Street Fighter V is a 2.5D fighting game developed by Capcom (in conjunction with Dimps) and published by Capcom for the PlayStation 4 and PC on February 16, 2016.
The fifth numbered installment of the Street Fighter fighting game series, Street Fighter V builds on its predecessor with a new game and graphical engine (running on Unreal Engine 4), revamped game mechanics (including simplified joystick combinations for special moves and normal attacks that do not change based on proximity or direction), and a new "V-Meter" gauge (replacing the "Revenge Gauge" of the previous game and granting special character-specific abilities). It is also the first game in the series to feature cross-platform multiplayer.
Rather than having multiple separate revisions of the game (as with every main installment of the series other than the first), Street Fighter V focuses on having a single installment with free system and balance updates. Additional post-release content, including fighters, stages, and costumes, must be purchased either as paid DLC or with an in-game currency known as "Fight Money". Later monetization options include seasonal DLC passes and optional in-game advertisements (which give players additional FM). The game also received a major revision, dubbed the "Arcade Edition", on January 16, 2018. This version adds a revamped UI, new online and offline modes, and the option to select different V-Triggers.
Street Fighter V takes place between the events of Street Fighter IV and Street Fighter III, and features much of the cast of previous Street Fighter games (with four new challengers at launch). The main in-game story, called "A Shadow Falls", was released as free DLC on July 1, 2016, and chronicles a Shadaloo plan to launch seven satellites (known as the "Black Moons") to aid M. Bison in his plans for world domination.
The game later received an arcade port (as Street Fighter V: Type Arcade) in Japan on March 14, 2019. Running on the PC-based Taito Type X4 hardware and utilizing Taito's NESiCAxLive2 digital distribution service, this version includes online multiplayer support, an updated eight-button control panel (with both "EX" buttons customizable), external USB gamepad support, support for both NESiCA and Amusement IC cards, and an option to link IC cards with CFN accounts to use unlocked alternate costumes from the home version.
A Linux version of the game was announced at launch, but was never released.
SFV's gameplay is a 1-on-1 fight between two combatants on a 2D plane. Players utilize a variety of attacks and special abilities unique to their character of choice in a race to empty their opponent's life bar.
The series' traditional six-button control scheme returns along with two-button throws, EX special attacks, and Supers in the form of Critical Arts. SFV also brings a bevy of all-new mechanics to the series and introduces a variety of interesting tweaks to core systems from previous games.
Normal attacks (normals), attacks that are performed simply by pushing a single button while your character is either standing, crouching, or jumping, and command normals, modified attacks that are performed by pushing a button and a directional input simultaneously, have been changed in the following ways:
- No proximity normals - In previous games, normals performed while standing would often have two variations, one for standing close to the opponent and one for standing farther away. This is no longer the case, as standing normals now perform the same attack regardless of distance.
- No directional air normals - Traditionally, normals performed while jumping straight up were distinct from normals performed when jumping diagonally. In SFV, the jumping normal for each button is always the same regardless of jumping direction with few exceptions.
- Easier link timing - A link is when an attack puts the opponent in long enough hitstun to allow for a guaranteed followup attack at the end of the previous attack's recovery animation. While linking was a prevalent technique in Street Fighter IV (SFIV), the fact that successful links often required 1-frame (or 1/60th of a second) timing created an extraordinarily high execution barrier to top-level play. To close this skill gap, SFV has implemented a buffer window allowing players to input a normal early by two frames, effectively transforming all 1-frame links into 3-frame links (or 1/20th of a second).
- White chip damage - While blocked normals have rarely done any damage in the past, in SFV blocked medium and heavy normals cause potential "white damage" to the opponent. This white damage will accumulate until either the opponent evades offensive contact long enough for their white damage to recover or the opponent is hit at which point the white damage converts to actual red damage.
A number of adjustments have been made to normalize special-move commands and reduce the execution barrier of SFV. 360 motions, commonly used for command throws, have been replaced by half-circle motions. Many tap specials, such as Chun-Li's Hyakuretsukyaku, are now performed with quarter-circle motions. Additionally, specials can now be canceled out of chained normals, and chip damage from specials can no longer cause a KO regardless of how low the opponent's life is.
The EX meter returns as a three-stock bar across the entire cast. EX meter is generated similarly to SFIV (primarily through dealing damage and executing special attacks), and is used for performing enhanced versions of special moves for one stock and unleashing Critical Arts for a full bar. Critical Arts function mechanically as super moves from previous Street Fighter games, one-off attacks with high damage and invincibility, with an added cinematic flourish borrowed from the Ultra Combos in SFIV, and are the only way to KO with chip damage in SFV.
In SFV, a majority of the attacks that previously resulted in a hard knockdown (a knockdown with an extended, fixed recovery time), including throws and sweeps, now result in a soft knockdown instead (a knockdown with the option of a quick recovery). In addition to waiting for your character to stand up naturally or inputting a quick-rise, players in soft knockdown also have the option to perform a quick-rise that slides them backwards a short distance as well; this rule does not apply when recovering from a throw.
Each character has access to one or two unique crush counter attacks that, on counter-hit, put the opponent into a special stagger state that allows for a followup attack. While most crush counters, like Cammy's Heavy Kick, set the opponent spinning in place, others, like Zangief's Heavy Kick, launch the opponent up into the air, or, like Ryu's standing Heavy Punch, knock the opponent across the screen. Additionally, landing the universal sweep attack crush counter is one of the few ways to put the opponent into a hard-knockdown state. To balance this added potency, attacks with the Crush Counter ability are unsafe on block in many situations.
V-Meter is the new game-defining system introduced in SFV. Similar to the Ultra Meter from SFIV, the V-Meter is primarily generated by receiving damage at a rate of 25% life per stock. Additional ways to generate V-Meter include accumulating white life and landing crush counter attacks. Meter length varies between two stocks and three stocks per character and is tied to three different functions:
- V-Skill - Each character selects one of two unique V-Skills, which can be performed by pressing Medium Punch+Medium Kick. V-Skills vary widely from character to character, including unique attacks, parries, fireball counters, and special mobility options. In addition to their primary functions, V-Skills also provide players with the only method for generating V-Meter outside of taking damage.
- V-Reversal - V-Reversals are performed by pressing Forward+All 3 Punches or All 3 Kicks, according to character, while in blockstun. Costing a single stock of V-Meter, V-Reversals serve as a way to escape pressure, either through a counterattack that deals white damage or evasive character movement, and instantly recover a portion of the character's Stun Gauge.
