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Game » consists of 5 releases. Released Feb 23, 2006
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games portray cutscenes as portraits of characters talking to each other.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
Games based on literature. This does not include licenses of another adaptation.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The ability for players to customize the look of indoor locations with various furnishings.
A gameplay mechanic allowing players to store their items and freely carry them around.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
You were pretty cool, once. Rich. Powerful. Royalty, even. But that's done with now, because it says "Chapter One" instead of "Prologue" in the mission order.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
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