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Future Bomb Men's T-Shirt
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consists of 7 releases.
Released Nov 03, 2011
Levels that progress forward by themselves at a fixed rate.
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
An enemy type in the Super Mario franchise.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
False Bowsers are henchmen of the Koopa kingdom, magically disguised as their boss. In later games, there are subtle differences between them and the real Bowser.
The last boss you face in a game, usually representing the final climax of the game.
Fuzzys are parasites that suck HP to heal themselves.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Goombas are common enemies in the Mario games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Invisible or cleverly hidden doors just waiting to be discovered.
Logically, Hidden Doors often lead to Hidden Rooms.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The 2012 Interactive Achievement Awards celebrate the best games of 2011.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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