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Game » consists of 1 releases. Released May 20, 2014
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Games that are divided into daily (or nightly) chapters.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A game that utilizes a letterbox frame when it is already running in a widescreen resolution.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Games whose titles consist of a single word.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A transformation is a different stage or form for something. Usually an upgrade.
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