Developed by Funtech (aka Dunhuang Technology, a subsidiary of semiconductor foundry UMC) and released exclusively in Taiwan in 1995, the Super A'Can is an obscure 16-bit console seemingly cobbled together from the ideas of other, more popular consoles. The system uses a Neo-Geo-esque dual-Motorola CPU setup that probably would have been really inventive were it not the dawn of the 32-bit era. Combine that with an "exorbitant" price-tag, and the system's fate was sealed at launch.
Sadly, the system is only really notable for its dismal failure: Only 12 games were ever released, Funtech reportedly lost USD$6 million on the venture before being disbanded, and finding units and games second-hand can be extremely difficult.
- Main CPU: Motorola 68000 at 10.6Mhz
- Sub CPU: Motorola 6502 at 3.58Mhz
- Main System RAM: 64kb
- Sub System RAM: 32kb
- VRAM: 128kb
- UMC Custom Chips: UM6618 (background and animation processor), UM6619 (music and audio processor, peripheral control)
- Display: 320x240 with up to four background layers and 256 colours (from a pallete of 32768) plus effects like zooming, rotating, mosaic etc.
- Sound: 16-track PCM
- Cartridges: Maximum size of 112mb, with built-in SRAM between 16-64kb.