Perhaps I am in the minority, but firmly believe Melee was the better game, anybody else care to way in?
Super Smash Bros.
The Super Smash Bros. series is Nintendo's premier fighting series, featuring many characters from Nintendo's most popular games as well as third-party characters.
I prefer Melee to Brawl
There are plenty like you. I have seen them with my own eyes. Though most of my friends only like the original Smash Bros., so finding someone to actually play with is challenging.
A couple fun moves to use in Melee got nerfed in Brawl, like Falco's air down+ A. But overall I think I like Brawl more, just because it has more characters and items and stuff.
" @Ryax said:i just dont understand. its virtually the same game. but hey. to each their own." @Ignor said:I like Brawl. I just prefer Melee. "" Yes. It became way too easy to unlock new characters in Brawl. No challenge. "so thats why you didnt like brawl? the characters were easy to unlock? "
" @Ignor said:Play both of them to their fullest. As in, the "techs" and whatnot. You'll see there is a large LARGE difference between the two." @Ryax said:i just dont understand. its virtually the same game. but hey. to each their own. "" @Ignor said:I like Brawl. I just prefer Melee. "" Yes. It became way too easy to unlock new characters in Brawl. No challenge. "so thats why you didnt like brawl? the characters were easy to unlock? "
Anyway, yeah. I prefer Melee by far. Brawl got boring too quick, after a while the only fun thing to do was play SSE on the hardest difficulty. Even that got annoying.
Fine, here are some other reasons why I, personally, prefer Melee:
-The Brawl announcer is inferior to the Melee announcer.
-The opening cinematic in Brawl is lackluster.
-The stages in Melee are less "helter skelter".
-The Donkey Kong franchise got better treatment in Melee.
-Mewtwo > Lucario
I also like some things in Brawl, such as:
-Being able to play as Diddy.
-The stage editor (could've been better)
-The ability to choose my favorite songs for each stage.
-The inclusion of story mode.
Hardly, they completely slowed down the game and made it easier(MUCH easier) to play in general. If you want to talk "upgraded" in graphics, then yes. Otherwise it's a complete downgrade on terms of, you know. Actually destroying your opponent." I don't understand this notion. Brawl is literally an upgraded version of Melee. 64 is a completely different game on the other hand. "
Also, Mewtwo > Lucario
Pichu > Pokemon Trainer
Most of the other new characters just annoyed the hell out of me. Except Diddy, he kept things fresh.
Edit:
Almost forgot. Roy > Ike on so many levels.
" @Ryax said:Yeah but the part of the point of Brawl was that the creator hated what "high level" players did to Melee." @Ignor said:Play both of them to their fullest. As in, the "techs" and whatnot. You'll see there is a large LARGE difference between the two. Anyway, yeah. I prefer Melee by far. Brawl got boring too quick, after a while the only fun thing to do was play SSE on the hardest difficulty. Even that got annoying. "" @Ryax said:i just dont understand. its virtually the same game. but hey. to each their own. "" @Ignor said:I like Brawl. I just prefer Melee. "" Yes. It became way too easy to unlock new characters in Brawl. No challenge. "so thats why you didnt like brawl? the characters were easy to unlock? "
Meh, I prefer Brawl. Melee is a fine game and all, but they made some effort to distinguish characters in Brawl, that basically were clones in Melee. The only reason I'd play Melee now(hypothetical, I've only played Melee once since Brawl came out) is that Samus and Sheik were badly nerfed in Brawl, but Brawl is definitely the superior game of the two.
They didn't do much. L-Cancel was already in Smash Bros. 64 as well(only, done with the Z button). Only thing that was different was the ability to air dodge when you wanted to, people merely figured out how to manipulate that. And then they decided to remove that on Brawl, along with the L-Cancel. At the same time completely slowing down the game and making it require less effort to play in general. As some people would call this, "casualing"
Either way, people take Brawl way more competitive then Melee nowadays, while Melee is just the better game to play on a competitive level. Than again, not really. Went to tournaments before. People goof around and say dumb crap most of the time. Fun times.
