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Game » consists of 3 releases. Released Aug 04, 1995
Levels that progress forward by themselves at a fixed rate.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Potentially deadly in the real world, annoying and funny in the animated world.
Games released on cartridges that features extras (extra chips, receivers, etc) that the consoles cannot do without them.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
The character kicks his feet while he jumps to increase horizontal movement.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Games in which the two main protagonists are of different species.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a level select screen takes the form of a map.
Sequels that have the player controlling a different character than the preceding game(s).
Piranha plant saplings.
Games that have had an Original Soundtrack album released.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shy Guys are masked hoodlums of the Mushroom Universe.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
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