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The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
A status of decreased cognition caused by a substance such as alcohol.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
An event which prevents the opponent from completing a skill with an activation time. The interrupt can be performed by a regular attack, special move or environmental effect.
A new mechanic first introduced in the game Final Fantasy XII. Licenses are required to equip weapons and armor, learn magicks and technicks, and enhance a character's abilities.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The successor of the Aurora Engine. Created by Bioware for Knights of the Old Republic.
Mostly found in RPGs, these are status ailments that continue outside of battle.
The act of turning someone or something to stone, generally by a fantastic means.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Pokémon are creatures that inhabit the Pokémon universe and can be captured and trained for battle.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Rage was first seen in World of warcraft. It is required by a warrior to use some of their abilities. Rage is increased when the warrior uses some of their abilities. Rage is also used by druids who are shape-shifted into bear form.
A portrait that conveys a character's health or other statuses via their facial expressions.
Shinra is a ruthless mega-corporation who harvest Mako, the life force of the planet Gaia, and transforms it into electricity to power the city of Midgar and its surrounding area. Famous for the Jenova Project which resulted in the creation of Sephiroth.
A spell or aural effect that drastically lowers the morale of the victim, causing them to panic and flee.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Extremely rare within the worlds they populate, WEAPONs are extremely powerful creatures found within the various realms of the Final Fantasy series. Usually an optional superboss, WEAPONs have also been part of the main story, such is the case with Final Fantasy VII.
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