- V-Trigger - Before a fight begins, players can choose from one of two different V-Triggers for their character. Once their V-Meter is completely full, they can activate their selected V-Trigger by pressing Heavy Punch+Heavy Kick. Activation can occur from a neutral position, and as a cancel from various normal and special moves on a per-character basis. This results in a variety of character-specific power boosts including access to new attacks.
Arcade Mode - Players can relieve past story lines from the Street Fighter franchise by taking on a ladder of characters custom themed for numerous past titles, earning character-specific endings and artwork in the process.
Story Mode - Players pick their challenger and fight through a set of AI battles, punctuated by cutscenes that offer insights into each character's personality and motivations.
Survival Mode - Players face a series of opponents on a single healthbar, earning points along the way that can be used to purchase various powerups.
Challenge Mode - Challenge Mode consists of four separate modes:
- Demonstrations - A series of tutorials designed to help players of all levels understand and improve the way they play SFV, as well as provide advice on how to use each of the 16 characters.
- Trials - Combo challenges for each character ranging from basic to advanced.
- Missions - Goals that renew weekly, allowing players can complete to earn Fight Money and special unlocks.
- Extra Battle - Fights against special CPU bosses with in-game rewards for completion.
Cinematic Story Mode - Bridging the narrative gap between Street Fighter IV and Street Fighter III, players take control of a wide variety of characters as they play through the story of SFV, told through a series of fully-animated cutscenes.
SFV features cross-platform online multiplayer between PC and PS4 using an all-new proprietary netcode. Nicknamed "Kagemusha", this netcode utilizes rollback technology akin to the popular GGPO fighting game netcode.
Offline Versus Mode - Player can battle each other over 1, 3 or 5 rounds that can last either 60 or 99 seconds.
Battle Lounge - Up to 8 players can enter an online lobby together and play for as long as they'd like in a winner-stays-on format.
Ranked Match - Players can enter matches against random online opponents to compete for LP and increase their rank on the SFV leaderboards. After a game, players have the option to agree to continue the set, up to a best-of-3.
Casual Match - Players can be matched up against random opponents and test their skills without the risk of having their LP be impacted. Similar to Ranked, players have the option to play in an extended set.
Intentional Disconnects - In an effort to combat players intentionally disconnecting from the game to avoid a loss (or "rage quitters"), Capcom has implemented a system that will punish a player after 3 intentional disconnects within 2 hours, locking them out of matchmaking for 24 hours and docking them 1000LP.
The game's original release included 16 playable characters, four of which are new additions to the series. Additional fighters were added on a regular basis, with the current roster (after the addition of E. Honda, Lucia, and Poison) totaling to 38.
Season Two. Added on July 2017. New to the series (and originally from the Final Fight series).
A lieutenant of the former Mad Gear street gang, the hulking Abigail renounced his life of crime and started a mechanic's garage in Metro City (along with former gang members J, Axl, and Roxy). Whether he is crushing opponents or impersonating the cars he loves, Abigail takes full advantage of his bulky, towering frame.
- V-Skill I - Hungabee - A parry with high and low variations that transitions into an invincible chest bump after absorbing a single hit.
- V-Skill II - C'mon Spare Tire - A tire rolls across the stage that Abigail can strike to send flying in various trajectories.
- V-Reversal - Ontario Drop - A leaping dropkick that knocks the opponent down.
- V-Trigger I - Max Power - Abigail enters a temporary powered-up state that allows him to charge his different Heavy Punch attacks, granting each of them armor and other new properties.
- V-Trigger II - Hybrid Charge - While powered-up, Abigail gains access to a special rushing attack that can be charged to gain multiple hits of armor and the ability to break the opponent's guard.
Season Two. Added on December 2016. Known in the Japanese version as Gouki.
Akuma is the younger brother of Ryu and Ken's teacher, Gouken. A warrior fixated on mastering the Satsui no Hadou, Akuma travels the world searching for worthy opponents to hone his killing intent on.
- V-Skill I - Rakan - A parry that nullifies a single hit and can the be canceled into an upward kick or a forward palm strike.
- V-Skill II - Kiai - A burst of energy that can be held to build V-Meter or canceled into a Sekia Goshoha.
- V-Reversal - Gosenkyaku - A spinning kick that knocks the opponent away.
- V-Trigger I - Dohatsu Shoten - Akuma powers up, granting enhanced properties to his Gohadokens and Goshoryukens, and gaining access to his Shun Goku Satsu critical art.
- V-Trigger II - Shiretsu Hasshi - For a period of time, Akuma gains access to the ability to cancel heavy normal attacks and normal special attacks into EX special attacks, consuming V-Meter instead of EX-meter in the process.
Season One. Added on March 2016.
Alex was orphaned at a young age and raised by his father's friend, Tom. Taking advantage of Tom's background as a military veteran and fighter, Alex has trained daily to master a unique grappling style of combat that takes full advantage of his long limbs.
- V-Skill I - Overhaul - Turns the next successful attack into a hard hit that functions similarly to a counter-hit.
- V-Skill II - Overchain - Allows Alex to cancel a special move to be canceled into another special move.
- V-Reversal - Big Boot - A heavy kick that knocks the opponent down.
- V-Trigger I - Rage Shift - Alex gains access to a chargeable clothesline attack that can parry an attack while it charges and guard breaks when the charge reaches maximum power.
- V-Trigger II - Rage Boost - Alex gains access to his Flying DDT long-range command-grab and a new Choke Sleeper followup for his Flash Chop.
Season One. Added on June 2016. Known in the Japanese version as M. Bison.
Once a champion boxer, his overwhelming desire to earn more "fight money" pushed him to incorporate a number of illegal techniques into his repertoire, leading to his eventual banning from the competitive scene. His talents did not go unnoticed however, as after joining the criminal organization Shadaloo he quickly climbed the ranks to become M. Bison's chief enforcer.
- V-Skill I - KKB - A forward-moving twirl with multiple followups that bypasses projectiles and allows Balrog to cancel out of the startup frames of his special moves.
- V-Skill II - FFB - The next dashing straight can be performed without charging and deals an extra hit.
- V-Reversal - Buffalo Head - A rising headbutt that knocks the opponent down and keeps them close.
- V-Trigger I - Crazy Rush - Balrog enters a state that allows him to chain together his various special moves.
- V-Trigger II - No Mercy - Balrog gains access to a command grab that deals high stun damage to his opponent.
A veteran from the first Street Fighter, Birdie is an ex-wrestler turned Shadaloo enforcer. Currently on the outs with M. Bison after a botched attempt to steal the Psycho Drive, Birdie has turned to food, going as far as to incorporate it into his fighting style (and gut).
