So I've been playing Sunset Overdrive for a few days and having fun, but the entire time I kept feeling like this game lacked that key combo linker/saver that the Tony Hawk series had in its reverts and manuals.
Turns out Sunset Overdrive has an undocumented (or just poorly documented?) move: the Divebomb Rebound! (I don't know if this is the official name, but it's what I call it.)
The Divebomb is your ground-pound/butt-stomp move: you just hit melee (B) while in the air to smash the ground. What they don't tell you (or I was too stupid to notice) is that if you press jump (A) as you strike the ground you LAUNCH right back up into the air about 20-30 feet (usually a body-length above any power lines) and it adds to your combo. Essentially this move lets you super-bounce off of practically any surface you can stand on.
The only important thing to note is that you can't Divebomb again until you hit a grind/bounce again (or land on the ground and break your combo).
Divebomb Rebounds are super-key for continuing combos if you're facing a large number of area-denial enemies messing up your precious bounces and grinds, or if you misjudge a jump and are about to land short of a traversal item.
So, to summarize:
1.) Jump (A)
2.) Divebomb (B)
3.) Jump (A) as you impact
4.) Get back onto a grind (RB) or bounce
5.) Repeat ALL THE TIME. SERIOUSLY.
Sorry if this is common knowledge, but this was literally a game-changer when I figured it out, so I thought I'd make a post just in case I'm not the only one who missed this.
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