When finding ranked matches, maybe 1 out of 10 attempts manages to connect to someone.
Anyone having the same problem? Playing on the PS3 here. Open NAT.
Game » consists of 9 releases. Released May 12, 1999
ya same problem and im also always getting red bars. Plus there is fucking input lag. >_> nice going capcom.
I don't understand how this is still a problem. It's two people, most consoles games handle sixteen to twenty-four fine.
playing 360 and yea sane here well done capcom
details: i hit ranked mach the circle goes for a little after a while the word nat appears in the bottom left corner and then it says "this session is no longer available"
i got 1 green bar finally to bad it was a guy down my street. After that online match he just came over and no lag. >_> offline still king.
This is why Jeff waits for online games to go love before reviewing them. Do think sites like ign and joystiq look stupid now for rushing out reviews?
@ThePhantomnaut said:
I will give wait until GameSpy servers get back to a non-overflown state.
Shit, I forgot about that.
First time it booted up, I thought, "Really? Fucking GameSpy?"
I remember all the grief I went through to play Borderlands on the PC because of GameSpy. Terrible.
just played 10 matches in a row without any major problems finding them, alot of red pings though which sucks
why the hell does any company think giving gamespy money is a good idea?
I have been playing player matches, the connection problems and long times between joining games occur exactly the sameOn the bright side the netcode it's self is amazing. Just play player matches until they patch it.
@Ygg said:
@Jeffsekai said:I have been playing player matches, the connection problems and long times between joining games occur exactly the same The netcode doesn't feel that great to me, I mean a lot of the time frames are being skipped and it has happened against people with green pings :/ ...it felt better playing it on GGPO via an emulator I swear.On the bright side the netcode it's self is amazing. Just play player matches until they patch it.
I have abouslty shit internet, I cannot play SSF4 onlike because it is too laggy. I can plan 3s just fine with zero lag, a little skipping but still really good.
@Jeffsekai said:
@Ygg said:
@Jeffsekai said:I have been playing player matches, the connection problems and long times between joining games occur exactly the same The netcode doesn't feel that great to me, I mean a lot of the time frames are being skipped and it has happened against people with green pings :/ ...it felt better playing it on GGPO via an emulator I swear.On the bright side the netcode it's self is amazing. Just play player matches until they patch it.
I have abouslty shit internet, I cannot play SSF4 onlike because it is too laggy. I can plan 3s just fine with zero lag, a little skipping but still really good.
GGPO was horrible IMO. Emulator problems, constant absurd rollbacking, etc. OE is a much better experience.
Also a note to everyone: Open your router ports for your console and put 0 frames for GGPO options.
@Jeffsekai said:
@ThePhantomnaut: What exactly does changing the GGPO setting to 0 (or making it higher) do?
It increases or decreases input frame lag online. So if you pick 0 frames, you are able to put your inputs as accurate as possible but can create more frame skipping and rollbacks in bad connected games. 8 frames is the max with a more smoother yet delayed experience.
@ThePhantomnaut said:
@Jeffsekai said:
@ThePhantomnaut: What exactly does changing the GGPO setting to 0 (or making it higher) do?
It increases or decreases input frame lag online. So if you pick 0 frames, you are able to put your inputs as accurate as possible but can create more frame skipping and rollbacks in bad connected games. 8 frames is the max with a more smoother yet delayed experience.
Interesting. What happens if I am set to 0 and you 8?
@Jeffsekai said:
@ThePhantomnaut said:
@Jeffsekai said:
@ThePhantomnaut: What exactly does changing the GGPO setting to 0 (or making it higher) do?
It increases or decreases input frame lag online. So if you pick 0 frames, you are able to put your inputs as accurate as possible but can create more frame skipping and rollbacks in bad connected games. 8 frames is the max with a more smoother yet delayed experience.
Interesting. What happens if I am set to 0 and you 8?
In theory I guess rollbacks can occur often because the code is trying to adjust to different frame options. I think it might turn into who has the most consistent connection.
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