One game i admittedly spent much less time than i should is Super Mario Maker.
I do like the editor and am a big fan of Level Editors overall, but there's just so many other stuff to play that i did not really come round to invest time into the game after the initial honeymoon period.
With the Update bringing in much needed stuff like Checkpoints and stuff, i was wanting to fix that...yet i hesitate.
I'm a bit burned by previous experiences and the type of internet hype the game recieved.
As expected, getting a random shuffle of levels kinda sucks (sucked?), but at the same time, even the "good" levels seem to be either of the boring "don't press anything" variety (yes, people put a lot of effort in staging crazy close calls and such, but that gets still boring quick), the "let's stretch the gameplay mechanics as far as possible to make the level play like a different kind of game" (admirable on paper, usually not a whole lot fun to play) and then there is of course the dick measuring contest in creating "impossible levels".
I get that it's likely fun to be trolling your friends similar to the whole Ryckert/Klepeck thing, and i get why people want to be featured on Kotaku for getting new records in least completion rate, yet that shit pollutes the game for people who just want to have a good time without needing to prove themselves or get super-good at playing Mario.
Yet at the same time, the stuff i tend to want to make (levels that are fun and have a kind of variety to them without straying to far from what a classic Mario Level would be) is too mundane and not grabbing enough attention to be actually played let alone starred, putting me already close to the upload limit i probably will never be able to surpass which will eventually put me in a place where i spend time and effort on a level and then have to decide which levels that i also spend time and effort in to be thrown out of the loop.
There is of course the Giant Bomb Level showcase i myself prematurely started out of the initial excitement that alleviates some of the above problems, yet at the same time, keeping to these levels is kind of a pain in execution, as you still need to jot down slightly-too-long codes for more or less each level twice, only to then determine if the level is to my taste in the first place.
Sorry, for being such a sourpuss, but i don't know, i don't really feel like playing SMM, even though i kinda want to.
Please convince me that (and how) i'll have lots of fun when getting back into the game.
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