You Can’t Stop The Zerg In StarCraft II Patch 1.1.2

  • 90 results
  • 1
  • 2
Avatar image for mattbodega
mattbodega

2281

Forum Posts

34417

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By mattbodega

More balance changes for StarCraft II already? Didn’t Blizzard just introduce a host of balance adjustments to the Terran, Zerg, and Protoss races in Patch 1.1?  Doesn’t Blizzard need to be getting ready for the launch of their second game release in a single year?  

If nothing else, the deployment of Starcraft II's next patch--complete with meaningful gameplay adjustments--should serve as a reminder of just how seriously Blizzard is taking the game’s multiplayer. They’re going to keep updating and changes and tuning the game, and each new patch full of changes only means a new opportunity to adjust the game balance further. A lifetime of balance adjustments and unit changes are before us! Infinite Patches!
 

 Relish this image, Terran players. Thanks to patch 1.1.2, it just became a bit harder to put the Zerg on the ropes like this.
 Relish this image, Terran players. Thanks to patch 1.1.2, it just became a bit harder to put the Zerg on the ropes like this.

Speaking of all-consuming forces from which there are no escape, Patch 1.1.2--which is currently live on the Starcraft II servers--mostly focuses on providing balance upgrades for the Zerg [EDITOR'S NOTE: Seamless!]. As Brad posted earlier this month, Blizzard is well aware that Zerg players have some significant disadvantages going up against Terran forces (which might explain why they’re the least played race in SCII. The other explanation is that they’re gross). To help defend against Terran scum (damn you, MMM!), Blizzard is increasing the health on a number of Zerg structures, while simultaneously slowing down the rate in which Terran players can churn out units. Oh, and there are some Protoss nerfs thrown in for good measure.

== TEASER ==Yes, there are a few addition bug fixes and general changes, but for the most part, Patch1.1.2 is all about balance changes. And here are those changes:

Zerg

  • Hatchery life increased from 1250 to 1500.
  • Lair life increased from 1800 to 2000.
  • Spawning Pool life increased from 750 to 1000.
  • Spire life increased from 600 to 850.
  • Ultralisk Cavern life increased from 600 to 850.
  • Corruptor energy bar removed.
  • Corruptor ability Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
  • Infestor Fungal Growth now prevents Blink.
  • Roach range increased from 3 to 4.
                 

Protoss

  • Nexus life and shields increased from 750/750 to 1000/1000.
  • Void Ray damage level 1 increased from 5 to 6 (+4 armored).
  • Void Ray damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
  • Void Ray Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

Terran

  • Barracks requirement changed from Command Center to Supply Depot.
  • Supply Depot life increased from 350 to 400.
  • Medivac Acceleration reduced from 2.315 to 2.25.
  • Medivac Speed reduced from 2.75 to 2.5.
  • Reaper Nitro Packs speed upgrade now has a Factory Requirement.
  • Thor energy bar removed.
  • Thor ability 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


The aim of these new adjustments seems clear; Blizzard wants the Zerg to be more formidable and more levels of play. What do you think about these changes, Zerg players? Do these changes and adjustments put you on closer footing to dealing with the wily tricks other two races? And Protoss and Terran players, feel free to chime in and complain about the nerfs for your personal race of choice. I know I will. 

Stupid Fungal Growth screwing up my Stalkers. Stupid weakened Void Rays. At least the Nexus is tougher. I guess that’s okay.
Avatar image for mattbodega
mattbodega

2281

Forum Posts

34417

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

#1  Edited By mattbodega

More balance changes for StarCraft II already? Didn’t Blizzard just introduce a host of balance adjustments to the Terran, Zerg, and Protoss races in Patch 1.1?  Doesn’t Blizzard need to be getting ready for the launch of their second game release in a single year?  

If nothing else, the deployment of Starcraft II's next patch--complete with meaningful gameplay adjustments--should serve as a reminder of just how seriously Blizzard is taking the game’s multiplayer. They’re going to keep updating and changes and tuning the game, and each new patch full of changes only means a new opportunity to adjust the game balance further. A lifetime of balance adjustments and unit changes are before us! Infinite Patches!
 

