For myself, I couldn't stand it. Instead of having any substance to it, it just felt like it was trying to impress you with its attempts at wit, sarcasm, and mild disdain for the player. Perhaps that was due to every thing having to be a tweet, meaning every bit of writing in the game had to be goofy or queer in some way, to make people interested in the game.
Ultimately, the audio (both music and sound effects) gave me a connection to the game, especially during the boss fights, but the writing almost ruined the mood at nearly every turn. It just seemed like it was trying so hard to be cool, but for no real reason.
I bring this up because Kentucky Route Zero's writing actually enhances the experience, adding another obtuse layer to the already engaging visuals and audio. I hope KRZ gets just as much praise as S&S, if not more, because S&S just didn't feel nearly as cohesive to me as it apparently did to everyone else. Kentucky Route Zero seems like a similarly simple-and-strange adventure game, except it's got the whole package.
Log in to comment