Building upon the innovative Scribblenauts, the sequel brings adjectives, vastly improved controls, and deeper levels and puzzles. Adjectives modify game objects in realistic ways, allowing players to make use of Angry Fridges and Gentlemanly Raptors as they progress through over 100 levels.
This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. By typing in whatever nouns they can imagine, players can conjure up a myriad of different objects or entities into the game world. By adding adjectives, players can also modify these nouns to create different word combinations, triggering innumerable whimsical scenarios such as: a "flaming snowman" that can set a Christmas tree on fire; a "homicidal house" that can attack a man; and a "carnivorous bike" that can eat a corpse. Players can also elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a bat can be used to club a skydiver; guns can be fired at smelly zombies; a knife can be given to a murderous computer to attack a merman). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.
"Homicidal house" and "carnivorous bike" are absolute gold, they had me laughing for a long time. I also like that the ESRB went out of their way to describe the levels as colourful.
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