For Those With 500+ Moons (spoilers)

Avatar image for drbroel
DrBroel

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

What do you think is the stuff Dan was referring to in the quicklook?

The mind-blowing post beating the game spoilers he wanted to avoid showing people. Very little unlocks during your post-beating-the-game 400+ moon gathering binge. I expected something to actually happen the way Dan was talking about it. Other than the Mushroom Kingdom, there isn't really anything from the post beating the game you could spoil.

Avatar image for deactivated-5d9e9ece82a6c
deactivated-5d9e9ece82a6c

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think Dan is just easily impressed. There is nothing mind blowing about going to a location from a previous game, especially when they've completely changed it.

Avatar image for darklingscribe
darklingscribe

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I appreciated the Mushroom Kingdom tribute, but it didn’t blow my mind. However the darker side of the moon challenge wrecked me last night.

I think I both love the darker side of the moon challenge course and hate it. It is expertly put together to look intimidating, but each individual obstacle is actually not that hard to overcome. It’s just that a super long course of medium difficulty with no checkpoints can still be absolutely brutal when you miss one jump or cap throw out of 1000* and then die and are forced to replay everything for 10 minutes to get back to where you died.

*(a little hyperbolic since I’m pretty sure it doesnt take 1000 cap throws/jumps to get through everything, but it certainly feels like it)

Avatar image for dan_citi
Dan_CiTi

5377

Forum Posts

306

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I loved the 500 Moons level, thought it was brilliant. The Mushroom Kingdom was super cool to me, and I'm not even really a fan of Mario 64. The game goes out of its way to be a loving tribute to all things Mario though, and it never stops being charming. I still haven't gotten every Moon (or purple coin) yet and unlock the final final thingy, I'm taking a break to slowly go thru AC Origins right now.

Avatar image for teddie
Teddie

2202

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The Mushroom Kingdom is basically the "Return to Shadow Moses" chapter but for old Mario fans, so I'm assuming it's that.

Avatar image for goboard
Goboard

313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#7  Edited By Goboard

I hate and will likely never finish the darker side of the moon level. It's the most Mario Sunshine ass level in the game and then they went and made it super long to make things worse. I've already tried it maybe a dozen times and I've only gotten to the section with the wall the starts filling in so you guess where to go to avoid being pushed into lava. That section and the holes of lava section where you need to use the fireball to jump into them always ruin my runs. The luncheon kingdom was already my least favorite because of the hot liquid so a level with tons of that and easy ways to get bumped off gets an immediate fuck off from me. I watched a video to see what you get for finishing it and the reward is really dumb too.

Avatar image for omgfather
OMGFather

1142

Forum Posts

159

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I spoiled it for myself by going to some random painting

Avatar image for quantris
Quantris

1429

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I spoiled it for myself by going to some random painting

This is definitely an intended tease. Finding the "moon" there was a high point of my playthrough TBH.

I think Dan was mostly impressed by the number of new moons that get added (?). It also sounds like he might have left a lot of the regular moons for post-credits too so it makes sense that he'd be attributing most of the depth of the game to that part. I found the levels a joy to explore but post-credits didn't really add much beyond sheer numbers.

Avatar image for captain_insano
Captain_Insano

3609

Forum Posts

841

Wiki Points

0

Followers

Reviews: 5

User Lists: 15

@quantris said:
@omgfather said:

I spoiled it for myself by going to some random painting

This is definitely an intended tease. Finding the "moon" there was a high point of my playthrough TBH.

I think Dan was mostly impressed by the number of new moons that get added (?). It also sounds like he might have left a lot of the regular moons for post-credits too so it makes sense that he'd be attributing most of the depth of the game to that part. I found the levels a joy to explore but post-credits didn't really add much beyond sheer numbers.

I saw it first through the painting. The music that played when you get the "moon" there was just another amazing touch. Then cappy quips: "Some moons are in different shapes" - just handled really well.

Avatar image for the_nubster
The_Nubster

4617

Forum Posts

11

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

If Dan was just referring to the Mushroom Kingdom, that's super weak. There's noting else post-credits that has blown my mind, especially not in a 3D Mario Land/World sense. I played the shit out of each level the first time through, and bunch of Moons locked behind coins and discreet challenge levels are not enough for me to keep going. I'm on the edge of 600 moons and I think I'm done. The Dark and Darker sides of the moon don't interest me at all, honestly.

Avatar image for mcbisquick
mcbisquick

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I just finished getting all the moons and purple coins a couple of days ago. I liked getting a lot of the post-credit moons, and the Mushroom Kingdom stuff was a fun addition. I thought the Dark Side was sort of lame (boss re-fights just with crappier gravity felt like a lazy challenge design), but I really enjoyed the Darker Side. It's not nearly as hard as some of the final levels from past Mario games, but I liked how it utilized all the capture abilities you learned in the game. The lack of checkpoints is the only truly intimidating thing about it, but I still liked how it was put together.

Still, I would say the best parts of Odyssey are mostly before the credits roll. But I played for a lot of hours to finish that game up on Thursday, so maybe that back portion of the game is more of a blur for me than it would be for other people. So it's hard for me to say what specifically could've impressed Dan so much. To me, it was just cool that there was plenty more of that game to play after the credits for people who wanted it.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.