its so damn region restrictive, i cant even add them as blizzard friends -_-. Back to starcraft 1 i guess :/ "so you and your NA friends can watch the lag popup screens every 2 seconds? "
And when every other gaming platform allows for X-continent game play, theres no real excuse oo leave it out - same as the chat rooms
Me and 2 other duders from this site spent a whole night downloading, patching and setting up the god damn beta in order to play some practice comp stomp and hit the 2v2 and 3v3 ladders. We were majorly excited to go into this and couldnt even get each other as friends, not least play together, inquiry on their forums led to the answer of :-
"Play in your own region kthxbai'
I have no mates into gaming as such round these parts, let alone a geeky ass sc fi rts game - and all my gaming friends online are from other continents - i may be in a minority here but this fucking sucks, and there's no real reason for it other than taking away one reason that people with shitty internet can blame them for rather than sorting it out for themselves.
But hey - at least they got the important stuff, like facebook integration - right? Guys?! Guys/! come back!!!!!
" @Fragstoff said:also http://www.battleping.com/" @OmegaPirate said:A load of shit. Latency is higher, but still perfectly playable for anyone with a internet connection from this millennium. "" As soon as they let me play with people outside the uk - then i'll talk to blizzard bout their stinking Beta. All i wanna do is play with my friends from GB - who all live in america and canada - and its so damn region restrictive, i cant even add them as blizzard friends -_-. Back to starcraft 1 i guess :/ "so you and your NA friends can watch the lag popup screens every 2 seconds? "
I was hoping I finally finish Read Dead and Mario Galaxy 2 next week because the beta is ending but NOOOOOO.
Thanks Blizzard.
In the end, the game itself is awesome but bnet sucks.
TL can suck my balls. Elitist that have sand in their vagina 24 fucking 7.
I am happy they wont make the single-player a constant internet connection demanding thing. I am always connected but it has it's hiccups every now and then and it would suck ass if I'd lost progress or even be hindered. It is a SINGLE-PLAYER experience and I shouldn't have to suffer if my ISP has a mental breakdown.
And Blizzard has a very down to Earth approach. Offer them something that makes them WANT the product. Because after all, consumers aren't idiots anymore (for the large part) and they can still get away with piracy. There will always be a way for those that aren't content with paying whatever price for a rubbish product.
I buy tons of PC games and the DRM in some of these games is just ridiculous, Ubisofts newest DRM scheme being the most recent example. Ubisoft have kinda shot themself in the foot on the whole DRM thing seeing as some of the "Piracy" groups are doing it purely for the challenge, basically they're just fueling the fire by making their DRM more intrusive and "harder" to beat. (not to mention the loss of revenue from PC gamers being fed'up by DRM)
I'm glad to hear that Blizzard is taking the high road and not using valuable time and money on self defeating DRM schemes. If they had made some crazy DRM for SCII I might have taken my money elsewhere, despite having been waiting for this game for more then 10 years.
I thought they already said it was going to be DRM? I mean everything is tied into the battle.net even the single player.
Gotta side with TL on this one, chat rooms and cross realm play were just 2 parts of what made SC so amazing but without them SC2 is going to suffer big time in the long run. I know I won't spend nearly as much time as I did with SC:BW on Sc2 all because of the lack of chat rooms. It was always great to sit in a clan channel talk to friends about what ever and then just set up a game and play a few rounds of something. SC2 just lost something very important.
Of course 80% of the people on this site are the type to look at SC2 and go "well shit thats a RTS way too complicated for me" and just play the campaign and a little multiplayer until they give up and move on to the next EZ mode game that caters to the casuals. SC2 exists ONLY because of the "pros" that still play the first game (and are now playing the beta like mad men) these changes are alienated the only people who gave a damn about SC all this damn time. Of course having said all this SC2 will still sells bajillions of copies, doesn't make Blizzard right.
Friends and achievements almost makes me more likely to pirate the game.
And who would steal Starcraft 2 when you could just pirate it? What a silly suggestion.
My opinion of Blizzard had gone down after the whole subscription thing for an auction app to use outside of WoW. But after reading this, I'm willing to look past that because they're doing something that could usher in a big change in how DRM is handled.
And they are absolutely right. The only way to counter piracy, is to basically make people an offer they can't refuse. Let's just hope that this gesture of good faith won't go unnoticed by gamers.
My opinion of Blizzard had gone down after the whole subscription thing for an auction app to use outside of WoW. But after reading this, I'm willing to look past that because they're doing something that could usher in a big change in how DRM is handled.
And they are absolutely right. The only way to counter piracy, is to basically make people an offer they can't refuse. Let's just hope that this gesture of good faith won't go unnoticed by gamers.
" As soon as they let me play with people outside the uk - then i'll talk to blizzard bout their stinking Beta. All i wanna do is play with my friends from GB - who all live in america and canada - and its so damn region restrictive, i cant even add them as blizzard friends -_-. Back to starcraft 1 i guess :/ "You woulda just held me back anyway, Gary.
In today's world of DRM, I think Blizzard took a fair approach to their solution. I wouldn't hesitate one bit to purchase any PC game with this DRM approach included.
It'd be nice if I didn't have to get my picture taken from the ATM machine every time I make a visit or if I didn't have to be recorded when I walk inside a grocery story... but few ruin it all for the rest of us. Given the realities of the PC environment I dare anyone to argue a valid point against this fair application of DRM.
