It's been quite a while since I played when the game was still in EA, but some basic pointers from back then:
Note: I put spoiler tags on some of the stuff that's kinda cool/a big game changer in terms of resource management, I did not put spoilers tags on the stuff Vinny already showed off in the QL.
Bold stuff is the rather basic/important stuff that really helps out knowing but the game does not explain very well (at least used to).
- You don't need the knife for the basic fish, you can just grab them alive. Afaik the heated knife straight up cooks them if you attack with that, but then they can go bad/rotten.
- Peepers are pretty much the best (easily found) fish for food. Reginald's are the best food fish period but rarer. As already mentioned by others: Bladderfish is for making water, do not cook/cure them as that's a waste, they are more easily caught at night. Another good beginning source of water is the Stillsuit, which periodically gives you reclaimed water and thus allows you to generate some drinkable water on the move/while exploring.
- Cooking the fish (for eating) gives best results for H2O+Food, but cooked food will go bad rather quickly (starts going bad after 2-3 mins, will be rotten after like 30 minutes). Unless I wanted to eat something straight away I would always cure the fish (uses salt) which makes them last pretty much forever so they don't go bad, allowing you to build up a good supply of food. Alive fish in your inventory will also never go bad, so if you lack the salt/energy to cure them just store them away in a container for later curing/cooking. That's also why you shouldn't use the knife to kill small fish, just catch them alive with your hands, it's also really fun to hold them and have them look at you awkwardly.
- Making disinfected water out of bleach (salt+coral tube sample) is very energy intensive, you can do it in the starting pod but it's best used after you build a little habitat with more power generation. There's also the issue of coral tubes being a finite resource (afaik) so relying too much on this could lead to you having used up all the coral tubes.
- Get the fins asap, they make you swim way faster (+15%) making it easier to catch fish and allowing you to explore further. If you are clueless where to get the materials you need just look through the fabricator options to find the stuff required for crafting something, that way you can figure out what resources you need, which are often rather self-explanatory.
- The sole exception for that being Cave Sulfur, which is required for the Repair tool (among other things). Cave Sulfur can be found in the nests of Crashfish (the suicide fish found in caves). Getting these can be a bit tricky, but the fins really help with evading their attacks.
- There's a balance between how many (and what kinds) of air tanks you carry and how quickly you swim. While it might be tempting to just stack up on air tanks for maximum air it's often more useful to only have one so you don't slow down your swimming speed too much and giving you extra inventory space. Once you have the Seamoth air will hardly be an issue, as you can always restock on air inside it, you can store extra air tanks in its storage compartment if you need to explore some tighter space for extended periods. You swim faster while not holding a tool, swimming at the surface of the water also makes you swim faster (even applies to the Seamoth).
- Once you get a base going and find the blueprint for the "Alien containment chamber" (Can be found in one of the wrecks) most of your food/water needs should be taken care off. Just put 2 Peepers(Reginalds)/Bladerfish in there and they will breed, giving you pretty much unlimited (and easy to farm) food+water. Probably best to make a separate chamber for each of them, you can stack them multiple levels, each level has room for 10 fish, so a two stories chamber means you will pretty much always have 20 Peepers/Reginalds and 20 Bladderfish, meaning that you won't have to hunt for food and water anymore.
- Afaik the fish do not breed in the Aquarium, it's only good for visual fluff.
- Another option for food+water is growing plants, like lantern fruits or Chinese potatoes, as seen in the QL. But these are really big (taking up lots of inventory space) and also go bad rather quickly. They are mostly good for stocking up hunger+thirst when you get back to your base/before you leave to explore. When going out to scavenge/explore rather take along some cured fish and water, as those don't go bad and don't take up as much inventory space.
- You can find plenty of metal salvage (for Titanium)+batteries around the Aurora wreck, just don't venture too far to the deep sides of it, scary stuff swimming around there. In the beginning just stick to the side towards Safe Shallows (where you spawn).
The beginning is a bit of a struggle, but once you get your own fish farm going food+water pretty much become a non-issue, so just try to bear with it. It's also really rewarding to get there, giving you a real sense of accomplishment and freeing up most of your time for doing the cool stuff like exploring or farming resources for awesome base building.
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