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Game » consists of 12 releases. Released May 29, 2018
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
In 2D fighting games, a command grab is a character-unique grab that is triggered by performing a special move command. It is the primary weapon of a "grappler" character.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Downward diagonal attack from mid-air.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
When characters have their skeleton visible for a moment when electrocuted. A popular comic (usually) effect in animation and video games
In fighting games, an Enhanced Special Move (also known as an EX Move) is a more powerful variation of a character's standard special move, though it is usually not as strong as a super attack.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
A ball of energy fired from the palms.
Slavic folk dance. Its signature part - squats with alternate throwing forward of legs is sometimes parodied by some game characters
The delay between what you do and when it actually happens, latency can result in a lessened ability to enjoy a game or get high scores.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
A technical feature in many 2D fighters that allows special moves to be executed by releasing or depressing a button, rather than exclusively being activated by pressing down a button.
Nintendo Switch Online is the paid online service for Switch.
Games which allow players to interact with others over the internet.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
A type of match in which the player does not risk his or her persistent ranking, but also does not stand to improve it.
PlayStation's annual exposition convention for 2017, including the fighting game tournament Capcom Cup.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
Powerful kick, when jumping on the first leg, we begin to throw forward the second, but bend it at the knee and withdraw it, and then the first, having received from these alternations of legs the necessary charge of inertia, strike in the air
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Akuma's signature super move in the Street Fighter series.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
In fighting games, Super Armor is a property that prevents a character from flinching when hit by an opponent's attack, though he or she still suffers damage of some sort.
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