Something went wrong. Try again later
    Follow

    Street Fighter Alpha 3

    Game » consists of 17 releases. Released Jun 29, 1998

    The last and largest installment of the Street Fighter Alpha trilogy adds even more characters while adding three unique "fighting styles" (each with special abilities and traits). GO FOR BROKE!

    emiroo's Street Fighter Alpha 3 (Game Boy Advance) review

    Avatar image for emiroo

    An amazing port if you can get used to the controls.


    Street Fighter Alpha 3 for the GBA is without a doubt, one of the most impressive arcade ports. There is almost nothing sacrificed. You'll find all 33 fighters from the arcade version and even 3 hidden characters that were previously only found in Japanese arcades. All of the flashy pre-fight and super combo/finish animations are completely intact. Hardcore fans will notice that a few of the winning/losing poses are missing but that would be nitpicking. Sound and music is great. Although it is not arcade-perfect, it is more than serviceable. There are a plethora of modes and the depth of customizable fight rules is almost overwhelming,

    Now for the caveat: the controls. Obviously, SFA3 requires 6 buttons and the GBA is only a 4 button system. The developers worked around this by mapping two of the attacks to a 2 button push combo. That means to do a medium kick you must push A and the R Shoulder button together. You may map the controls however you like, but two of them are always going to require a double button push. SSF2:TR for GBA had a better setup where the length of time you held a button made the difference. However, my real problem is with the D-Pad. I had real difficulty making traditional Hadoken (Fireball) movement register reliably with the d-pad. Same with the Dragon Punch movement. Since these movements are the backbone of gameplay for just about every single character, it was a real problem. I played using both a GBA and a DS and ran into the same thing. SSF2:TR had an "easy" control mode where you could press the Select button and then perform the all the special moves by pressing simpler combinations such as F + Punch for a Fireball. It’s a real shame this feature wasn't included in SFA3 as it could have saved the entire game. There is a "Simple Combo" mode that makes it much easier to land combos and super combos, but you still must be able to perform the basic moves to create those combos. I am ashamed to say I simply could not. And I am a seasoned Street Fighter veteran who prides himself on his skill.

    So in the end, SFA3 is like owning a Ferrari but not knowing how to drive a stick shift. The game itself is a near-flawless conversion of the arcade game and a real showpiece for the GBA. Unfortunately, the controls (or lack thereof) can quickly bring the fun to a grinding halt if you cannot get used to them. If you can't make the controls work for you, then I suggest you pick up Super Street Fighter II: Turbo Revival as its Simple Mode will make like much easier for you. However, if you manage to triumph over the GBA D-Pad and Button layout, then Street Fighter Alpha 3 will blow you away and provide you with hours and hours of Street Fighter perfection.
       

    Other reviews for Street Fighter Alpha 3 (Game Boy Advance)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.