 Relish this image, Terran players. Thanks to patch 1.1.2, it just became a bit harder to put the Zerg on the ropes like this.
 Relish this image, Terran players. Thanks to patch 1.1.2, it just became a bit harder to put the Zerg on the ropes like this.

Speaking of all-consuming forces from which there are no escape, Patch 1.1.2--which is currently live on the Starcraft II servers--mostly focuses on providing balance upgrades for the Zerg [EDITOR'S NOTE: Seamless!]. As Brad posted earlier this month, Blizzard is well aware that Zerg players have some significant disadvantages going up against Terran forces (which might explain why they’re the least played race in SCII. The other explanation is that they’re gross). To help defend against Terran scum (damn you, MMM!), Blizzard is increasing the health on a number of Zerg structures, while simultaneously slowing down the rate in which Terran players can churn out units. Oh, and there are some Protoss nerfs thrown in for good measure.

== TEASER ==Yes, there are a few addition bug fixes and general changes, but for the most part, Patch1.1.2 is all about balance changes. And here are those changes:

Zerg

  • Hatchery life increased from 1250 to 1500.
  • Lair life increased from 1800 to 2000.
  • Spawning Pool life increased from 750 to 1000.
  • Spire life increased from 600 to 850.
  • Ultralisk Cavern life increased from 600 to 850.
  • Corruptor energy bar removed.
  • Corruptor ability Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
  • Infestor Fungal Growth now prevents Blink.
  • Roach range increased from 3 to 4.
                 

Protoss

  • Nexus life and shields increased from 750/750 to 1000/1000.
  • Void Ray damage level 1 increased from 5 to 6 (+4 armored).
  • Void Ray damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
  • Void Ray Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

Terran

  • Barracks requirement changed from Command Center to Supply Depot.
  • Supply Depot life increased from 350 to 400.
  • Medivac Acceleration reduced from 2.315 to 2.25.
  • Medivac Speed reduced from 2.75 to 2.5.
  • Reaper Nitro Packs speed upgrade now has a Factory Requirement.
  • Thor energy bar removed.
  • Thor ability 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


The aim of these new adjustments seems clear; Blizzard wants the Zerg to be more formidable and more levels of play. What do you think about these changes, Zerg players? Do these changes and adjustments put you on closer footing to dealing with the wily tricks other two races? And Protoss and Terran players, feel free to chime in and complain about the nerfs for your personal race of choice. I know I will. 

Stupid Fungal Growth screwing up my Stalkers. Stupid weakened Void Rays. At least the Nexus is tougher. I guess that’s okay.
Avatar image for picklecannon
picklecannon

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#2  Edited By picklecannon

i can

Avatar image for daemonblack
DaemonBlack

354

Forum Posts

144

Wiki Points

0

Followers

Reviews: 3

User Lists: 3

#3  Edited By DaemonBlack
@picklecannon said:
" i can "
prove it
Avatar image for picklecannon
picklecannon

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#4  Edited By picklecannon
@DaemonBlack:  I'll win the next GSL for the both of us.
Avatar image for fwylo
fwylo

3571

Forum Posts

5013

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#5  Edited By fwylo

Nom Nom Nom Nom 
 
Why didn't Brad do this post..... 
Damn Slacker.

Avatar image for startandpause
StartAndPause

115

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By StartAndPause

Void Rays.... No one's gonna use them at all now :<

Avatar image for skywing
skywing

1298

Forum Posts

304

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

#7  Edited By skywing

i love blizzard 
THANK YOU SOOOOO MUCHH 
now my zerg are unstoppable!!!

Avatar image for daemonblack
DaemonBlack

354

Forum Posts

144

Wiki Points

0

Followers

Reviews: 3

User Lists: 3

#8  Edited By DaemonBlack
@picklecannon: 
 
I'll be Pickle Dealers #1 fan.
Avatar image for noxious
NoXious

1268

Forum Posts

365

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By NoXious

Fuck you Zerg! FUCK YOU! Whine hard enough and you'll become overpowered... Smells like WoW in here.
At least my Thors can´t be hit by feedback anymore...

Avatar image for sloppyjoe
sloppyjoe

480

Forum Posts

1142

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#10  Edited By sloppyjoe

Yessss, I mostly play Zerg recently and my build is roach heavy.  This will be awesome 
 
Also, nerf the void ray, kthx

Avatar image for patvb
PatVB

365

Forum Posts

130

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#11  Edited By PatVB

I've never played Starcraft multiplayer, but these changes seem like they nerfed the Terrans pretty hard. Were they really that overpowered?

Avatar image for majkiboy
Majkiboy

1104

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

#12  Edited By Majkiboy

Weird with the void nerf :S Other ones I understand..

Avatar image for shadow71
Shadow71

282

Forum Posts

4729

Wiki Points

0

Followers

Reviews: 47

User Lists: 3

#13  Edited By Shadow71

I want the super powered siege tanks back

Avatar image for jameskond
JamesKond

243

Forum Posts

65

Wiki Points

0

Followers

Reviews: 2

User Lists: 11

#14  Edited By JamesKond
@StartAndPause: They were imba though ;p
Avatar image for jayross
Jayross

2647

Forum Posts

1791

Wiki Points

0

Followers

Reviews: 11

User Lists: 6

#15  Edited By Jayross

Is this the Hairspray sequel I've been waiting for?

Avatar image for cmsjustin
cmsJustin

42

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#16  Edited By cmsJustin

That doesn't count as a second game release

Avatar image for mikular
mikular

176

Forum Posts

143

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17  Edited By mikular

Hell yes, our power is growing...

Avatar image for llama
Llama

168

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#18  Edited By Llama
@StartAndPause said:

" Void Rays.... No one's gonna use them at all now :< "

 yeah a base damage increase plus a bonus against armor totally useless... why use void rays now
Avatar image for piderman
piderman

187

Forum Posts

53

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

#19  Edited By piderman

Ooh Void Ray nerf. That one's been coming since the beta.

Avatar image for donpixel
DonPixel

2867

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20  Edited By DonPixel

this patch sucks

Avatar image for thatfrood
ThatFrood

3472

Forum Posts

179

Wiki Points

0

Followers

Reviews: 8

User Lists: 15

#21  Edited By ThatFrood

yessssssssssssssssssssssssssssssssssssss
Fuck you void rays!
Fuck you high templar!
Fuck you reapers!
 
ROACHES FUCK YEAH. 
CORRUPTORS SLIGHTLY LESS GARBAGE? YES.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Avatar image for startandpause
StartAndPause

115

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22  Edited By StartAndPause
@JamesKond: True but still!
 
@Llama:  I personally found one of the more useful attributes of void rays to be their speed when upgraded. They'll get eaten up by most units if focused on when harrassing, hence why the speed made them much more useful. I don't ever really recall seeing/using a mass void ray army.
Avatar image for doctorwelch
DoctorWelch

2817

Forum Posts

1310

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

#23  Edited By DoctorWelch

3-4 Really? That's pathetic. Honestly, if you're gonna change something, why not actually change it. Increasing roach range by one is okay, but something like 5 or maybe even 6 would be soooooo much better. 3-4 just seems kinda stupid because the roach still has a shit range. 
 
Also, the medivac thing kinda sucks for Terran. It's going to be much harder to do little harass drops now.

Avatar image for phrosnite
phrosnite

3528

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#24  Edited By phrosnite

You can tell when a game is hugely popular if its patch notes are a news article on the gaming web sites... *sigh*

Avatar image for 2headedninja
2HeadedNinja

2357

Forum Posts

85

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#25  Edited By 2HeadedNinja

I still wish they would swap roaches and hydras ... but it's good to see the void rays finally get a nerv. as zerg player this pleases me :)

Avatar image for magnus_bulla
Magnus_Bulla

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26  Edited By Magnus_Bulla

Are you kidding? Giving roaches a range of 5 would make them way OP. 4 is the perfect range for that unit.

Avatar image for benderunit22
benderunit22

1978

Forum Posts

9567

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#27  Edited By benderunit22

Fruitdealer!

Avatar image for a_wet_shamwow
A_Wet_Shamwow

235

Forum Posts

428

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#28  Edited By A_Wet_Shamwow
@DoctorWelch said:
" 3-4 Really? That's pathetic. Honestly, if you're gonna change something, why not actually change it. Increasing roach range by one is okay, but something like 5 or maybe even 6 would be soooooo much better. 3-4 just seems kinda stupid because the roach still has a shit range. "
the reason they did this was too reasons
1. know you can out range the pylon cannon contain as zerg
2. now roaches can have two rows of roaches shooting at the same target a lot easier
Avatar image for starvinggamer
StarvingGamer

11527

Forum Posts

36428

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

#29  Edited By StarvingGamer

14 Pool 15 Hatch 4 Lyfe!!!

Avatar image for hydraham
HydraHam

1380

Forum Posts

675

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#30  Edited By HydraHam

The community will end up ruining this game like it did competitive WOW, i don't know why blizzard started listening this much to the fans over the past 5 years but in the end it will be the cause of why their games aren't as good as they used to be, if you are going to make changes based on a number of fans at least make it top players opinions who know the game inside out and not a bunch of bronze players who can't a terran or zeg. 
 
And before some kid gets mad don't waste your time, i don't play terran and rarely play toss, my main race IS zerg and i think the changes to alot of stuff (IE nerfing) certain units from terran and toss like the Z build time and warp gates was purly out of crying noobs who can't play the game and it's just my opinion like everyone elses opinion in this thread, i am not going to get in an argument over a patch. I had to get that out of the way.

Avatar image for audiosnag
audiosnag

1604

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#31  Edited By audiosnag
@pat4327 said:

" I've never played Starcraft multiplayer, but these changes seem like they nerfed the Terrans pretty hard. Were they really that overpowered? "

Not as OP as the majority of people were complaining about. And i play Zerg so this is coming from someone who is not a big fan of Terran.
They did need some nerfing though. The fact that they keep hitting the Reaper is strange though, one nerf was enough.
 
@DoctorWelch said:
" 3-4 Really? That's pathetic. Honestly, if you're gonna change something, why not actually change it. Increasing roach range by one is okay, but something like 5 or maybe even 6 would be soooooo much better. 3-4 just seems kinda stupid because the roach still has a shit range.  Also, the medivac thing kinda sucks for Terran. It's going to be much harder to do little harass drops now. "

That would be totally awesome. And totally broken. Roaches are already a strong unit even before this buff, if they had that range they would tear everything up. Not saying i wouldn't love it but i can see why they wouldn't go that far with it.
Avatar image for lordxavierbritish
LordXavierBritish

6651

Forum Posts

4948

Wiki Points

0

Followers

Reviews: 7

User Lists: 6

Okay. 
 
I'm ready to buy StarCraft II. 
 
Well played Blizzard. Well played.

Avatar image for doctorwelch
DoctorWelch

2817

Forum Posts

1310

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

#33  Edited By DoctorWelch
@Magnus_Bulla said:
" Are you kidding? Giving roaches a range of 5 would make them way OP. 4 is the perfect range for that unit. "
Umm, they still have the least range of any range unit in the game. Before this patch Roaches where fucking stupid because of how little range they had, now it's better, but it is still less than a marine, a marauder, and a stalker. I just think an increase range of one is not even that big of a deal. It helps, but not enough.
Avatar image for majormitch
MajorMitch

1272

Forum Posts

1506

Wiki Points

0

Followers

Reviews: 119

User Lists: 26

#34  Edited By MajorMitch

As someone who's played Zerg since day 1, I approve of these changes.

Avatar image for thatfrood
ThatFrood

3472

Forum Posts

179

Wiki Points

0

Followers

Reviews: 8

User Lists: 15

#35  Edited By ThatFrood
@Styl3s said:
" The community will end up ruining this game like it did competitive WOW, i don't know why blizzard started listening this much to the fans over the past 5 years but in the end it will be the cause of why their games aren't as good as they used to be, if you are going to make changes based on a number of fans at least make it top players opinions who know the game inside out and not a bunch of bronze players who can't a terran or zeg.  And before some kid gets mad don't waste your time, i don't play terran and rarely play toss, my main race IS zerg and i think the changes to alot of stuff (IE nerfing) certain units from terran and toss like the Z build time and warp gates was purly out of crying noobs who can't play the game and it's just my opinion like everyone elses opinion in this thread, i am not going to get in an argument over a patch. I had to get that out of the way. "
They were still releasing gameplay patches for the original Starcraft a few years before Starcraft II was released...
so unless you want to say the community ruined Starcraft 1... I'm gonna say "shut up".
Avatar image for irishjohn
irishjohn

623

Forum Posts

77

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#36  Edited By irishjohn
Avatar image for starvinggamer
StarvingGamer

11527

Forum Posts

36428

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

#37  Edited By StarvingGamer
@DoctorWelch: 4 range makes it so that Roaches are a little bit better in large-scale battles and no longer soft-countered by Reapers which they are supposed to hard-counter.  5 range would make it so that  Stalkers would have a far more difficult time performing their duties as soft-counter to Roaches and cause problems for larger Roach/Hydra armies.
Avatar image for gunslingernz
gunslingerNZ

2009

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#38  Edited By gunslingerNZ

Kessler articles are so terrible...

Avatar image for jebbeck
jebbeck

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39  Edited By jebbeck

I am fine with all of these changes. Toss were silly powerful, Terran were just fucking broken and Zerg were uber nerfed. This is a good solid balance patch. Way to go Blizzard.

Avatar image for deactivated-6157afb2b3c07
deactivated-6157afb2b3c07

1026

Forum Posts

2483

Wiki Points

0

Followers

Reviews: 2

User Lists: 4


FUCKIN YES!!!! MY ZERG ARE STRONGER!!!
Avatar image for trav3ler
trav3ler

173

Forum Posts

3

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

#41  Edited By trav3ler

And thus the Reaper was never used again...

Avatar image for donos
Donos

1245

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#42  Edited By Donos

I've just switched from playing Terran to Zerg, so Zerg buffs are certainly welcome. Still, the factory-requirement nerf to Reaper speed combined with the increase in Roach range makes them virtually useless now. Blizzard might as well have taken them out of the game.

Avatar image for pinworm45
Pinworm45

4069

Forum Posts

350

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#43  Edited By Pinworm45
@trav3ler said:
" And thus the Reaper was never used again... "
Reaper openings will still be viable, it's just 5rax reaper that will nolonger be unstoppable. 
Avatar image for kenzo287
kenzo287

798

Forum Posts

718

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

#44  Edited By kenzo287

I cheered for joy when I saw the Nexus health increase!  My life for Aiur!

Avatar image for lingxor
Lingxor

487

Forum Posts

844

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#45  Edited By Lingxor

Zerg still have really bad early anti air problems.

Avatar image for snipeshow_17
snipeshow_17

85

Forum Posts

105

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

#46  Edited By snipeshow_17

i dont like the protoss changes, I feel that it doesnt really effect early protoss cheese and just hurts late void ray play.

Avatar image for shasam
Shasam

494

Forum Posts

3432

Wiki Points

0

Followers

Reviews: 2

User Lists: 2

#47  Edited By Shasam

This is cool, I think. A step in the right direction. Of course, none of this stuff will be truly sorted until 2 years after the release of the Protoss game...so that's about 2024? Right? 
 
Still, I think these changes are fair. The void nerf will help balance them for the early game, as will the reaper one. I don't particularly care if more people play zerg, I just know I play random and I would definitely like the zerg to no longer be the wooden spoon of choices.

Avatar image for bigchief
bigchief

513

Forum Posts

784

Wiki Points

0

Followers

Reviews: 2

User Lists: 7

#48  Edited By bigchief

Yay zerg! Yay less powerful Void Rays! God those things keep destroying me.

Avatar image for mocpac
MocPac

40

Forum Posts

132

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49  Edited By MocPac

  I am of the opinion that the Void Ray's damage should be changed to a base damage plus bonus to Massive so that they can counter the units that they are suppose to (Battle Crusiers, Carrier, Broodlords etc.) while not being extremely dangerous to deal with using Armored units such as Vikings and Stalkers.  At least now they'll be good at dealing with MMM in both charged and uncharged states if I manage to Psi-Storm the Marines to death or trap them with Force Fields (5 Range Marines vs. 6 Range Void Ray).
 
Also I am a little sad that I'll not longer be able to Feedback Corrupters and Thors with my High Templar. What makes me mad though is that they could have given the Phoenix the same Cooldown treatment.  >=/

Avatar image for mosespippy
mosespippy

4751

Forum Posts

2163

Wiki Points

0

Followers

Reviews: 4

User Lists: 8

#50  Edited By mosespippy

Are patch notes really newsworthy?

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.