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    Street Fighter IV

    Game » consists of 9 releases. Released Jul 18, 2008

    After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.

    Favorite combo/move?

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    Koolaids_Back

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    #1  Edited By Koolaids_Back

    My favorite combo is Balrog's Dashing overhead smash + low short to fierce headbutt Ultra/super. 
    That and Gen's hand slap loop. 
    Favorite move is probably Honda's down-towards roundhouse canceled into his command throw.  
    So hype when that happens.

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    jimi

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    #2  Edited By jimi

    Cammy's Ultra.

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    beargirl1

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    #3  Edited By beargirl1

    probably Ken's ultra. i don't know what i like about it but it's so fun to watch 

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    HotSauceMagik

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    #4  Edited By HotSauceMagik

    The correct answer to this question is obviously Dan's gadouken xx supertaunt xx Ultra

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    NinjaHunter

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    #5  Edited By NinjaHunter

    I'm starting to learn Able and I really like his S. HP > Change of Direction > FADC > C. HP > Roll > Falling Sky or Ultra if you don't roll. It just looks cool.

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    lordofultima

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    #6  Edited By lordofultima

    Akuma's J. HK, st.HP xx Fireball, FADC, st.HP xx HK Tatsu, FADC, HP SRK Combo.

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    Jeffsekai

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    #7  Edited By Jeffsekai
    @lordofultima said:
    " Akuma's J. HK, st.HP xx Fireball, FADC, st.HP xx HK Tatsu, FADC, HP SRK Combo. "
    rofl
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    lilbigsupermario

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    #8  Edited By lilbigsupermario

    Forward jump + high kick then sweep.  :)
     
    Works in any Street Fighter game :)

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    misterpope

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    #9  Edited By misterpope

    Ryu's Fireball straight into Super. It's just beautiful.
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    FluxWaveZ

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    #10  Edited By FluxWaveZ
    @lordofultima said:
    " Akuma's J. HK, st.HP xx Fireball, FADC, st.HP xx HK Tatsu, FADC, HP SRK Combo. "
    Too bad that sounds fucking impossible to land 95% of the time.
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    godzilla_sushi

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    #11  Edited By godzilla_sushi

    Hard air kicks with E. Honda. That man has incredibly large powerful legs!

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    Illmatic

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    #12  Edited By Illmatic

    I'm a Sagat player so my bread and butter against jump spammers is a simple high step kick into ultra or EX Low Tiger Shot. Once I pull it off once, they tend to not jump anymore.

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    Symphony

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    #13  Edited By Symphony
    @Koolaids_Back said:

    " My favorite combo is Balrog's Dashing overhead smash + low short to fierce headbutt Ultra/super. "

    Oh you mean the only combo every Balrog player knows and uses? Yeaaaahno. That's why fighting Balrog is so lame. 
     
    Mine would be Chun's target combo to uppercut to medium spinning birdkick to super or her target combo to jab jab jab light kick ex thousand kick ex thousand kick to ultra. 
     
    Or just juggling the hell out of people with Sakura via last second mixups
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    Koolaids_Back

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    #14  Edited By Koolaids_Back
    @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. 
    Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. 
    Learn to grab learn to block. 
    And I agree Sakura is one of my favorite characters.
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    Koolaids_Back

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    #15  Edited By Koolaids_Back
    @misterpope: Agreed! why is Ryu so good?!?!
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    Symphony

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    #16  Edited By Symphony
    @Koolaids_Back said:
    " @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "
    Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix.
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    Koolaids_Back

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    #17  Edited By Koolaids_Back
    @Symphony: Oh ok gimme a second while I throw my gloves at you.  
    Sheesh what the hell do you want me to say?
    Every character has BnB combos. Look at any character and you will always see similarities.
    What exactly would you like to see a Balrog player "throw into the mix" anyway?
    I was just asking for favorite combos/moves not for debates on why combos do or don't work.
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    Jemenez

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    #18  Edited By Jemenez

    All of Bison's combo's are just too fun to watch :D

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    Stang

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    #19  Edited By Stang

    Jump in fierce punch cr. short cr. jab st. jab fp srk fadc air ex tatsu ultra. Taunt then disconnect. Does not get any better.
     
    edit
     
    Symphony still talking about flowchart Kens, 14 months later. Sheeesh.

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    lordofultima

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    #20  Edited By lordofultima
    @FluxWaveZ said:
    " @lordofultima said:
    " Akuma's J. HK, st.HP xx Fireball, FADC, st.HP xx HK Tatsu, FADC, HP SRK Combo. "
    Too bad that sounds fucking impossible to land 95% of the time. "
    It's not really hard, just requires a full bar and does less damage than a 2 bar combo.
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    Stang

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    #21  Edited By Stang
    @lordofultima: Teach me your ways sir. Akuma is going to be my alt in Super. 
     