I don't get it. Blizzard implements always-connected DRM tech for the multiplayer portion of the game, and get's lauded for it? If this game came out when it was supposed to way back, I don't think any of you would have said it was "fair." That being said, I don't really have a problem with any of the DRM stuff that has come out recently, I'm just a bit confused as to why the outrage is only directed towards specific companies and others get a pass.
Pirating StarCraft 2 is like pirating Modern Warfare or Little Big Planet. You're kind of missing the point if you're not taking it online.
" I don't get it. Blizzard implements always-connected DRM tech for the multiplayer portion of the game, and get's lauded for it? If this game came out when it was supposed to way back, I don't think any of you would have said it was "fair." That being said, I don't really have a problem with any of the DRM stuff that has come out recently, I'm just a bit confused as to why the outrage is only directed towards specific companies and others get a pass. "Because ZOMG BLIZZARD LUVS THEIR FANS SOOOO MUCH!!!!
Duh...
" @Atomic_Tangerine: The thing is, recent haves have required constant internet connection for singleplayer, when the connection wouldn't otherwise be used. Connection required for multiplayer is fine because it's multiplayer, so you should be connected anyways. "
But LAN play is stripped man. I mean, I get that it will be an issue for very few people, but so was Ubisoft's DRM. If they weren't told about it, 95% of customers wouldn't have even noticed.
" Blizzard is one of the few developers who I have respect for. More developers need to follow this route. As for splitting SC2 into three games controversy; why can't people comprehend that the two following games are essentially more or less standalone expansions? "Totally agree!
Most of the bashing on SC is either downright uninformed and/or ridiculous. Battlenet is a largely superior successor in a lot of aspects, matchmaking, ladders, profile, history, achievements, cross game communication, map sharing and more.
So what if there aren't any chat rooms/channels like 12 years ago... That's because back then, we didn't have Ventrilo, MSN nor a huge amount of forums all over the internet, it was a different time and there is absolutely no need for that on Bnet when clans can easily get organized the way they want it for free on the internet (and if it's too complicated for anyone in your clan then maybe you aren't organized enough to have a clan).
As for those who complain that the game is split in three for no reason, it has already been cleared up that further SC2 will be more like expansions, they will add new units, the campaigns look deep and engaging, not to mention exhaustive. And I think (correct me if i'm wrong) they will also be cheaper than the first game.
" A lot of people aren't too happy, mainly due to the fact that Bnet 2.0 is in reality a downgrade to WC3's Bnet. I've yet to see all that many discontent with the game itself, but a lot of people on forums don't seem to pleased with Battle Net 2.0 at all. "Yeah, there's a distinction between SC2 and BNet 2. I'd much rather have the BNet from 12 years ago...BNet 2 is really awful I think :[
AFAIK it really hoses competitive players. For big tournaments, most participants will need to buy 6 separate game copies (counting expansions) and possibly up to 12 (not sure how many regions there are, but seems like US/Euro/2x Asian at least)? Then the real hardcore, who play in live televised events sitting 10 feet away from each other, but can't play on a LAN...hope Bnet doesn't wig out during their games ^_^ Also poor people with shit/no internet. Last I read map sharing was awful too, limiting people to a maximum of 5 map uploads of 10MB or less each (no local hosting)."Battlenet is a largely superior successor in a lot of aspects, matchmaking, ladders, profile, history, achievements, cross game communication, map sharing and more.
"
None of that really effects me and I do have faith in Blizzard to get it all worked out eventually, but it just seems like they've traded solid functionality for icing.
I'm sure whatever they come up with, there will be a
hack for it. I'm not a die hard fan so I'll probably wait
for the price drop on this one. Seems like more of the
same, only a little different.
" I'm sure whatever they come up with, there will be a hack for it. I'm not a die hard fan so I'll probably wait for the price drop on this one. Seems like more of the same, only a little different. "Agreed. Probebly going to wait until all 3 games are $20 in a pack; there's enough games to tide me over till then.
" I don't get it. Blizzard implements always-connected DRM tech for the multiplayer portion of the game, and get's lauded for it? If this game came out when it was supposed to way back, I don't think any of you would have said it was "fair." That being said, I don't really have a problem with any of the DRM stuff that has come out recently, I'm just a bit confused as to why the outrage is only directed towards specific companies and others get a pass. "Because for Multiplayer, you have be online anyway so it's not intrusive in the slightest. Ubisoft on the other hand implemented the same thing for Single Player, and if you were to lose connection for any reason, it quits out and you lose your progress. That's intrusive to the max.
Even if the level of entry for enabling piracy on consoles is a bit higher, there is still a lot of piracy on all platforms. Its about the person using the platform, not the platform itself."But at the end of the day, people steal PC games"
in short, "People steal games", not just PC games.
@Gditz said:
Modern Warfare 2 on the 360 was pirated almost a million times." @Brad Nicholson said:
Even if the level of entry for enabling piracy on consoles is a bit higher, there is still a lot of piracy on all platforms. Its about the person using the platform, not the platform itself. in short, "People steal games", not just PC games. ""But at the end of the day, people steal PC games"
Modern Warfare 2 on the PC was pirated almost five million times.
People do steal games, yes. But more people steal more games on the PC, because it is far easier. This is a fact that cannot be denied. DRM is futile, but a solution must be found if developers wish to make money on the PC.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment