@ares42 said:
I've been mulling about checking out this game for a while now, and with the GOTY talks (and recent console release) it's caught my interest again, but I just can't seem to pull the trigger. My biggest concern is whether it's a somewhat guided or "do whatever you want to" game. I'm not necessarily looking for quest logs and bars to fill, but are there actual goals you're building towards or is it just up to you if you want to have a nicer garden or make everyone in the city happy or whatever ?
It's sorta hard to describe, so here's what I'll say about the structure:
1. The game "lasts" two years, at which point you are given a rating. The rating doesn't really affect anything and you can keep playing after.
2. Most everything you do in the game will go towards your final rating in some way. So whether you are leveling up your fishing skill, your mining skill, getting to know villagers, etc., it's all going towards that rating.
3. You don't need to do everything, or even most, of that content to achieve the maximum rating. This means that if something doesn't speak to you, you don't need to do it.
4. Each "thing" to do typically has narrative hooks built into it and milestone goals along the way. For example, if you want to fish a lot, you'll get skill ups that allow you to do more things. It might also unlock special dialogues with certain characters.
5. There is an overall "narrative" involving the Community Center vs. Evil Corporation. You can engage with it or not, and you can pick one side or the other. Like everything else, it will contribute to your overall rating. The other skills will help you advance as well, although none if it is strictly speaking "necessary." For example, you might need a particular kind of mineral for the Community Center, which you can obtain by exploring the mine. But if mining isn't your thing, there will be opportunities to just buy it.
So, yeah. The one thing the game does really well, maybe better than any other game I've played, is to tie a lot of individual activities together so that they all feed into one another. If you fish, chances are that's benefiting you in some way in another area. Same thing with farming, being social, etc.
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