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The act of removing dirt, dust, or other unwanted matter from a surface.
Environments cycle between day and night, often with effects on other aspects of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A heads-up display is a graphical overlay of vital information used in most modern games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Sending or receiving fake email inside a game.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
You don't know how to play our game, so we'll teach you how.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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