- V-Skill I - Break Time/Banana Time/Drink Time - A variable V-Skill, Birdie can eat a doughnut for V-Meter, a banana to create a stationary peel trap, or an energy drink which he turns into a slow rolling projectile.
- V-Skill II - Chewing Time/Bubble Gum/Blow Bubble - Birdie can eat gum or blow a bubble that can be inflated and burst or sent across the screen in different directions.
- V-Reversal - Pepper Pot - A headbutt that knocks the opponent down.
- V-Trigger I - Enjoy Time - Birdie eats a hot pepper, causing him to spout a burst of flame at his opponent and granting him additional damage and other properties to his specials.
- V-Trigger II - Birdie Time - While powered-up Birdie can perform two new, long-range chain attacks.
Season Three. Added on February 2018.
The monstrous fighter known as Blanka has, at long last, been reunited with his mother after a fateful plane crash stranded him in the Amazon. While his reintegration to society is faring well, a seemingly innocuous offer to turn his life into a merchandising opportunity threatens to once again embroil him in a world conflict.
- V-Skill I - Coward Crouch - A very low crouch capable of avoiding many attacks, with a juggling uppercut and a forward leap as optional followups.
- V-Skill II - Shout of Earth - A chargeable burst of electricity that can be stored for later, exploding across the floor.
- V-Reversal - Quick Rolling - A quick spin attack that knocks the opponent down.
- V-Trigger I - Jungle Dynamo - Powers up Blanka's roll attacks and Electric Thunder, granting him extended combo opportunities, and grants access to the Ground Shave Rolling special attack.
- V-Trigger II - Lightning Beast - Allows Blanka to cancel his various roll attacks into a new Rolling Cannon followup attack.
A female clone of M. Bison, Cammy was originally the brainwashed assassin known as Killer Bee. Now fully self-aware and free of Bison's influence, she has made a career for herself as a member of the MI6 squad Delta Red, traveling the world to thwart the actions of Shadaloo.
- V-Skill I - Axel Spin Knuckle - An upgraded version of her Quick Spin Knuckle, Cammy can pass through projectiles and her opponent to deliver a punch that autocorrects when crossing-up.
- V-Skill II - Spinning Attack - A high spinning kick that moves backwards and evades throws and lows.
- V-Reversal - Strike Back - A swift leap behind the opponent into a kick that knocks down.
- V-Trigger I - Delta Drive - Allows Cammy to perform faster, stronger, and safer versions of her special moves.
- V-Trigger II - Delta Ambush - For a duration, Cammy gains access to new approach option from the air with downward kick and throw followups, in addition to a new command dash.
An agent of Interpol, Chun-Li is always present to put an end to organised criminal activity. She has taken a particular interest in Shadaloo as its leader M.Bison is the man who murdered Chun-Li's father. Adept in many fighting styles of her homeland of China, including Kung Fu, Tai chi and Wushu, Chun-Li is the female face of the world warriors.
- V-Skill I - Rankyaku - A low-trajectory jump that hits on the way up, giving Chun-Li access an alternate angle of approach as well as additional combo opportunities.
- V-Skill II - Hazanshu - A forward flip kick that evades throws, lows, and projectiles.
- V-Reversal - Sohakkei - A palm strike that leaves the opponent at close-range.
- V-Trigger I - Renkiko - Adds an additional hit to Chun-Li's medium attacks and two additional hits to her heavy attacks, granting her extra damage on hit and white damage on block.
- V-Trigger II - Kikosho - Chun-Li gains access to her Kikosho attack that, when fully charged, gains guard-break properties.
Season Three. Added on June 2018.
Cody's life has seen a number of ups and downs, and multiple imprisonments thanks to his tendency to solve conflicts with his powerful punches. Now that his crimes has been exonerated by his old friend Mike Haggar, Cody has been propelled into a life of public service as the new mayor of Metro City. He may have cleaned up his image, but he's still more than willing to tackle challenges with his fists, and occasionally knife and pipe.
- V-Skill I - Double Kick - A double-sided kick that functions as an anti-air and damages Cody slightly.
- V-Skill II - Crime Sway - A high or low dodge that leads to a followup punch.
- V-Reversal - Prison Breaker - A flip kick that knocks the opponent down.
- V-Trigger I - Sidearm - Cody draws his knife which he can throw at his opponent, or use to extend the range of his punches and deliver a flurry of slashes.
- V-Trigger II - Dirty Coach - Cody pulls out a hefty pipe that gives him access far-reaching heavy punches, special pipe attacks, and a variety of rock projectiles.
A yogi with an unnaturally flexible body, Dhalsim has been forced to betray his personal beliefs as a pacifist by entering the World Warrior tournament in order to raise money for his impoverished village in India. He fights with elastic limbs and the ability to spew great gouts of flame from his mouth, all the while struggling to remain calm and focused to ensure that his violent acts do not turn his soul to evil.
- V-Skill I - Yoga Float - Dhalsim takes a vertical leap and floats momentarily with the ability to move horizontally, attack or access air specials at any time. Can also be initiated in the air.
- V-Skill II - Yoga Deep Breath - Grants a bouncing property to the next Yoga Fire or additional hits to the next EX Yoga Fire.
- V-Reversal - Yoga Mala - A double-handed backfist that knocks the opponent away.
- V-Trigger I - Yoga Burner - Dhalsim spreads a carpet of flame across the floor in front of him that causes continual white-life damage to the opponent.
- V-Trigger II - Yoga Sansara - Dhalsim gains the ability to launch multiple floating fire orb projectiles that can be influenced by his Yoga Flame and Yoga Gale special attacks.
Season Four. Added on August 2019.
Edmond Honda's quest for disciples to help him showcase the sublime beauty of sumo wrestling to the world continues. More recently, he has also started directing his passion towards his bathhouse business, teaching proper bathhouse etiquette to his friends.
- V-Skill I - Neko Damashi - A clap of Honda's hands that neutralizes projectiles, sends opponents flying, and can be canceled into special moves.
- V-Skill II - Sumo Spirit - Powers up the next Hundred Hand Slap and allows it to be canceled out of any normal attack.
- V-Reversal - Raiden-Ho - A palm thrust that knocks the opponent away.
- V-Trigger I - Onigawara - Honda gains access to a chargeable headbutt attack that breaks the opponent's guard.
- V-Trigger II - Tajikarao - Honda gains a new combo ending throw that corners the opponent, in addition to the ability to kara-cancel his stomp into a command grab.
Season Two. Added on May 2017. New to the series.
