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Game » consists of 0 releases. Released Aug 08, 2003
When fighting is no longer relegated to the ground, but can also take place in the air.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The last boss you face in a game, usually representing the final climax of the game.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Sometimes one playable character just isn't enough.
Special locations in game that allow the player to manually save their progress.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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