My favorite combo is Balrog's Dashing overhead smash + low short to fierce headbutt Ultra/super.
That and Gen's hand slap loop.
Favorite move is probably Honda's down-towards roundhouse canceled into his command throw.
So hype when that happens.
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Favorite combo/move?
I'm starting to learn Able and I really like his S. HP > Change of Direction > FADC > C. HP > Roll > Falling Sky or Ultra if you don't roll. It just looks cool.
Oh you mean the only combo every Balrog player knows and uses? Yeaaaahno. That's why fighting Balrog is so lame." My favorite combo is Balrog's Dashing overhead smash + low short to fierce headbutt Ultra/super. "
Mine would be Chun's target combo to uppercut to medium spinning birdkick to super or her target combo to jab jab jab light kick ex thousand kick ex thousand kick to ultra.
Or just juggling the hell out of people with Sakura via last second mixups
Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes.
Learn to grab learn to block.
And I agree Sakura is one of my favorite characters.
" @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix.
Sheesh what the hell do you want me to say?
Every character has BnB combos. Look at any character and you will always see similarities.
What exactly would you like to see a Balrog player "throw into the mix" anyway?
I was just asking for favorite combos/moves not for debates on why combos do or don't work.
" @lordofultima said:It's not really hard, just requires a full bar and does less damage than a 2 bar combo." Akuma's J. HK, st.HP xx Fireball, FADC, st.HP xx HK Tatsu, FADC, HP SRK Combo. "Too bad that sounds fucking impossible to land 95% of the time. "
" @Koolaids_Back said:Gez look at you eh, gettin all angry at randoms...your all grown up now" @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
" @Symphony said:IT WAS LATE OKAY?!" @Koolaids_Back said:Gez look at you eh, gettin all angry at randoms...your all grown up now "" @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
Oh crap, you already used that excuse, didn't you? :P
I really like chuns st. strong into hazanshu.
People have a hard time dealing with that.
Buuuuuuuuuut the best thing shes got is hazanshu into super. Its hard to set people up into a situation where its useful sometimes
I wish they switched her super and the ultra
" @Jeffsekai said:I sure did, I would also accept I WAS DRUNK OKAY" @Symphony said:IT WAS LATE OKAY?! Oh crap, you already used that excuse, didn't you? :P "" @Koolaids_Back said:Gez look at you eh, gettin all angry at randoms...your all grown up now "" @Symphony: Actually jumping fierce/roundhouse into standing fierce into low short into dash upper loop into whatever is pretty handy too and unlike your insane full bar and 2 bar + ultra combos mine are easy to do, easy to land, effective, and meter conservative. Also it's not my fault if you get hit by the overhead every time fool that's just the way the game goes. Learn to grab learn to block. And I agree Sakura is one of my favorite characters. "Oh hey, a predictable "its not my fault you suck" reply. Cause I totally said I can't beat Balrog. No it's quite the contrary. It's just boring as hell to see every single one play the exact same. At least flowchart Kens sometimes throw fireballs in the mix. "
" Not even going to lie.. I love me some of that Guile- FADC > Air-Throw No joke. It's barely even a combo but I love it. It' so goofy. "For a second I thought you meant he could fadc a flash kick and air throw, I was getting excited. But of course you just meant focus crumple. Sigh.
I really like Gen's (mantis) jump-in mk > hard punch (1 hit) xx hands > far st. mk xx super > gekiro. It looks tasty (but getting the far st. mk to come out and not gekiro is a total pain. Must. reset. stick.)!
Any of Ken's block-strings ending in tatsu. Shit is tight, and no knock-down confuses people online. Back dash after and watch mashing shotos pop up into the sky.
I use one combo as Vega consistently, and it's fun as hell to pull off.
Focus Attack> Command Roundhouse juggle> EX. Wall Dive> Izuna Drop
I like the move where you try to slam out Akuma's raging demon to counter a jump-in but catch the enemy with a jab on accident and it makes your demon just slide him harmlessly across the screen.
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