" It's the same game mechanically... "Nope.
I think I prefer Melee. I didn't get all competitive into it as I did Brawl, but when Melee's just faster and less floaty. Also, people will say otherwise, but the balancing in Brawl is all over the place compared to Melee. In SSBM, sure some characters were terrible compared to the rest (Bowser, Ganondorf...) but you could be good with almost anybody on a competitive scale. With Brawl, there are so many characters that are just obviously better than the rest (Wolf, Kid Icarus, Meta Knight...) and so many that are just worse in 1v1 combat (Ike, Sonic, Wario...).
It's because, in Brawl, the game's not made much for 1v1 combat. Characters such as Solid Snake or Ike rely on the chaos of 4 player FFA to succeed, while Sonic needs items enabled or fighting on a big stage to actually be proficient. If the game didn't rely on these variables (stages, items...) more people would consider it an actual "Fighting" game, but as it is now, it really is just a "party" game.
" @FluxWaveZ said:Agreed. Brawl was present at a recent fighting game tournament I went to. I tried watching some but all I could think was "You guys are playing it wrong."As in "not competitive level". "" @Ignor said:
Fun is subjective. "" I play video games for the "fun factor"... <=( "
" @EpicSteve said:Smash has never been considered a fighting game, not even close." It's the same game mechanically... "Nope. I think I prefer Melee. I didn't get all competitive into it as I did Brawl, but when Melee's just faster and less floaty. Also, people will say otherwise, but the balancing in Brawl is all over the place compared to Melee. In SSBM, sure some characters were terrible compared to the rest (Bowser, Ganondorf...) but you could be good with almost anybody on a competitive scale. With Brawl, there are so many characters that are just obviously better than the rest (Wolf, Kid Icarus, Meta Knight...) and so many that are just worse in 1v1 combat (Ike, Sonic, Wario...). It's because, in Brawl, the game's not made much for 1v1 combat. Characters such as Solid Snake or Ike rely on the chaos of 4 player FFA to succeed, while Sonic needs items enabled or fighting on a big stage to actually be proficient. If the game didn't rely on these variables (stages, items...) more people would consider it an actual "Fighting" game, but as it is now, it really is just a "party" game. "
melee> 64>>>>>>>> brawl
also i think they should make a portable version of it too on the ds. they do it for all the other ninty games.
" Smash has never been considered a fighting game, not even close. "By some people, it definitely has. I don't consider it a fighting game, as stated in what I posted, but sites such as " All is Brawl" prove that people will claim it to be an actual fighting game and go competitive with it. Personally, like I said, I wish those variables were removed so it could be a competitive fighting game starring Nintendo characters, but it'll always be a party game.
" flamebait.... but prefer brawl to melee, more characters. Melee was a better fighting game, brawl is a better game. Hopefully that makes sense. "I never really understood the idea of Melee being a better fighting game. Smash Bros. has always been about getting ridiculous with groups of friends and watching Peach launch Ganondorf into the upper reaches of the atmosphere. The competitive community for the games seem to play something else entirely, where items aren't allowed and the only stage that matters is Final Destination.
" I prefer the OG. You know, before people started taking it seriously... "You'd be surprised, my friend. Try finding Isai's youtube account. 0 -> Death combos everywhere. Especially with Luigi.
Also, Hailinel got it wrong with the assumption on Final Destination is all Melee players choose.
Round 1: Always random, being either of 5 stages(I think) which are: Final Destination, Battlefield, Kirby(not the one with blocks), Yoshi's Island, aaand... OK, maybe it was just 4. My memory isn't that fresh. The rest are counterpicks which have a larger choice range(including Rainbow Cruise). Whether the person decides to choose Final Destination(after losing) is up to him.
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