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    Super Mario World

    Game » consists of 18 releases. Released Nov 21, 1990

    One of the few launch titles of the SNES (and bundled with the system in North America and Europe), the fifth main game in the Super Mario series brings the Mario brothers into the mysterious Dinosaur Land. It marks the first appearance of Mario's dinosaur companions, known as Yoshi.

    Super Mario World Drinking Game

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    Foil1212

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    Edited By Foil1212

    So, after watching the SNES marathon, my brain started cooking. Immediately.

    I wanted to make a Super Mario World drinking game.

    So I did. And I'm pretty proud of it.

    Please look at it.

    Foil1212

    Suggestions are welcome!

    Rules:

    Play Super Mario World

    Switch off on a per-level/death basis.

    Follow the section that pertains to you (playing/not playing)

    Not Playing:

    Drink every time someone beats a level.

    Drink for every 1-up collected.

    Drink for every halfway point.

    Drink for every dragon coin.

    Drink one every time Yoshi is found.

    Waterfall for the duration of a star.

    Drink for every 1-up received in a bonus area

    Playing:

    Drink every time you die.

    Player must drink two to be able to go to top secret area. Add one for every castle/fortress completed at the time.

    Player must drink two to return to a previous level (unless that level has a secret to unlock)

    If you die by time, shotgun a beer.

    If you die in a switch palace, take 3 drinks instead of the normal one.

    Drink three if you take the wrong exit out of a ghost house (i.e. it goes nowhere, or somewhere already completed)

    Everyone:

    Drink 4 drinks for every ghost house and castle completed.

    Drink one every time Yoshi dies, or is left behind. OUNCE FOR MY HOMIE!

    Finish your drink for every game over screen.

    Chug/Shotgun a beer when Bowser is defeated.

    Finish your drink every time a switch palace completed.

    Modes:

    Green Yoshi: Normal

    Blue Yoshi: Every drink is poured into a community cup. Whoever loses the Yoshi has to drink it.

    Red Yoshi: Take one drink more than asked for each time.

    Yellow Yoshi: Player chooses a person before they start their level. That person's drink is doubled.

    Special Completed: Double Drinks for the rest of the game (except finishing a drink)

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    Foil1212

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    #1  Edited By Foil1212

    So, after watching the SNES marathon, my brain started cooking. Immediately.

    I wanted to make a Super Mario World drinking game.

    So I did. And I'm pretty proud of it.

    Please look at it.

    Foil1212

    Suggestions are welcome!

    Rules:

    Play Super Mario World

    Switch off on a per-level/death basis.

    Follow the section that pertains to you (playing/not playing)

    Not Playing:

    Drink every time someone beats a level.

    Drink for every 1-up collected.

    Drink for every halfway point.

    Drink for every dragon coin.

    Drink one every time Yoshi is found.

    Waterfall for the duration of a star.

    Drink for every 1-up received in a bonus area

    Playing:

    Drink every time you die.

    Player must drink two to be able to go to top secret area. Add one for every castle/fortress completed at the time.

    Player must drink two to return to a previous level (unless that level has a secret to unlock)

    If you die by time, shotgun a beer.

    If you die in a switch palace, take 3 drinks instead of the normal one.

    Drink three if you take the wrong exit out of a ghost house (i.e. it goes nowhere, or somewhere already completed)

    Everyone:

    Drink 4 drinks for every ghost house and castle completed.

    Drink one every time Yoshi dies, or is left behind. OUNCE FOR MY HOMIE!

    Finish your drink for every game over screen.

    Chug/Shotgun a beer when Bowser is defeated.

    Finish your drink every time a switch palace completed.

    Modes:

    Green Yoshi: Normal

    Blue Yoshi: Every drink is poured into a community cup. Whoever loses the Yoshi has to drink it.

    Red Yoshi: Take one drink more than asked for each time.

    Yellow Yoshi: Player chooses a person before they start their level. That person's drink is doubled.

    Special Completed: Double Drinks for the rest of the game (except finishing a drink)

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    BestUsernameEver

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    #2  Edited By BestUsernameEver

    That's a lot of rules, drunk people don't follow rules.

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    Foil1212

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    #3  Edited By Foil1212

    That's probably true, but you use these rules to get drunk. If you can't follow the rules of this game because you're too drunk, you should probably stop playing.

    Also, when in doubt, drink.

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    TwoLines

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    #4  Edited By TwoLines

    So, tu sum up:

    Play SMW, drink when something bad happens, drink when something cool happens.

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    Foil1212

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    #5  Edited By Foil1212

    Sure. I mean, if you want to be that reductive about it, you might as well not play drinking games because they all end up being "Drink when something happens."

    This edit will also create new pages on Giant Bomb for:

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