Like so many, Ed is yet another iteration on M. Bison's potential clone bodies. Kidnapped at a young age by the S.I.N. organization and experimented on, Ed was eventually rescued from the rubble of their facilities by Balrog. Balrog took it upon himself to train the young boy, and thanks to his accelerated aging Ed has matured into a formidable fighter, enhancing Balrog's fearsome boxing style with M. Bison's psycho power. However, at night the ghost of M. Bison still haunts Ed, serving as a constant reminder that his body is free for the taking.
- V-Skill I - Psycho Snatcher - A lasso of psycho energy that can pull Ed or his opponent on contact, depending on how long it is charged.
- V-Skill II - Psycho Swing/Smash - A stepping punch that dodges through projectiles and a chargeable uppercut that juggles the opponent.
- V-Reversal - Kill Step - A ducking step that travels past the opponent.
- V-Trigger I - Psycho Cannon - Ed conjures a massive, slow-traveling sphere of psycho power and launches it from his chest.
- V-Trigger II - Enhanced Snatcher - Ed's V-Skill is temporarily powered-up to become advantageous on block and allow for new followup options on hit.
New to the series.
F.A.N.G. is the self-proclaimed second-in-command of Shadaloo. While his primary focus is overseeing the criminal organization's various operations, he is more than ready to go toe to toe with the strongest of the world warriors. His unique fighting style revolves around the use of poisons to pressure his opponents into making bad decisions as they struggle to manage their ever-draining vitality.
- V-Skill I - Nishodoku - A slow moving poison projectile that inflicts continuous damage to the opponent on contact.
- V-Skill II - Sodokubu - A parry that leads to a counter attack with additional properties during V-Trigger I.
- V-Reversal - Nikaiho - A strange crab-walk that travels through the opponent.
- V-Trigger I - Dokunomu - F.A.N.G. shrouds himself in a poison cloud that deals damage continuous damage when he is next to his opponent.
- V-Trigger II - Koryo Dokuda - For the duration, F.A.N.G.'s Ryobenda and Nishikyu special attacks become powered-up.
Season Three. Added on April 2018. New to the series.
As one of M. Bison's numerous clones, Falke underwent rigorous and harsh training at the hands of her Shadaloo handlers. Her life seemed bleak until she was rescued by Ed, another one of M. Bison's clones. The two quickly formed a sibling bond and have since dedicated their lives to helping others like themselves. Falke works towards this goal utilizing her unique mastery of Psycho Power that allows her to channel that energy through her trusty staff named Harmony.
- V-Skill I - Psycho Trombe - A staff twirl that can nullify projectiles.
- V-Skill II - Psycho Mine - An orb of psycho energy that can be placed in various locations around the screen that detonates when struck or over time.
- V-Reversal - Psycho Impulse - A double swing of her staff that knocks the opponent down.
- V-Trigger I - Staerken - Falke gains access to enhanced versions of her various projectiles.
- V-Trigger II - Psycho Angriff - For the duration, Falke's V-Skill gains the ability to reflect projectiles, and she is able to utilize a number of varied staff attacks that can be canceled into from her special moves.
Season Three. Added on August 2018. New to the series.
As the self-proclaimed "President of the World," it is G's goal to unite the people and the continents of Earth under his benevolent leadership. By using his special G Charge, G can call upon the power of the planet to increase his "Presidentiality" and enhance his abilities. He hopes that by using the social media platform FooTube to spread his message across the globe, it will only be a matter of time before he achieves his true vision.
- V-Skill I - G Barrier - A barrier that absorbs projectiles and launches enemies, allowing for followups.
V-Skill II - G Protection - A power up that reduces damage received and prevents G from losing Presidentiality after being knocked down.
- V-Reversal - G Revenge - A bow that knocks the opponent down.
- V-Trigger I - Maximum President - G stays at maximum Presidentiality for the duration, can cancel specials into each other, and gains the ability to launch his G Barrier as a projectile.
- V-Trigger II - Dangerous President - G gains access to G Explosion, a launching attack he can cancel into from other special moves, and G Rage, an armored command grab.
Gill has become the mysterious hand steering an organization that has manipulated the world for 2000 years in an attempt to save mankind and create a utopia. The genetic modifications and strenuous training he underwent as a child have prepared him to assume the role of President of the Secret Society and new vessel for the reincarnated soul of the Secret Society Emperor. With his younger brother Urien serving as his Vice President, the time has come for Gill to enter the world stage and exert his influence.
- V-Skill I - Meteor Strike/Hail Sting - A V-Skill that varies based on the selected V-Trigger, Gill summons a projectile of ice or fire in the air above him and propels it at a downward angle.
- V-Skill II - Blocking - A parry that must be differentiated against high and low attacks and allows Gill to immediately respond with a counter action.
- V-Reversal - Pyro Reverse Kick - A reverse roundhouse that knocks the opponent away.
- V-Trigger I - Primal Fire - Gill taps into his control over fire to power up his existing moves and gain access to new attacks including a powerful uppercut that leads into a flaming projectile.
- V-Trigger II - Ice of Doom - Gill taps into his control over ice to power up his existing moves and gain access to new attacks including an icy spear that wallbounces and a delayed eruption of icicles from the ground.
Season One. Added on April 2016.
Ever since the disappearance and apparent death of his friend and mentor, Charlie Nash, at the hands of M. Bison, Colonel Guile of the U.S. military has been driven by his quest to avenge his comrade and discover Nash's true fate once and for all. Guile fights with a combination of military martial arts and professional wrestling, and has significantly evolved the Sonic Boom technique he originally learned from Nash.
- V-Skill I - Sonic Blade - A stationary projectile that provides a power boost to any Sonic Booms that pass through it.
- V-Skill II - Dive Sonic - A short hop into an aerial Sonic Boom fired at a downward angle.
- V-Reversal - Reverse Back Knuckle While Blocking - A spinning backfist that knocks the opponent down.
- V-Trigger I - Solid Puncher - Guile powers up his fists, allowing him to throw a flurry of Sonic Booms at varying speeds.
- V-Trigger II - Knife Edge - Guile powers up his feet, adding special projectiles to his normal Somersault Kick, and a second flip to the EX version.
Season One. Added on May 2016.
An isolated life of training in the arts of ninjitsu has grown Ibuki into a fearsome warrior, but her spirit can't help but long for a life of freedom and adventure. Whether she's looking to challenge her rival Sakura Kasugano, test her mettle against the world warriors, or simply look for cool guys, Ibuki has a few new tricks up her sleeve that she's ready to bring to bear against any opponent.
- V-Skill I - Tenrai - An energy blast that can be charged for additional range.
- V-Skill II - Makibishi - Ibuki scatters a number of caltrops that increases the longer the skill is charged.