    Is there any special timing for cr. jab x2 xx short tatsu? If I do a single jab, strong.....any other normal it is gravy. That second jab throws my shit off big time.
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    Scooper

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    #22  Edited By Scooper

    Punch Punch Kick Jump Kick Fire ball.

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    lordofultima

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    #23  Edited By lordofultima
    @Stang: Yes there is timing, as with any link. If the tatsu doesn't come out, you chained the last jab instead of linking it.
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    Jeffsekai

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    #24  Edited By Jeffsekai
    @Symphony said:
    " @Koolaids_Back said:
    " @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "
    Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
    Gez look at you eh, gettin all angry at randoms...your all grown up now
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    Xcessive

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    #25  Edited By Xcessive

    Sakura's netural jump Roundhouse =)

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    Symphony

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    #26  Edited By Symphony
    @Jeffsekai said:
    " @Symphony said:
    " @Koolaids_Back said:
    " @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "
    Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
    Gez look at you eh, gettin all angry at randoms...your all grown up now "
    IT WAS LATE OKAY?! 
     
    Oh crap, you already used that excuse, didn't you? :P
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    Necrotrophic

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    #27  Edited By Necrotrophic

    I really like chuns st. strong into hazanshu.
     
    People have a hard time dealing with that.
     
    Buuuuuuuuuut the best thing shes got is hazanshu into super. Its hard to set people up into a situation  where its useful sometimes
     
    I wish they switched her super and the ultra

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    Jeffsekai

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    #28  Edited By Jeffsekai
    @Symphony said:
    " @Jeffsekai said:
    " @Symphony said:
    " @Koolaids_Back said:
    " @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "
    Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
    Gez look at you eh, gettin all angry at randoms...your all grown up now "
    IT WAS LATE OKAY?!  Oh crap, you already used that excuse, didn't you? :P "
    I sure did, I would also accept I WAS DRUNK OKAY
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    renmckormack

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    #29  Edited By renmckormack

    Sakura ex tatsu, light kick reset, jab shenningans

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    mrjared

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    #30  Edited By mrjared

    Not even going to lie.. I love me some of that Guile-
     
    FADC > Air-Throw
     
    No joke. It's barely even a combo but I love it. It' so goofy.

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    lordofultima

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    #31  Edited By lordofultima
    @MrJared said:
    " Not even going to lie.. I love me some of that Guile-  FADC > Air-Throw  No joke. It's barely even a combo but I love it. It' so goofy. "
    For a second I thought you meant he could fadc a flash kick and air throw, I was getting excited. But of course you just meant focus crumple. Sigh.
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    deactivated-57beb9d651361

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    @Stang: I'm sure you have to link the jabs rather than cancel them. Chained jabs lose special cancel properties.
     
    I really like Gen's (mantis) jump-in mk > hard punch (1 hit) xx hands > far st. mk xx super > gekiro. It looks tasty (but getting the far st. mk to come out and not gekiro is a total pain. Must. reset. stick.)!
     
    Any of Ken's block-strings ending in tatsu. Shit is tight, and no knock-down confuses people online. Back dash after and watch mashing shotos pop up into the sky.
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    jaycee13

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    #33  Edited By jaycee13

    sakura: j.hp, s.hp, lk.tatsu, c.hp, lk.tatsu, s.lk, h.shouken, FADC, s.hp, lk.tatsu, c.hp, ex.tasu, ultra, ragequit.

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    deactivated-57beb9d651361

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    @jaycee13: That sounds awesome, but totally useless. Stylish!
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    ImperiousRix

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    #35  Edited By ImperiousRix

    I use one combo as Vega consistently, and it's fun as hell to pull off. 
    Focus Attack> Command Roundhouse juggle> EX. Wall Dive> Izuna Drop

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    Plasma

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    #36  Edited By Plasma

    I do like a good Abel combo. 
     
    Fwd Mk  > St Hp > Hp COD > FADC  >  Cr Hp  >         ULTRA COMBO FINISH!

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    Flushes

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    #37  Edited By Flushes

    Makoto karakusa > stand fierce xx hayate cancel > stand strong xx hayate xx super > ultra. HYYYYYYYPPPEEE.

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    stixx57

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    #38  Edited By stixx57

    i like kens ultra

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    SonicBoyster

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    #39  Edited By SonicBoyster

    I like the move where you try to slam out Akuma's raging demon to counter a jump-in but catch the enemy with a jab on accident and it makes your demon just slide him harmlessly across the screen.

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    Vade

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    #40  Edited By Vade

    FA 3, ex TKCS, ex TKCS, ex TKCS, ex TKCS, TKCS, c.hp, c.mk, hk drill. 
     
    For no damage at all. I do it whenever I can.

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    Diagonol

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    #41  Edited By Diagonol

    Flowchart is as dead as punk.

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