Steve Gaynor is a level and game designer, most recently credited on BioShock 2. He previously worked at TimeGate Studios where he contributed levels for the F.E.A.R. standalone expansion, Perseus Mandate.
He was a frequent guest on the Idle Thumbs Podcast starting in 2008, until the podcast was renamed The Idle Thumbs Podcast. He served as a co-host until its discontinuation in 2010. He currently hosts a podcast called Tone Control, in which he talks to video game developers about the development process.
He has also written various game theory blogs, offered advice on how people can get into the industry. He has recently been featured in Game Informer magazine #3 in the Top 10 Developer Blogs.
Unfortunately, due to Idle Thumbs, he has been branded with the nickname Hot Scoops, which seemed to initially agitate him, until he finally took it into his daily routine. After being asked how he feels about his nickname, he states he is "at peace with the scoops."
Steve Gaynor was lead designer, lead level designer and writer on the BioShock 2 single-player downloadable content Minerva's Den.
In November 2010, Steve announced that he was taking his last day at 2K Marin, and would be starting work at Irrational Games as a senior level designer on Bioshock Infinite, starting December 1st, 2010.
He left Irrational Games in order to create The Fullbright Company with two of his former co-workers, Johnnemann Nordhagen and Karla Zimonja. Kate Craig joined the company later that year.
At Fullbright, Steve designed and wrote for Gone Home, which was released in 2013 to critical praise for its innovative environmental storytelling. He is currently at Fullbright working on the studio's next game, Tacoma, which is set to release August 2nd, 2017.\