- V-Reversal - Hanagasumi - Ibuki replaces herself with a log that flies at the opponent, knocking them down.
- V-Trigger I - Isshaku Korokudama - Ibuki throws up to two bombs that can have three different fuse timings or be detonated manually.
- V-Trigger II - Fuma Shuriken - Ibuki throws a large shuriken with a return trajectory that hits coming and going.
Season One. Added on July 2016.
Juri is a sadistic fighter with a lust for violence and a grudge against M. Bison. There are no lengths she is unwilling to go to if it brings her closer to her goal of toppling Shadaloo and exacting revenge against the man responsible for the death of her parents, including working for the equally unscrupulous group known as S.I.N.
- V-Skill I - Kasatsushu - A teleport dash behind the opponent that leads to a followup kick, can be dash canceled while charging and stored.
- V-Skill II - Fuha Enzan - A very slow projectile that has to be charged and can be stored before being deployed.
- V-Reversal - Kaisenrenkyaku - A spinning kick that lifts Juri off the ground and knocks down the opponent.
- V-Trigger I - Feng Shui Engine Alpha - Juri gains the ability to cancel her normal attacks into one another and her Fuharenkyaku attacks remain charged for the duration.
- V-Trigger II - Feng Shui Engine Beta - Juri performs a vacuum roundhouse kick then enters a state where she drains EX meter any time she is in close proximity of her opponent.
Season Four. Added on December 2018. New to the series (and based on the "Evil Ryu" variant in previous games)
Years of supressing the Satsui-no-Hado (Surge of Murderous Intent) within him has caused the Ryu's most violent instincts to manifest as a new being, Kage. With his own ferocious take on Ryu's fighting style, Kage is determined to destroy Akuma and Sagat once and for all. Only by overcoming his progenitors greatest rivals will Kage be able to validate his own existence and prove that he is superior.
- V-Skill I - Senha Kassatsu - A thrusting punch that has one hit worth of armor while being charged.
- V-Skill II - Sekieken - A vertical falling strike that becomes an angled dive strike in V-Trigger I.
- V-Reversal - Senbugeki - A powerful hook that leaves the opponent standing.
- V-Trigger I - Taigyaku Mudo - Increases the range and potency of Kage's V-Skill and grants him access to a forward and back teleport that can be canceled out of most normal and special attacks, both on the ground and in the air.
- V-Trigger II - Rikudo Osatsu - Kage gains the ability to teleport above the opponent and come crashing down with a powerful strike, allowing him to extend most combos into guaranteed pressure.
The wealthy daughter of the Kanzuki family, Karin's pursuits as a martial artist are driven by her desire to uphold the family motto, "In all things be victorious!" As the self-appointed rival to Sakura, Karin is determined to prove the superiority of her unique Kanzuki fighting style, created by combining elements of the numerous fighting styles Karin has mastered.
- V-Skill I - Meioken - A forward-stepping palm-thrust that dissipates projectiles and knocks down opponents.
- V-Skill II - Fudo Sosho - A double palm strike that nullifies projectiles and can be canceled into special attacks.
- V-Reversal - Ressencho - A quick upward slash with her hand that knocks the opponent down.
- V-Trigger I - Kanzuki-Ryu Guren no Kata - Grants Karin access to the Guren Ken attack, a two-hit palm-strike that leads directly into a number of varied followup attacks.
- V-Trigger II - Tenha no Kata - Karin gains temporary access to a counter-attack that can be used during the recovery frames of her V-Skill and special moves.
Ken Masters is the brash, cocky, and hot headed opposite to his eternal training partner Ryu's cool and focused discipline. An expert in his own right of his uniquely kinetic and fiery style of Ansatsuken, Ken is never one to back down from a fight and can always be counted on to come to Ryu's aid when the need arises.
- V-Skill I - Quick Step - A forward run that can be cancelled into a step kick or a regular attack near the end of the run.
- V-Skill II - Ryusenkyaku - A wheel kick that evades projectiles and can be charged to allow for followup combos.
- V-Reversal - Senpu Nataotoshi - A flaming kick that pushes the opponent away.
- V-Trigger I - Heat Rush - A special-cancelable forward dash, leaving Ken in a temporary powered-up state that adds hits to and improves the trajectories of Ken's special moves.
- V-Trigger II - Shinryuken - Ken can perform a number of special-cancelable Shinryukens that deal additional damage with repeated button presses.
Season Two. Added on February 2017. New to the series.
The mysterious ally of Urien formerly known as Helen has revealed herself as Kolin, a secret agent under the command of Gill. By combining the Russian martial art of Systema and the supernatural ice powers granted by her master, Kolin is a singularly powerful tool in the Illuminati's arsenal.
- V-Skill I - Inside Slash - A lunging strike that automatically deflects the opponent's attacks.
- V-Skill II - Glacier Through - A lunging command grab that freezes the opponent, preventing their stun gauge from recovering.
- V-Reversal - Third Eye - A low slide along the ground that moves through the opponent.
- V-Trigger I - Diamond Dust - Kolin sends a wave of ice spikes along the floor, damaging and freezing the opponent, stopping their stun gauge from depleting.
- V-Trigger II - Absolute Zero - For a limited time, Kolin's punches and Hailstorm special attack are powered-up, and she gains access to a special dash that grants new properties to her attacks and allows her to freeze the opponent, preventing their stun gauge from recovering.
New to the series.
Elder sibling to Sean and the heir to the Matsuda Jiu-Jitsu fighting style, Laura specializes in getting up-close-and-personal with her opponents, overwhelming them with a wide variety of strikes and grapples. In a pinch, she can harness the power of electricity to enhance her attacks and generate projectiles.
- V-Skill I - Linear Movement/Volty Line - A dash forward or step back with an optional overhead kick followup that can also be performed from neutral.
- V-Skill II - Volty Sprink/Thunder Spike/Heavy Heel - A short hop that can be canceled into a downward projectile or an overhead kick.
- V-Reversal - Double Slap - An electrified double backhand punch that knocks the opponent down.
- V-Trigger I - Spark Show - A powered-up state that grants Laura additional stun on her attacks, additional range for her Thunder Clap, and enhanced movement for her V-Skill.
- V-Trigger II - Shock Stance - Laura gains temporary access to a special dodge maneuver that avoids non-throw attacks and has a new command-grab followup.
Season Four. Added on August 2019. New to the series (and originally from the Final Fight series)
Detective Lucia Morgan has left the false corruption charges against her far in the past, thanks in no small part to the help of former Mayor Mike Hagger. Now her old friend has tapped her to to help him root out a new Mad Gear plot in Metro City. That is, if she can find time in between cleaning up Mayor Cody's mishaps.
