Nintendo Adding New Content to Mario Maker

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#1 Posted by ChrisTaran (2054 posts) -

Today Nintendo announced that they'd be including 5 new features in an update happening on 11/4.

  1. They've finally added checkpoints
  2. You can now have question blocks give you a Super Mushroom when you're small or a Fire Flower when big
  3. There's now a more challenging version of Gnat Attack
  4. A new tab for Official Nintendo made courses
  5. A new area for "Event Courses" which will be worldwide challenges it sounds like

Pretty awesome stuff. At least this shows that Nintendo plans on supporting Mario Maker after release. So who knows what they'll add next. I know lots of people want slopes.

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#2 Posted by FLStyle (6704 posts) -

Adding that shit to all my levels, great update!

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#3 Posted by ripelivejam (13227 posts) -

Nice, hope this continues.

Vertical levels plz.

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#4 Posted by j_unit2008 (309 posts) -

Glad to see they're going to support this. They've done a pretty great job at supporting their first-party stuff as of late.

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#5 Posted by StarvingGamer (11518 posts) -

Still waiting for the update where you can link multiple levels together. This is real cool though.

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#6 Posted by dudeglove (13779 posts) -

Can't wait for checkpoint flag trolling.

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#7 Posted by Naoiko (1677 posts) -

Super looking forward to this update! Now all I need are the angry sun and pokeys to be added and I'm good.

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#8 Posted by Wraithtek (426 posts) -

Awesome. #1 and 2 are really pretty significant changes that will affect level design going forward.

#4 and 5 are good for the community. It'll be nice to be able to play Nintendo-designed or curated levels now and then, instead of just playing the 100 Mario lottery.

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#9 Posted by MissAshley (645 posts) -

I hope we can add more than one checkpoint in a level. I'd like to add one after each section of my Unprofessional Friday level.

I'm super stoked about getting to make proper power-up blocks. Trying to build a Nintendo-like level without them was difficult without either abandoning the fun power-ups or risking damage boost abuse.

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#10 Posted by forteexe21 (2034 posts) -

Waiting for Dan to create a level where you need a power up to finish the level but can't get it after the check point cause hes terrible.

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#11 Posted by Kalli (24 posts) -

Waiting for Dan to create a level where you have to avoid the checkpoint because it just drops you into a spike trap.

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#12 Posted by TheMasterDS (2991 posts) -

All my old levels are now archaic with their lack of checkpoints and free power ups.

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#13 Edited by Honkalot (1043 posts) -

This sounds like a great update and I wish I had a Wii U just for this!

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#14 Posted by Enuff (80 posts) -

@kalli: I got the impression that you have to clear the level multiple times starting from every checkpoint in it.

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#15 Posted by Mcfart (2064 posts) -

@enuff said:

@kalli: I got the impression that you have to clear the level multiple times starting from every checkpoint in it.

This. Probably "resets" the level (makes you small, resets state of level) when you touch checkpoint. And yes, you probably have to touch all checkpoints you added to upload level :)

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#16 Posted by SgtSphynx (2619 posts) -

@mcfart: so of you can do it in one try from the beginning, I could see checkpoint trolling still being a thing.

Moderator
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#17 Posted by Retris (436 posts) -

They specifically point out in the video that you can't checkpoint troll, so I don't know why people in this thread keep on mentioning it.

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#18 Posted by SgtSphynx (2619 posts) -

@retris: on my phone, so I haven't watched it yet, just speculating based on what others have said.

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#19 Edited by riostarwind (1363 posts) -

Adding in checkpoints seems like a great way to get people to finish levels. Even though most of my levels aren't crazy hard the completion rate is always really low. Power ups acting like they should is also a vital aspect of a traditional Mario level. The extra community tabs seem useful although what they really need is a search bar for levels.

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#20 Posted by jacksukeru (6790 posts) -

That's good stuff man, I'm excited. Though, being unable to add the mushroom effect to a leaf/feather/propeller suit is unfortunate. I guess that was a result of how the item changes and they didn't want that effect for the mystery mushrooms?

The extra tab and event stuff could be neat too.

I'm over the idea of slopes, I think. Don't need them. A couple of new themes like desert/snow/water would be nice though. I'd pay to use that.

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#21 Edited by BradBrains (2274 posts) -

this is great great stuff!

checkpoints and catagories change the gosh darn game.

