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Game » consists of 7 releases. Released Feb 25, 2016
A seven day game jam designed around creating interesting takes on the first-person shooter genre.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Games that ask the player whether they are sure about the decision that they have just made.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Games that have been funded via public monetary contributions.
A graphic filter designed to give players the sensation of using a CRT monitor.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A peaceful elevator ride to the next part of the level or to a boss fight that becomes a non-stop barrage of enemies to fight.
A digital distribution platform operated by Epic Games.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
A feature on Xbox Series consoles that allows backwards compatible games to run at a higher framerate than on the original consoles.
A Game Jam is a gathering of game developers from various disciplines (Programmers, Artists, Audio Engineers, Writers, et cetera) to develop a game in a short period of time.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
The sixth annual trade fair, once again held in Cologne, Germany. It takes place between the 13th and the 17th of August, 2014.
The ninth annual Game of the Year awards from Giant Bomb.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
June 2017 Humble Monthly Bundle
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A digital distribution service built around indie works and their creators.
Games that were funded through Kickstarter.
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