- V-Skill I - Tap-Kick - A quick series of kicks followed by a backhand punch that can be used to end combos.
- V-Skill II - Arrest Heel - A leaping overhead kick that turns into a lunging knee attack when performed after Gun Smoke.
- V-Reversal - Hammer Knuckle - A double axe handle punch that knocks the opponent down.
- V-Trigger I - Burning Fight - Lucia's feet ignite, granting special properties to a variety of her kick attacks.
- V-Trigger II - Weapon Fury - Lucia utilizes her police batons with a new special attack.
Known in the Japanese version as Vega.
The most infamous Street Fighter villain, M. Bison is the evil dictator in charge of the criminal organization Shadaloo. He has returned with grayer hair and an enhanced mastery over the Psycho Power that enhances his abilities.
- V-Skill I - Psycho Reflect - Absorbs a single-hitting mid or high attack or projectile before reflecting a two-hit projectile back at the opponent. The counter-projectile is optional when absorbing a projectile.
- V-Skill II - Hell's Warp - A teleport behind the opponent into a knee attack that allows for followup pressure.
- V-Reversal - Psycho Burst - A burst of energy that knocks the opponent down.
- V-Trigger I - Psycho Power - A temporary power-up that allows Bison to dash through his opponent, adds teleport/invincible frames to his Knee Press and Devil's Reverse, modifies various other special move properties, and allows special moves and EX special moves to be canceled into other EX special moves.
- V-Trigger II - Psycho Nightmare - Bison regains access to his Psycho Crusher in addition to a new command grab that plants a time-bomb on his opponent that can also be detonated on command.
Season Two. Added on August 2017. New to the series.
Menat is the student of a famous fortune teller from Italy, and has journeyed into the world to learn more about the mysterious power she senses within Ed. As a Soul Power practitioner, she fights with a crystal orb that enhances her strength and extends her reach.
- V-Skill I - Soul Reflect-Kamal/Stella - Reflects a projectile while the orb is retracted, absorbs a projectile while the orb is already set out, and launches the opponent on hit.
- V-Skill II - Soul Spiral - A damaging lunging attack.
- V-Reversal - Left Eye of the Lion - A teleport behind the opponent.
- V-Trigger I - Wisdom of Thoth - Menat summons six orbs of soul power that she can release individually to create pressure and extend combos.
- V-Trigger II - Prophecy of Thoth - Menat summons two sets of six orbs that can be released as a group in a variety of patterns.
Despite seemingly sacrificing himself at the end of Street Fighter Alpha 3, Charlie Nash has finally resurfaced. Guile's mentor appears to be a bit worse for wear, with Frankenstein-like patches across his face and body and a gem embedded in his forehead that is reminiscent of Urien and Gill from Street Fighter III. Nash retains his trademark one-armed Sonic Boom and brings with him a bevy of new techniques including a health-draining hit-grab and an incredibly fast teleport.
- V-Skill I - Bullet Clear - A long-range swipe of his hand that can absorb projectiles or poke the opponent.
- V-Skill II - Silent Sharpness - A power up that enhances the next Sonic Scythe.
- V-Reversal - Sonic Move-Avoid - A rapid teleport behind the opponent.
- V-Trigger I - Sonic Move-Hide/Blitz Air/Steel Air - A fast, special-cancelable variable teleport that can place Nash behind the opponent, in the air behind the opponent, or in the air in front of the opponent.
- V-Trigger II - Stealth Dash - Nash performs a special dash that a launching kick and overhead punch attack followup.
New to the series.
The ancient warrior Necalli utilizes his aggressive fighting style to overwhelm his opponents and consume their souls. His goal is to brutalize his opponents from close range using a wide variety of animalistic attacks. Once he unleashes his V-Trigger, however, he takes on an entirely new personality as he taps into his true potential as a combat genius.
- V-Skill I - Culminated Power - A ground-pound that unleashes an aimable explosion from the floor.
- V-Skill II - Crawling Beast - A slow moving slime that travels across the floor.
- V-Reversal - The Calling - A powerful roar that knocks the opponent down.
- V-Trigger I - Torrent of Power - Necalli transforms for the remainder of the round, gaining new combos, modified frame data, a stronger Critical Art, and a new leaping slash attack.
- V-Trigger I - - Necalli transforms for the remainder of the round, gaining new combos, modified frame data, a stronger Critical Art, and a new projectile attack.
Season Four. Added on August 2019.
A spat with her heavyweight partner Hugo inspired Poison's return to Metro City. Seeing the leadership vacuum in her old crew, and with nothing else going on in her life, Poison has stepped up to fill the void. Now there are rumblings that the Mad Gear gang is starting to make moves.
- V-Skill I - Perfume Swing - A flying body attack using her whip to swing across the screen, that can be followed up with an air normal.
- V-Skill II - Cartwheel - A cartwheel that can pass through the opponent leading into an optional launching flip kick.
- V-Reversal - Power Cord - A crack of her whip that knocks opponents down.
- V-Trigger I - Poison Cocktail - Poison gains the ability to toss out molotov cocktails that hurts enemies if they get hit by the bottle and ignites the stage causing damage as long as her opponent stands in it.
- V-Trigger II - Toxic Bind - Poison gains access to a number of new attacks including a command grab.
R. Mika returns to show the world her wrestling prowess and earn the title of "Star of the Ring". With the help of her tag-team partner Nadeshiko, the "7-Colored Bomber" will take on all comers to prove that her style of fighting makes her just as explosively powerful as her idol, Zangief.
- V-Skill I - Heated Mic Performance - Grants her one hit of armor as she charges up the strength of her throws, ending in a mic thrown at the opponent.
- V-Skill II - Pumped Up! - A parry that counters high and mid attacks.
- V-Reversal - Peach Gator - A stunning kick that leads into a throw that knocks the opponent down.
- V-Trigger I - Nadeshiko (Above/Front/Behind) - Mika calls on her teammate Nadeshiko to deliver a dropkick to the opponent from the front or back, or a body splash from above.
- V-Trigger II - Steel Chair - Nadeshiko runs out to attack Mika's opponent with a chair, either by throwing it or by taking two quick swings.
New to the series.
Rashid is a fun-loving technophile with an acrobatic fighting style that allows him to freely dart in and out of striking range and exploit his opponent's impatience. Together with his retainer Azam, he travels the world in search of fun, mystery, and adventure.
- V-Skill I - Front Flip/Airborne Eagle Spike/Rolling Assault/Nail Assault - A variable V-Skill, Rashid can either flip or roll towards his opponent, with the option of following up with a kick attack.