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#22 Posted by ArbitraryWater (15748 posts) -

Checkpoints and proper "mushroom rules" are super great additions. I'm not weird for saying I'd like a Super Mario All-Stars tileset, right?

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#23 Posted by Wraithtek (426 posts) -

I'm not weird for saying I'd like a Super Mario All-Stars tileset, right?

Yes, All-Stars tileset and music, please.

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#24 Posted by takashichea (531 posts) -

Even if your levels are outdated and lack a checkpoint flag, it's not necessary to add one. A checkpoint flag is pretty a way to make your level easier. It depends on you if you want to challenge your folks or give them a helping aid.

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#25 Posted by Macka1080 (252 posts) -

Can't be happier about Nintendo showing this level of support. Mario Maker is a fantastic game already, and an update like this shows a level of commitment few companies are willing to exhibit. It makes me far more willing to part with my money when I feel like Nintendo cares about the game beyond its release.

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#26 Posted by ripelivejam (13227 posts) -

@dudeglove: oh god, pipe brings you back all the way and forces you through an earlier checkpoint maybe?

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#27 Posted by Jellybones (331 posts) -

Some nice updates, but what I really want is youtube exporting and/or a way to watch replays of people attempting my levels.

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#28 Posted by Omega (917 posts) -

They really need to add sloped terrain and the ability to add pools of water in non underwater levels. Without those two things you can't really make levels that have the same feel of the 2d Mario games.

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#29 Posted by darkvare (1029 posts) -

@omega: wait so you can't have slides in mario maker yet?

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#30 Posted by Omega (917 posts) -

@darkvare: No not yet at least. It's really surprising since I don't think there is a single level in Super Mario World that doesn't have sloped terrain. Every attempt at a more traditional level I've made just doesn't feel right because it's so blocky. It feels like a minecraft or terraria level more than Mario.

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#31 Posted by Quantris (1314 posts) -

Wow, that was fast! I thought we'd have to wait till next year, and checkpoints are literally a game changer.

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#32 Posted by Rawbit (47 posts) -

@dudeglove: According to the video, you need to also complete the level from the checkpoint to upload, so it would be hard to put in a troll checkpoint.

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#33 Posted by Turtlebird95 (3618 posts) -

Good start, hope they keep it up and add lots more content!

I hope people take advantage of checkpoints. Maybe I can finally fucking beat 100 Mario Challenge on Expert Difficulty. :l

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#34 Posted by dudeglove (13779 posts) -

@dudeglove: oh god, pipe brings you back all the way and forces you through an earlier checkpoint maybe?

Precisely. I'm not sure how levels "flow", so to speak, but it'd interesting if it's somehow possible to create a level whereby the checkpoint is a necessary evil, i.e. you somehow need to die in order to advance. E.g. you encounter a sawtooth obstacle (i.e. one you can't double back on), you have to hit a switch that changes the state of the level, but you have to die and return to the checkpoint in order to advance because of the sawtooth.

Alternatively, if there's not a limit on checkpoints, I'd have a checkpoint EVERY FIVE METERS (in mario terms) and inbetween them the whole thing is just some ungodly bullet hell that you have to just brute force or have impeccable timing to get through. It would give the extra lives some actual meaning.

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#35 Posted by Turtlebird95 (3618 posts) -

It's out. A little disappointed the checkpoints in the Mario World style aren't Super Mario World's checkpoints... but glad they're here nonetheless. The ability to be able to put a mushroom and fire flower in the same block and having them pop out depending on Mario's size is great too.

Also, in the event courses there's new Mystery Mushrooms. What's really surprising to me is they brought over the Arino costume! (Guy from GameCenter CX)

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#36 Edited by shades846 (237 posts) -

New content on the 21st of dec P doors are going to be evil !

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#37 Posted by takayamasama (1550 posts) -

I was not expecting more stuff so soon after checkpoints, but good god Nintendo and SMM keep delivering. I can not wait to see @jeff utilize P-Doors in some horrible, horrible ways.

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#38 Posted by TheMasterDS (2991 posts) -

Boo. Apparently you can't set a World Record on your own stages. That makes that whole system worthless to me. If I'm not setting World Records for my stages who the fuck will? No one plays anyone else's stages more than once.

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#39 Posted by ripelivejam (13227 posts) -

Yes, keep it coming. Hope they update it indefinitely.

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