- V-Skill II - Wing Stroke/Spike - A low backflip into a forward jump that can be performed in the air and canceled into a horizontal Eagle Spike.
- V-Reversal - Sliding Roll - A roll through the opponent.
- V-Trigger I - Ysaar - Rashid conjures a tall, slow-moving tornado that controls space and augments the properties of certain attacks.
- V-Trigger II - Easifa - For a period of time, Rashid gains access to boosted mobility, enhanced kick special attacks, and a new whirlwind projectile.
The wandering warrior from Japan, Ryu is a practitioner of the martial arts style Ansatsuken. Trained in the Mu-no-Ken (Fist of Nothingness) by his sensei and father figure Gouken, Ryu is in a constant struggle to suppress the Satsui-no-Hado that seeks to control his heart.
- V-Skill I - Mind's Eye - A parry that negates a single attack, can be canceled into itself to absorb multiple hits, and allows Ryu to punish attacks with a longer recovery.
- V-Skill II - Thrust Strike - A step punch that can automatically parry the opponent's attacks, gaining an extra hit.
- V-Reversal - Hashogeki - A close-range Hado-burst that knocks the opponent down.
- V-Trigger I - Denjin Renki - Allows Ryu to charge his Hadoken, breaking the opponent's guard at maximum charge, and adds damage to his Shoryuken and damage, speed, and a knockdown effect to his Hadoken.
- V-Trigger II - Kakko Fubatsu - Ryu gains a special counter attack that, when successful, generates a shockwave followed by a strike that leaves the opponent in a vulnerable state.
Season Three. Added on August 2018.
In his quest to be the undeniable victor over Ryu, Sagat abandoned his post as a leader of Shadaloo and secluded himself from the world. Now the King of Muay Thai is ready to return to the streets and see if he can once again claim the title of "Strongest in the World" for himself.
- V-Skill I - Angry Charge - Enhances the properties of the next Tiger Uppercut.
- V-Skill II - Hanuman Charge - Enhances the properties of the next Tiger Knee.
- V-Reversal - Tiger Revenge - A knee attack that knocks the opponent down.
- V-Trigger I - Tiger Charge - Sagat regains access to his Tiger Cannon shot, a large projectile that can be canceled into from any normal attack.
- V-Trigger II - Tiger Assault - Sagat gains access to Tiger Spike, an armored kick that can be charged to break the opponent's guard, and Tiger Rush, a more powerful version of his Tiger Knee Crush.
Season Three. Added on January 2018.
The eternal schoolgirl has finally graduated, but Sakura hasn't figured out her the next step in her life quite yet. In the meantime, she has taken on part-time work at an arcade, but that doesn't mean she's lost her fighting spirit.
- V-Skill I - Haru Kaze - A forward leap with three potential followups, including her 3-hitting overhead punch, a diving kick, and a throw.
- V-Skill II - Haru Hayate - A forward roll that can lead into a knee strike.
- V-Reversal - Floral Spin - A low spin kick that knocks the opponent down.
- V-Trigger I - Haru Arashi - Sakura's Hadokens deal an additional hit that allow put the opponent into a juggle state. She also gain access to a special palm-thrust attack for the duration.
- V-Trigger II - Sakura Senpu - Sakura can perform up to four powered-up Shouoken and Shunpukyaku special moves.
Seth is one of many synthetic beings designed to combine data acquired from the various world warriors into an ultimate fighting style. As the leader of S.I.N., they tried to use their power to crush M. Bison's Shadaloo only to fall at the hands of Bison themselves. Despite seemingly dying at the hands of Juri in a sudden act of betrayal, the biological brain of Seth was salvaged and installed into a Doll Unit Zero. Returning to the field of battle, Seth's goal remains the same as it ever was: to evolve their fighting style and destroy Bison.
- V-Skill I - Tanden Engine/Install - A vacuum attack with an optional followup that steals a single use of one of the opponent's special attacks.
- V-Skill II - Tanden Booster - A special dash that can be cancelled into many of Seth's special moves, giving the attack new properties.
- V-Reversal - Calamity Shutter - An overhead fist slam that knocks the opponent away.
- V-Trigger I - Tanden Ignition - Seth gains access to special teleporting followups to all of their special moves.
- V-Trigger II - Tanden Maneuver - Seth conjures a large orb of energy that they can choose to move, leave stationary, or detonate.
Season One. Added on September 2016.
Violent and sadistic at heart, Urien, the Vice President of Illuminati, only has two goals on mind. One: to overthrow his brother Gill and take over Illuminati and two: to destroy Shadaloo. With his Aegis Reflector, one of the Illuminati's 66 secret arts, he is a formidable foe.
- V-Skill I - Metallic Aura - Grants a single hit of armor to his next forward propelling special attack.
- V-Skill II - Indignant Thunder - Enhances the properties of the next Metallic Sphere.
- V-Reversal - Anger Snap Fist - A powerful punch that knocks the opponent down.
- V-Trigger I - Aegis Reflector - Urien creates up to two barriers that reflect projectiles and damage enemies that touch them.
- V-Trigger II - Tyrant Pressure - Urien gains access to a new special shoulder tackle that does multiple hits, grants him one hit of armor while it is being charged, and at maximum power guard breaks and puts the opponent into a juggle state.
Known in the Japanese version as Balrog.
Vega is a man obsessed with beauty. Trained at a young age in the art of ninjutsu, the Spanish claw ninja was able to quickly rise through the ranks to his current position as Shadaloo assassin and bodyguard to M. Bison. He has learned some new tricks since his last appearance, and now willingly stows his claw in order to utilize his improved hand-to-hand combat skills when the situation calls for it.
- V-Skill I - Matador Turn - A pirouette that avoids incoming mid and high attacks as well as projectiles, with the option for a lunging counterattack follow up.
- V-Skill II - Matador Flip/Cosmic Smart - An invincible backflip with an optional flying kick followup.
- V-Reversal - Backslash/Short Backlash - A variable back flip that creates space between Vega and his opponent.
- V-Trigger I - Bloody Kiss-Torero/Rojo/Azul - Vega throws a fast rose projectile from either the ground or a forward jump that he follows up on-contact with a diving claw attack.
- V-Trigger II - Alegrias - Vega gains a temporary power-up allowing him to utilize a counter-attack with a launching kick followup that can be performed independently.
Zangief is always looking for ways to use his massive strength to bring glory to his people. This quest has caused him to butt heads with the Shadaloo organization on more than one occasion as he fights to protect his motherland. All the "Red Cyclone" has to do is lay his hands on his opponent once to teach them the painful lesson that Russian wrestling is always #1.
- V-Skill I - Iron Muscle - Grants two hits of armor with the option to slide toward the opponent and perform a damaging flex of his muscles.
- V-Skill II - Super Russian Kick - An armored charge that can be dash canceled to released to perform a long range kick.
- V-Reversal - Muscle Explosion - A chest-bump that leaves the opponent at close-range.
- V-Trigger I - Cyclone Lariat - Zangief temporarily powers up, gaining access to an enhanced version of his V-Skill as well as an angled spinning lariat that can be modified to either suck the opponent in or deliver a flurry of strikes.
- V-Trigger II - Cossack Muscle - Zangief's next successful Screw Pile Driver or Borscht Dynamite does significantly increased damage and his Screw Pile Driver gains the ability to be comboed into.
Season Two. Added on October 2017. New to the series.
When his pupil, Guy, spared his life after defeating him to claim the title of the 39th Master of Bushinryu, Zeku mysteriously disappeared. He has only just now resurfaced, with the goal of founding his own ninja clan and discovering a new style of fighting. Included with the various techniques he has mastered over a lifetime is the ability to transform to a younger form and leverage the full power of Bushinryu.
- V-Skill I - Fukuro/Tenpo Kari - An attack that allows Zeku to teleport in front of or behind his opponent, transforming between his older and younger selves in the process.
- V-Skill II - Kuchiyose - Shii/Bii - Old Zeku summons a bird that drops a firecracker on the opponent, while Young Zeku summons a ferret that performs a leaping sideways kick.
- V-Reversal - Toushi - A double palm strike that knocks the opponent down.
- V-Trigger I - Bushinryu Shigekiko - Zeku performs a quick teleport dash that grants him immediate access to execute a single custom combo.
- V-Trigger II - Karura Tenzan - Zeku performs a strong anti-air attack, transforms, and pursues his opponent with a series of blows before decided on which side to land.
Unlike many popular fighting games, Capcom has taken a more "wait-and-see" approach to adjusting the balance of SFV. Outside of the occasional minor bug fixes and a few system-wide attempts to reduce the efficacy of option-selects (exploits in the way a game handles multiple inputs to ensure an optimal result in multiple situations), no balance changes were made over the course of the 2016 Capcom Pro Tour season.
With nearly a year's worth of tournament results and footage to reference. Capcom made sweeping changes to the game balance in preparation for the 2017 Pro Tour season. Outside of various buffs and nerfs to try to bring the cast more in line, Capcom adopted a few key ways they wanted to change the game across the board for season 2:
- Recovery after successful throws - the ability to get guaranteed midscreen pressure after a successful throw was reduced across a majority of the cast
- Strong anti-air light attacks - the potency of light attacks as anti-airs was reduced
- Invincible reversal reliance - characters no longer had access to fully invincible reversals without spending meter
At the end of May, 2017, Capcom released another balance update for season 2. Several characters that were underperforming after their season 2 adjustments had those changes reduced or reversed. Invincible reversals were further normalized and changes were made to remove the jump-back throw tech option-select technique.
On October 5, 2017, Capcom officially announced the game would be receive a large-scale update in 2018 named "Arcade Edition". In addition to the new Arcade Mode and the belated Extra Battle Mode, the Training Mode received numerous usability updates to provide players with live frame data. Each character received a secondary V-Trigger to be selected before battle, and beyond the individual balance tweaks a few cast-wide changes were made:
- Decreased damage on V-Trigger cancel combos
- Increased recovery on command grabs
- Increased reliance on specific normals to anti-air
Early April, 2018, shortly after the start of the Capcom Pro Tour for that year, a large balance update was released. In addition to various balance changes across the cast, a number of broader changes were made to the game as a whole:
- Decreased damage on Crush Counter combos
- Further decreased anti-air capability of light attacks
- Increased throw strengths relative to a character's ability to pressure the opponent following a successful throw
Timed with the grand finals of the 2018 Capcom Pro Tour, the season 4 balance update was released in December alongside new character Kage. Most characters received extensive adjustments, some new moves, and a few smaller tweaks were made on a baseline mechanical level:
- Attacks absorbed by armor that reduce the white-life gauge to zero will KO the opponent
- Characters take 1.2x the normal damage from the first attack they receive during the recovery of a frame 1 reversal
- All characters can now be hit out of their V-Trigger activation animation, as opposed to some
During the leadup to Evolution 2019, a character trailer was released detailing the Season 4 Character Pass which would include E. Honda, Lucia, and Poison to the cast of SFV.
At the North American Regional Finals for the Capcom Pro Tour on November 11, 2019, the next iteration of SFV known as "Champion Edition" was announced. Intended to be an all-encompassing version, both the standalone package and upgrade package for existing owners came with every character and nearly all unlockable and downloadable content available.
As part of the lead-up to the release of Champion Edition, the game was updated on December 16, 2019 with the season 5 balance patch. Gill was also added to the game, in addition to an all new set of secondary V-Skills for the entire roster. Some of the broader changes included the following:
- Universally increased the health and stun values
- Reduced the ability of characters to follow up throws in the corner
- Allowed attacks with special animations when blocked to have the same advantages as other attacks
Capcom Fighting Network
The Capcom Fighting Network (CFN) is a community tool that is integrated directly into Street Fighter V's online infrastructure. By accessing the CFN, players have access to a wealth of information including:
- A heat map showing online activity around the world
- Viewable player profiles with detailed match statistics
- The ability to designate "Rivals" and monitor their performance
- Register and follow the activities of friends and favorite players
- Search for and watch match replays
- Send online fight requests
- Receive the latest in patch and tournament news
Fight Money is the name of the in-game currency that is earned purely through gameplay. The primary ways of earning Fight Money include completing daily challenges, leveling up individual characters by spending time with them in various game modes, and defeating special opponents in Extra Battle.
Players can also earn Fight Money by enabling in-game advertisements which can appear on 3 different stages, in place of a loading screen before a match, or on the characters themselves in a modified version of their default costumes.
PC System Requirements
- Minimum: Windows 7 64-bit
- Minimum: Intel Core i3-4160 @ 3.60GHz
- Recommended: Intel Core i5-4690K @ 3.50GHz
- Minimum: 6 GB DDR3
- Recommended: 8 GB DDR3
- Minimum: Nvidia GTX 480 / Nvidia GTX 570/ Nvidia GTX 670
- Recommended: Nvidia GTX 960
- Minimum: Broadband connection
- Minimum: DirectX compatible soundcard or onboard chipset